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https://github.com/photonstorm/phaser
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Removed context arrays.
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dc92c92a30
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2 changed files with 6 additions and 28 deletions
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@ -43,24 +43,18 @@ Phaser.Texture = function (manager, key, source)
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/**
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* @property {object} frames - Frames
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*/
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this.frames = {
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};
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this.frames = {};
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this.frameTotal = 0;
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/**
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* @property _dirty
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* @type Array
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* @private
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*/
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this._dirty = [ true, true, true, true ];
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this.dirty = true;
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/**
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* @property _glTextures
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* @type Array
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* @private
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*/
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this._glTextures = [];
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this.glTextures = null;
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// Load the Sources
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for (var i = 0; i < source.length; i++)
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@ -107,19 +101,6 @@ Phaser.Texture.prototype = {
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}
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},
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/**
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* Sets all glTextures to be dirty.
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*
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* @method dirty
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*/
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dirty: function ()
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{
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for (var i = 0; i < this._glTextures.length; i++)
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{
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this._dirty[i] = true;
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}
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},
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/**
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* Destroys this base texture
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*
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@ -20,9 +20,7 @@ Phaser.TextureManager = function (game)
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{
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this.game = game;
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this.list = {
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// Empty by default
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};
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this.list = {};
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this.parsers = {
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Image: Phaser.TextureManager.Parsers.Image,
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@ -37,9 +35,8 @@ Phaser.TextureManager = function (game)
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Phaser.TextureManager.prototype.constructor = Phaser.TextureManager;
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Phaser.TextureManager.Parsers = {
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// Where the different parsers hook themselves
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};
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// Where the different parsers hook themselves
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Phaser.TextureManager.Parsers = {};
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Phaser.TextureManager.prototype = {
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