photonstorm
538425193a
World.wrap when using the bounds of the object wouldn't adjust the bounds correctly, meaning wrapping outside the camera failed (thanks @jackrugile #1020 )
2014-07-15 14:22:24 +01:00
Richard Davey
f77b4d4e8f
Merge pull request #1014 from Dumtard/dev
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Group create was not creating with p2 debug flag
2014-07-15 12:39:53 +01:00
Luc Bloom
5328069329
Removed obsolete code in setTexture
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This code has no side-effects besides assigning “textureChange”, which
is used nor reset anywhere else.
2014-07-15 13:28:31 +02:00
Luc Bloom
f1cb146c10
Add a check around an optional function
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My game crashes here if I update phaser.js to a new version. It happens
when my game switches to another State object.
2014-07-15 13:02:44 +02:00
photonstorm
64000dfcb6
Fixed small boolean check error.
2014-07-15 11:49:05 +01:00
photonstorm
f78a527ad5
Prevented objects with pixel perfect checks from over-riding other higher priority ID items ( #983 )
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Rebuilt the way items are polled for Pointer events (drag, click, move). Now faster and more efficient, especially when some items in the stack require pixel perfect checks.
2014-07-15 11:20:57 +01:00
Richard Davey
eba502de45
Merge pull request #1018 from devinb83/dev-quadtree
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QuadTree leveling Bug
2014-07-14 21:58:06 +01:00
devinb83
4a632ed3a0
codePaused should be set if manually called
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If pause is called manually, codePaused should be set regardless of whether the game is currently paused or not. This would fix issues where a developer might not want the game to automatically resume when the screen regains focus.
2014-07-14 12:57:37 -07:00
devinb83
2be45e93ae
QuadTree leveling Bug
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Rather than level++ which changes the current node's level, the subnodes should get the current node's level + 1
2014-07-14 12:55:26 -07:00
Darek Zieliński
852054b772
Plus validation of non-point objects
2014-07-14 20:09:22 +02:00
Charles Black
7107d73188
group create with p2 debug
2014-07-14 14:05:44 -04:00
Darek Zieliński
ee1df55d84
Added position Point object for quick x/y coordinates access.
2014-07-14 20:03:34 +02:00
jdowell
aad74ff4d5
added: Phaser.Utils.getProperty / Phaser.Utils.setProperty; added: Phaser.Group.checkAll
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Added deep-property getting and setting via strings:
Phaser.Util.getProperty(someObj, 'foo.bar.baz');
Phaser.Util.setProperty(someObj, 'foo.bar.baz', 'lol');
Added a "checkAll" method to Phaser.Group that returns true/false if all of the children's given properties match the value passed in.
this.someGroup.checkAll('foo.bar.baz', 'lol'); // will return true if child[n].foo.bar.baz === 'lol'
Comes with standard 'force' ability.
2014-07-14 12:33:13 -05:00
Richard Davey
ff5dda7e82
Merge pull request #1012 from Dumtard/dev
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docs typo
2014-07-14 16:12:59 +01:00
Charles Black
6363b35e26
docs typo
2014-07-14 11:01:21 -04:00
photonstorm
e5078a2197
Fixed missing cacheKey parameter.
2014-07-14 12:56:05 +01:00
photonstorm
f0365835c9
Pixi 1.6.1
2014-07-14 12:56:05 +01:00
photonstorm
2c421d27ce
GameObjectFactory.spriteBatch now lets you specify null
as a parameter for the parent and automatically adds the batch to game.world
as a result. Also fixed jsdocs issues (@petarov #1000 )
2014-07-14 12:56:05 +01:00
Richard Davey
92815d8965
Merge pull request #1007 from mjeffery/dev
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Added missing onPackComplete Signal
2014-07-14 12:17:53 +01:00
Richard Davey
fe960b79d7
Merge pull request #1002 from petarov/bugfix_883
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Fix issue #883
2014-07-14 12:16:08 +01:00
Richard Davey
35a8c70f45
Merge pull request #1011 from clark-stevenson/dev
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GamePad changed to Gamepad
2014-07-14 12:15:19 +01:00
photonstorm
5bc482685b
Renaming the release :) #1004
2014-07-14 12:08:46 +01:00
Clark Stevenson
9d1822a3ff
Merge branch 'dev' of https://github.com/clark-stevenson/phaser into dev
2014-07-14 11:42:41 +01:00
Clark Stevenson
a7bd3977eb
Incorrect GamePad replaced with Gamepad
2014-07-14 11:28:20 +01:00
Clark Stevenson
ce8481d737
Merge branch 'dev' of https://github.com/photonstorm/phaser into dev
2014-07-13 23:47:38 +01:00
Clark Stevenson
0ec4fefbc4
Updated Phaser.d.ts to dev
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Fixes #1008
2014-07-13 23:46:24 +01:00
photonstorm
321acd1676
New build files.
