Richard Davey
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7341d7a6cf
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-03-02 17:49:01 +00:00 |
|
Richard Davey
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25bc70f690
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Updated change log
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2018-03-02 17:48:52 +00:00 |
|
Richard Davey
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9a6e6265e8
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The SceneManager no longer renders a Scene unless it is visible AND either running or paused. This now skips Scenes that are in an init state.
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2018-03-02 17:48:45 +00:00 |
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Richard Davey
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a993251dea
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ScenePlugin.swapPosition now allows you to use it to swap the positions of any two Scenes. Before the change it only allowed you to swap the position of the calling Scene and another one, but a new optional keyB argument opens this up.
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2018-03-02 17:47:01 +00:00 |
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Richard Davey
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4de9690f98
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The setFrame method of the Texture component has been updated so that it will now automatically reset the width and height of a Game Object to match that of the new Frame. Related, it will also adjust the display origin values, because they are size based. If the Frame has a custom pivot it will set the origin to match the custom pivot instead.
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2018-03-02 16:23:43 +00:00 |
|
Felipe Alfonso
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865f0a604e
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Small fix on the MatrixStack rotation function
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2018-03-02 11:29:04 -03:00 |
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migiyubi
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2f239de66a
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Correct JSDoc
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2018-03-02 19:35:01 +09:00 |
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jblang94
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69f5befeb2
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Apply pull request feedback to README
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2018-03-01 21:39:19 -08:00 |
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Richard Davey
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98930de3a8
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The SceneManager has a new method: remove which allows you to remove and destroy a Scene, freeing up the Scene key for use by future scenes and potentially clearing the Scene from active memory for gc.
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2018-03-02 03:50:55 +00:00 |
|
Hua
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baeca90ae8
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Add destroy event
Add destroy event of gameobject, also add a checking to prevent re-enter this destroy function.
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2018-03-02 10:50:20 +08:00 |
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jblang94
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0542a78766
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Fix and improve README's clarity
- Address punctuation, grammar, and typo errors
- Improve the clarity of various sections
|
2018-03-01 10:31:11 -08:00 |
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migiyubi
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fc1181970b
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Fix RandomDataGenerator's randomness
|
2018-03-01 19:57:16 +09:00 |
|
Richard Davey
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1f8d0c80f9
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Fixed array access
|
2018-03-01 04:13:30 +00:00 |
|
Richard Davey
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695de5fbf4
|
Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-03-01 02:50:16 +00:00 |
|
Richard Davey
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19304c22d2
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Updated change log
|
2018-03-01 02:50:12 +00:00 |
|
Richard Davey
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d8eeb3b760
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Merge pull request #3300 from pixelpicosean/master
Bug fix: arcade body does not align with scaled parent object
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2018-03-01 02:48:45 +00:00 |
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Richard Davey
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acc4922027
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Fixes to the InputPlugin re: drop zones and addition of setInteractive argument.
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2018-03-01 02:46:17 +00:00 |
|
Sean Bohan
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3f2e63fc17
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Fix arcade body does not align with scaled parent object.
When a game object scaled, arcade body still calculate its position based on its original size instead of scaled one.
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2018-03-01 09:02:04 +08:00 |
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Richard Davey
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ee42432c74
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Texture.get has been optimized to fail first, then error, with a new falsey check. This allows you to skip out specifying animation frames in the animation config without generating a console warning.
|
2018-03-01 00:36:50 +00:00 |
|
Richard Davey
|
9a561ff385
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Added roundPixels support to BitmapText canvas
|
2018-02-28 23:07:30 +00:00 |
|
Richard Davey
|
fdc1f3cab3
|
Added canvas roundPixels support for Text, Particles and TileSprites
|
2018-02-28 22:40:08 +00:00 |
|
Richard Davey
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2c10ac328c
|
Added roundPixels support for the Canvas renderer
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2018-02-28 22:32:59 +00:00 |
|
Richard Davey
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252a76f416
|
The Headless render mode has been implemented. You can now set HEADLESS as the renderType in the Game Config and it will run a special game step that skips rendering. It will still create a Canvas element, as lots of internal systems (like input) rely on it, but it will not draw anything to it. Fix #3256
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2018-02-28 21:57:32 +00:00 |
|
Richard Davey
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a223b35ccf
|
Rectangle.top wouldn't reset the y position if the value given never exceed the Rectangles bottom. Fix #3290 (thanks @chancezeus)
|
2018-02-28 21:25:55 +00:00 |
|
Richard Davey
|
70eca02ce6
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-02-28 21:15:22 +00:00 |
|
Richard Davey
|
3a1a9ea700
|
If you set transparent in the Game Config but didn't provide a backgroundColor then it would render as black. It will now be properly transparent. If you do provide a color value then it must include an alpha component.
