Commit graph

13345 commits

Author SHA1 Message Date
Richard Davey
0cff60c242 Now handles passing in pma to file loader 2019-07-25 13:17:08 +01:00
Richard Davey
b44eb25a63 Added pma flag 2019-07-25 13:16:48 +01:00
Richard Davey
c6750a9dc5 Using Scene renderer 2019-07-25 13:16:37 +01:00
Richard Davey
cf0b872636 CreateDOMContainer will now use div.style.cssText to set the inline styles of the container, so it now works on IE11. Fix #4674 2019-07-24 15:16:08 +01:00
Richard Davey
6bc8e7c7c6 Trying to get batching working with Scene Renderer 2019-07-23 17:33:29 +01:00
Richard Davey
eda554bd1d Oh pixelStorei you tricky little beast! 2019-07-23 17:33:08 +01:00
Richard Davey
0c87eef039 Fixed non-keyed skeleton names 2019-07-22 17:28:11 +01:00
Richard Davey
143986fddb New plugin build 2019-07-22 13:18:21 +01:00
Richard Davey
0c9f5f26a3 Always base w/h on scale of 1 2019-07-22 13:18:13 +01:00
Richard Davey
d1bad8a1c1 Set PMA to true 2019-07-22 13:12:43 +01:00
Richard Davey
8cc91ce9b5 Always set PMA 2019-07-22 13:12:32 +01:00
Richard Davey
7658f0e0cb Fixed initial bounds + origin creation 2019-07-22 13:12:18 +01:00
Richard Davey
fbb815ce60 Set proper display sizes 2019-07-22 10:36:51 +01:00
Richard Davey
9e9d264973 getPixels defaults to 0x0 2019-07-21 16:18:21 +01:00
Richard Davey
de195fe820 Now supports multiple atlases per Spine set 2019-07-19 18:24:59 +01:00
Richard Davey
e23cd39f99 Update CHANGELOG.md 2019-07-19 15:16:14 +01:00
Richard Davey
08c09b539d Added enableDebug and removeDebug from the Input Plugin, allowing you to create debug shapes to test where input hit areas are. 2019-07-19 15:16:10 +01:00
Richard Davey
aceecf0b95 InputManager.resetCursor will now check if the canvas element still exists before resetting the cursor on it. Fix #4662 2019-07-19 14:32:07 +01:00
Richard Davey
a1dad3587e Update CHANGELOG.md 2019-07-18 10:36:18 +01:00
Richard Davey
3a85d8bdc8 Added the new Geometry type properties 2019-07-18 10:36:11 +01:00
Richard Davey
3e93f20529 New Spine plugin build 2019-07-17 16:59:58 +01:00
Richard Davey
1e7a368798 Update CHANGELOG.md 2019-07-17 16:59:50 +01:00
Richard Davey
9af50236e6 Update SpineGameObject.js 2019-07-17 16:59:47 +01:00
Richard Davey
f4002471d7 Updated context lost / restored handlers 2019-07-17 16:38:00 +01:00
Richard Davey
7d1f8181a3 createSkeleton now supports multiple objects in a single json export 2019-07-17 16:14:11 +01:00
Richard Davey
00663ed7d7 Update CHANGELOG.md 2019-07-17 15:10:24 +01:00
Richard Davey
96511901c4 Rendering a Spine object when a Camer has renderToTexture enabled on it would cause the object to be vertically flipped. It now renders correctly in both cases. Fix #4647 2019-07-17 15:10:18 +01:00
Richard Davey
d5d9d990d8 New dist build 2019-07-17 14:40:58 +01:00
Richard Davey
e1d10e32cd Update CHANGELOG.md 2019-07-17 14:40:51 +01:00
Richard Davey
6609774217 Now cleans up after itself properly. Fix #4562 2019-07-17 14:39:50 +01:00
Richard Davey
c0d677ee8c Added display origin and size component 2019-07-17 14:39:11 +01:00
Richard Davey
d096ef6dcd Update CHANGELOG.md 2019-07-17 14:36:26 +01:00
Richard Davey
80c0f59b09 GameObjectCreator.remove is a new static function that will remove a custom Game Object creator type. 2019-07-17 14:36:10 +01:00
Richard Davey
4887696bfa GameObjectFactory.remove is a new static function that will remove a custom Game Object factory type. 2019-07-17 14:36:02 +01:00
Richard Davey
e710bec68b The WebAudioSoundManager will now remove the document touch handlers even if the Promise fails, preventing it from throwing a rejection handler error. 2019-07-17 14:35:10 +01:00
Richard Davey
75968a1ab0 PluginManager.removeGameObject is a new method that allows you to de-register custom Game Object types from the global Game Object Factory and/or Creator. Useful for when custom plugins are destroyed and need to clean-up after themselves. 2019-07-17 14:34:00 +01:00
Richard Davey
08325f2996 Update CHANGELOG.md 2019-07-16 17:41:11 +01:00
Richard Davey
630382e88d Added Game Object type look ahead and state for custom batching. 2019-07-16 17:41:08 +01:00
Richard Davey
240b849917 New WebGL renderer that uses proper batching, renderer look-ahead and a single mvp and skeleton placement 2019-07-16 17:36:26 +01:00
Richard Davey
9fc7d741f1 Added rootBone support and removed runtime property, no longer needed 2019-07-16 17:35:47 +01:00
Richard Davey
4db503a4be Latest Spine runtimes plus new webpack config 2019-07-16 17:35:15 +01:00
Richard Davey
9cf24df41f Refactored into a single plugin that can handle both renderers - keeps it much cleaner 2019-07-16 17:34:48 +01:00
Richard Davey
1205a930e4 New dist build 2019-07-16 17:34:13 +01:00
Richard Davey
cb5c1c992b Don't lint the spine runtimes 2019-07-16 17:33:55 +01:00
Richard Davey
fd9b088154 Update CHANGELOG.md 2019-07-15 17:03:06 +01:00
Richard Davey
907d0dd4f2 Render Texture snapshot methods now work across WebGL and Canvas 2019-07-15 17:03:04 +01:00
Richard Davey
2df5335991 Added snapshotCanvas method 2019-07-15 17:02:46 +01:00
Richard Davey
41d007fe67 Origin.updateDisplayOrigin no longer applies a Math.floor to the display origins, allowing you to have a 0.x origin for a Game Object that only has a width or height of 1. This fixes issues with things like 1x1 rectangles displaying incorrectly during rendering. 2019-07-15 16:30:08 +01:00
Richard Davey
7d2b34f8ed Warn if invalid texture source 2019-07-15 15:42:25 +01:00
Richard Davey
35849237a9 Update CHANGELOG.md 2019-07-15 15:28:49 +01:00