Richard Davey
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7e30ff32be
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Phaser.Scene.renderer is a new property available in every Phaser.Scene that gives you a reference to the renderer, either Canvas or WebGL.
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2020-10-27 13:42:45 +00:00 |
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Richard Davey
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605ea31146
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SceneManager.start will now reset the SceneSystems.sceneUpdate reference to NOOP . This gets set back to the Scene update method again during bootScene (if it has one) and stops errors with external plugins and multi-part files that may trigger update before create has been called. Fix #4629
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2020-10-16 16:39:30 +01:00 |
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Richard Davey
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9cd4c1bb0a
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Refactored to use local vars
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2020-09-11 16:27:21 +01:00 |
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Richard Davey
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07865a5823
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Final set of namespace changes. Fix #5062
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2020-09-01 20:28:42 +01:00 |
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Richard Davey
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ae4ed0ac54
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Expose the new events
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2020-08-24 19:13:18 +01:00 |
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Richard Davey
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48f94be449
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Scenes.Events.REMOVED_FROM_SCENE is a new event, emitted by a Scene, when it a Game Object is removed from the display list in the Scene, or a Container that is on the display list.
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2020-08-24 19:13:06 +01:00 |
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Richard Davey
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1423ade7b3
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Scenes.Events.ADDED_TO_SCENE is a new event, emitted by a Scene, when a new Game Object is added to the display list in the Scene, or a Container that is on the display list.
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2020-08-24 19:12:54 +01:00 |
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Richard Davey
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3484ded2b7
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You can now use this.renderer from within a Scene, as it's now a Scene-level property and part of the Injection Map.
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2020-08-22 10:33:46 +01:00 |
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Richard Davey
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56084dfa89
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Merge pull request #5172 from lozzajp/quick-doc-fix
Add info to the scene manager method headers where optional data goes.
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2020-07-13 12:36:51 +01:00 |
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Laurence
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1238727256
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Add info to the scene manager method headers where data is passed to (Scene.init and Scene.create)
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2020-05-29 08:18:43 +01:00 |
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samme
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9ffa3bd262
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Remove spurious assignment
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2020-05-24 22:25:21 -07:00 |
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Richard Davey
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598356dfef
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Merge pull request #5048 from samme/docs/PackFileSection
Add Phaser.Types.Loader.FileTypes.PackFileSection
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2020-04-27 12:16:34 +01:00 |
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Richard Davey
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ab7b7b19a4
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Merge pull request #5066 from samme/fix/5065-scene-update-before-create
Fix scene update before create
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2020-04-27 12:15:41 +01:00 |
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Richard Davey
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d2dce27e25
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Merge pull request #5082 from MrMadClown/master
#5078
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2020-04-27 12:09:36 +01:00 |
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lucap
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6e30293142
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#5078
- updated description of data in the SceneTransitionConfig definition
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2020-04-14 07:33:23 +02:00 |
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lucap
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ace0e200e4
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#5078
- passing the data from the transition to the System.wake method
- added missing property to the SceneTransitionConfig definition
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2020-04-08 20:20:01 +02:00 |
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samme
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f6dfb9a278
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Reset sceneUpdate in boot
Fixes #5065
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2020-04-01 13:12:25 -07:00 |
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samme
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037d3f1823
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Description for pack property
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2020-03-18 10:24:59 -07:00 |
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samme
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f39e3d8f10
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Add Phaser.Types.Loader.FileTypes.PackFileSection
Correct types in Scenes.SettingsConfig, Scenes.SettingsObject
Fixes #5046
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2020-03-17 17:25:42 -07:00 |
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halilcakar
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43f26ad31f
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Update JSDocs for events
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2020-03-10 11:11:43 +03:00 |
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Richard Davey
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20fabba0b9
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Impact Physics is now removed from the core API
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2020-02-04 14:52:04 +00:00 |
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Richard Davey
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ff65e69cd1
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
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Richard Davey
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57defcdb9b
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Typo
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2020-01-15 11:15:30 +00:00 |
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Richard Davey
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847abb0ef2
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Scene.Systems.getData is a new method that will return any data that was sent to the Scene by another Scene, i.e. during a run or launch command. You can access it via this.sys.getData() from within your Scene.