2014-07-13 23:46:20 +01:00
photonstorm
b30ac258f5
Updated docs.
2014-07-13 23:46:16 +01:00
photonstorm
0cc24d0966
Restored old Image object.
2014-07-13 23:46:13 +01:00
photonstorm
0632e87ebc
Pixi 1.6 patches for RenderTextures and IE9 Float32 calls.
2014-07-13 23:46:09 +01:00
photonstorm
0f5c07e4a0
Reverting to a 2.0.7 release to fix the issues with Image / RetroText / Buttons.
2014-07-13 23:46:05 +01:00
photonstorm
aa8384a738
Temporary fix for #997
2014-07-13 23:46:02 +01:00
Alvin
9e9cf1ab23
Added game.add.plugin to the definitions file
2014-07-13 23:45:58 +01:00
photonstorm
938fd51ac3
NuSphere updates
2014-07-13 23:45:54 +01:00
photonstorm
d08c6ba7c9
Updated build files with patched Pixi UMD statement.
2014-07-13 23:45:51 +01:00
photonstorm
a0113ed231
Debug.preUpdate was still being called in the Game Loop even if enableDebug was set to false (thanks @qdrj, #995 )
2014-07-13 23:45:47 +01:00
Jeroen Verfallie
43845c2c34
Fixed pixel perfect dragging, this was still using the old property 'pixelPerfect' instead of the new 'pixelPerfectClick'
2014-07-13 23:45:43 +01:00
photonstorm
0d04eefd03
Preparing for 2.1.0 build.
2014-07-13 23:45:39 +01:00
Clark Stevenson
a4fd4e30bf
Updated Phaser.d.ts to dev
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Fixes #1008
2014-07-13 23:11:08 +01:00
photonstorm
b949773735
New build files.
2014-07-13 23:11:04 +01:00
photonstorm
be54d0f9ca
Updated docs.
2014-07-13 23:11:00 +01:00
photonstorm
b4633852ca
Restored old Image object.
2014-07-13 23:10:57 +01:00
photonstorm
84f0d5bfe1
Pixi 1.6 patches for RenderTextures and IE9 Float32 calls.
2014-07-13 23:10:53 +01:00
photonstorm
81b88aef27
Reverting to a 2.0.7 release to fix the issues with Image / RetroText / Buttons.
2014-07-13 23:10:50 +01:00
photonstorm
ef76d9bd6c
Temporary fix for #997
2014-07-13 23:10:46 +01:00
Alvin
2bf1ee305c
Added game.add.plugin to the definitions file
2014-07-13 23:10:42 +01:00
photonstorm
aa62026abc
NuSphere updates
2014-07-13 23:10:39 +01:00
photonstorm
0d3b801768
Updated build files with patched Pixi UMD statement.
2014-07-13 23:10:35 +01:00
photonstorm
e0dce49024
Debug.preUpdate was still being called in the Game Loop even if enableDebug was set to false (thanks @qdrj, #995 )
2014-07-13 23:10:31 +01:00
Jeroen Verfallie
8a1c1db8d9
Fixed pixel perfect dragging, this was still using the old property 'pixelPerfect' instead of the new 'pixelPerfectClick'
2014-07-13 23:10:27 +01:00