Richard Davey
e0ef9cab8b
Hooked the Texture Manager into the Cache.
2016-10-10 23:57:51 +01:00
Richard Davey
380e717e52
Finished off missing factories. Moved over the docs. Changed rogue @returns to @return everywhere.
2016-10-08 16:17:46 +01:00
Richard Davey
729020477a
New Game Objects structure in place, and starting to take shape.
...
Moved BitmapData and RenderTexture into the textures folder for now.
All Game Objects now have their own sub-folder, with their Factory and renderer functions alongside them, plus any other files they need.
New Factory class added. Currently hooked into `game.factory` for testing, but will swap to `game.add` when complete.
2016-10-08 03:05:42 +01:00
Richard Davey
0abf9d958d
Updated scaleMode global.
2016-10-07 03:22:59 +01:00
Richard Davey
a096dd4f7d
Removed context arrays.
2016-10-05 01:47:54 +01:00
photonstorm
1da95994a5
First pass of the newly re-structured Canvas Renderer (still using old texture system though).
2016-10-03 12:44:54 +01:00
Richard Davey
42b8118fa0
All core features of the new Texture classes are now done. Multi-atlas support, Sprite Sheets embedded in atlases, shared source references, shared frame data, and split parsers. Phew.
2016-09-30 06:07:00 +01:00
photonstorm
184b070440
Fixed Sprite Sheet parser.
2016-09-29 16:32:24 +01:00
photonstorm
f993769336
Lots of work on the new Texture classes.
2016-09-29 16:10:22 +01:00