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2020-01-14 23:29:14 +00:00 |
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samme
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b28f45b609
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Docs for Phaser.Scenes.ScenePlugin
- Note operations are queued
- https://github.com/photonstorm/phaser/issues/4403#issuecomment-481264025
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2020-01-03 13:44:07 -08:00 |
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Richard Davey
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657200226a
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SceneManager.run (and consequently ScenePlugin.run ) was using an out-dated way of checking if a Scene was paused before trying to resume it, causing a Scene to be started again instead of resumed. It now uses the Systems.isPaused function instead. Fix #3931
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2019-10-15 11:53:43 +01:00 |
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Richard Davey
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ab924492b5
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Added optional data object to stop method
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2019-10-11 13:31:56 +01:00 |
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Richard Davey
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eca54ab2a3
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Updated docs
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2019-10-11 13:31:44 +01:00 |
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Seth Berrier
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6735c8e0a6
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Feature/Fix for issue #4510
- Passes through data parameter to Stop()
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2019-10-03 12:08:43 -05:00 |
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Richard Davey
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8c18699e74
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A hasOwnProperty check has been applied to the SceneManager.createSceneFromObject method when parsing additional properties in the extend object
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2019-09-26 12:24:59 +01:00 |
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Richard Davey
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ca74b85b75
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Better Sound Manager type
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2019-08-07 18:20:19 +01:00 |
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samme
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4ae2280dba
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New types for the optional scene methods
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2019-06-27 12:04:51 -07:00 |
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samme
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9a3340ff7c
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Exit if scene was removed during create()
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2019-06-14 13:00:13 -07:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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f9315bac3f
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Updated Scene config types
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2019-05-10 14:39:35 +01:00 |
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Richard Davey
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a6341a97a8
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Fixed Types references
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2019-05-09 15:32:53 +01:00 |
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Richard Davey
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1dca2c2c8a
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Scenes Types
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2019-05-09 12:37:37 +01:00 |
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Richard Davey
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e556cd9c68
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Camera Types
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2019-05-09 11:49:44 +01:00 |
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Richard Davey
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c6dc93dba0
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Added missing plugins jsdoc hook
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2019-05-08 22:13:04 +01:00 |
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Richard Davey
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935a9814ca
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Check SoundManager exists before accessing it. Fix #4428
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2019-05-03 17:42:45 +01:00 |
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Richard Davey
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e05ff03ed0
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Added Systems.renderer reference
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2019-04-25 11:30:10 +01:00 |
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Richard Davey
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8c55844f6c
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Merge pull request #4469 from samme/docs/scenes
Docs for scene config and optional scene methods
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2019-04-16 13:24:49 +01:00 |
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samme
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f9797d0ed0
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Add Phaser.Scenes.Types.CreateSceneFromObjectConfig
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2019-04-10 12:43:44 -07:00 |
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samme
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698fc7d522
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Docs for Scene methods
Added descriptions and arguments.
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2019-04-10 12:43:00 -07:00 |
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Richard Davey
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88c8bb1bc2
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Update docs to clarify #4403
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2019-04-08 14:52:13 +01:00 |
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Richard Davey
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6fc05bf53b
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Merge pull request #4404 from samme/feature/isPaused
Add isPaused() methods to ScenePlugin, SceneManager
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2019-04-05 17:40:37 +01:00 |
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Richard Davey
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0ee2442597
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Bumping to 3.17.0
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2019-03-07 12:31:06 +00:00 |
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samme
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0d1e0f203d
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Add isPaused() methods to ScenePlugin, SceneManager
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2019-02-27 12:23:02 -08:00 |
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samme
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0b2658c1b0
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Docs descriptions for the isActive() methods
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2019-02-27 12:19:55 -08:00 |
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Richard Davey
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c15734f1bc
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A Scene will now emit the new CREATE event after it has been created by the Scene Manager. If the Scene has a create method this event comes after that, so is useful to knowing when a Scene may have finished creating Game Objects, etc.
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2019-02-26 11:00:20 +00:00 |
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