|
2018-02-28 21:15:18 +00:00 |
|
Richard Davey
|
a89be7abc5
|
Tween.complete will allow you to flag a tween as being complete, no matter what stage it is at. If an onComplete callback has been defined it will be invoked. You can set an optional delay before this happens (thanks @Jerenaux for the idea)
Fix #3280
|
2018-02-28 21:14:56 +00:00 |
|
Richard Davey
|
1cae348300
|
Merge pull request #3278 from nkholski/arcadeGroups
Groups arcade collision
|
2018-02-28 20:56:11 +00:00 |
|
Richard Davey
|
de9cfb6ee2
|
Merge pull request #3234 from nkholski/master
load.plugin now accepts class as an argument besides an url-string
|
2018-02-28 20:50:32 +00:00 |
|
Richard Davey
|
218b4e4a52
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Merge pull request #3285 from samme/docs/onWorldBounds
Describe Arcade.Body#onWorldBounds
|
2018-02-28 20:48:31 +00:00 |
|
Richard Davey
|
63e5681073
|
Merge pull request #3287 from gaudeon/master
BugFix for ScenePlugin.launch, data now passed to queued scenes
|
2018-02-28 20:47:51 +00:00 |
|
Richard Davey
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d22fd80ef6
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Merge pull request #3299 from srobertson421/scenemanager-queue-fix
swapped queue loop to use _queue prop rather than queueLength var
|
2018-02-28 20:45:15 +00:00 |
|
Richard Davey
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7d04f36bc0
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Merge pull request #3298 from melissaelopez/master
Fixed broken link to Code of Conduct from Issue #3297
|
2018-02-28 20:43:52 +00:00 |
|
Richard Davey
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50cf694a1d
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Merge pull request #3296 from Kitanga/patch-2
Update CONTRIBUTING.md
|
2018-02-28 20:43:10 +00:00 |
|
srobertson421
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66e881c7eb
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swapped queue loop to use _queue prop rather than queueLength var
|
2018-02-28 12:25:43 -08:00 |
|
Felipe Alfonso
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14399d6910
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TileSprite can now set frame of the pattern texture
|
2018-02-28 17:04:57 -03:00 |
|
Melissa Lopez
|
4758fc0247
|
Fixed broken link to Code of Conduct
|
2018-02-28 13:59:12 -05:00 |
|
Kitanga Nday
|
d1e212e1f7
|
Update CONTRIBUTING.md
|
2018-02-28 21:40:43 +03:00 |
|
Kitanga Nday
|
e1c3e6bab3
|
Update CONTRIBUTING.md
Fixed the Code of Conduct link on contribution page.
Removed "Pixi and Phaser" section, phaser uses its own internal renderer.
|
2018-02-28 21:35:08 +03:00 |
|
Felipe Alfonso
|
4a103f91ad
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-02-28 15:08:35 -03:00 |
|
Felipe Alfonso
|
6a114fc07a
|
Added roundPixels to the texture pipeline
|
2018-02-28 15:08:08 -03:00 |
|
Richard Davey
|
31f331de98
|
Added CameraManager.resize method.
|
2018-02-28 17:19:10 +00:00 |
|
Richard Davey
|
e6059f65cd
|
SceneManager invokes resize method on all Systems.
|
2018-02-28 17:18:55 +00:00 |
|
Richard Davey
|
e44ce76214
|
Scene.Systems resize handler added.
|
2018-02-28 17:18:40 +00:00 |
|
Richard Davey
|
cf01056913
|
Game.resize now resizes the SceneManager and emits an event.
|
2018-02-28 17:18:25 +00:00 |
|
Richard Davey
|
c9d3c1a279
|
Added missing autoResize property to Game.Config
|
2018-02-28 17:17:37 +00:00 |
|
Richard Davey
|
cc3a6964dd
|
Updated change log
|
2018-02-28 14:36:26 +00:00 |
|
Richard Davey
|
550e53b81b
|
Fixed InputManager.updateBounds so it factors in the document element position.
Also added `InputManager.resize` method, as the scale wouldn't ever be updated in the update loop if no interactive objects exist.
|
2018-02-28 14:27:28 +00:00 |
|
Richard Davey
|
d4d2b21d6c
|
Added Game.resize to help with resizing the game config, renderer and input in one
|
2018-02-28 14:26:24 +00:00 |
|
Richard Davey
|
0144badd94
|
Added roundPixels boolean to config
|
2018-02-28 14:26:02 +00:00 |
|