Commit graph

8991 commits

Author SHA1 Message Date
Pavle Goloskokovic
d352363424 Removed duplicate docs 2018-02-18 15:58:56 +01:00
Pavle Goloskokovic
ac95880995 Fixed play method docs 2018-02-18 15:57:48 +01:00
Pavle Goloskokovic
36475d5381 Fixed removeMarker method docs 2018-02-18 15:57:11 +01:00
Pavle Goloskokovic
9959d42fbc Fixed updateMarker method docs 2018-02-18 15:56:25 +01:00
Pavle Goloskokovic
af89faa83e Adjusted default marker duration value calculation 2018-02-18 15:55:56 +01:00
Pavle Goloskokovic
942fd09397 Fixed addMarker method docs 2018-02-18 15:55:08 +01:00
Pavle Goloskokovic
6a828b3943 Fixed currentMarker property docs 2018-02-18 15:54:36 +01:00
Pavle Goloskokovic
9adce2b40e Fixed markers property docs 2018-02-18 15:54:16 +01:00
Pavle Goloskokovic
05a20d6435 Removed duplicate docs 2018-02-18 15:53:47 +01:00
Pavle Goloskokovic
42fc672174 Fixed currentConfig property docs 2018-02-18 15:52:57 +01:00
Pavle Goloskokovic
1c66d38834 Fixed config property docs 2018-02-18 15:52:39 +01:00
Pavle Goloskokovic
82119c1601 Fixed constructor config param docs 2018-02-18 15:51:50 +01:00
Pavle Goloskokovic
99c5053acb Added BaseSound class description 2018-02-18 15:50:32 +01:00
Pavle Goloskokovic
28bf61f846 Added docs for defining SoundMarker custom type 2018-02-18 15:29:49 +01:00
Pavle Goloskokovic
8e2cb94c63 Added docs for defining SoundConfig custom type 2018-02-18 15:29:33 +01:00
Richard Davey
2219858764 Updated change log. 2018-02-16 19:35:44 +00:00
Richard Davey
33873fe23d eslint fixes and removing type related console errors 2018-02-16 19:32:43 +00:00
Richard Davey
17e7ea930f Updated with 3.1.1 fixes 2018-02-16 19:18:03 +00:00
Richard Davey
3c65121cb3 eslint fixes 2018-02-16 19:17:49 +00:00
Richard Davey
50dac412be eslint fixes and console removal 2018-02-16 19:08:50 +00:00
Richard Davey
c1b810afef Added node process global 2018-02-16 19:08:23 +00:00
Richard Davey
a57b95891f Added another exclusion 2018-02-16 19:08:12 +00:00
Richard Davey
d745b70330 The Mesh Game Object Factory entry had incorrect arguments passed to Mesh constructor. 2018-02-16 19:07:58 +00:00
Richard Davey
5b4b5de075 TileSprite was missing a gl reference, causing it to fail during a context loss and restore. 2018-02-16 18:54:33 +00:00
Richard Davey
d23688c3e4 Added eslint fixes and overrides 2018-02-16 18:44:07 +00:00
Richard Davey
4a3f4293d4 Fuzzy.Floor had an incorrect method signature. 2018-02-16 18:43:52 +00:00
Richard Davey
3f155bf8f3 World didn't import GetOverlapX or GetOverlapY, causing separateCircle to break. 2018-02-16 18:43:06 +00:00
Richard Davey
164ba4be41 Updated ignore list 2018-02-16 18:41:12 +00:00
Richard Davey
86f00eeb52 eslint fixes 2018-02-16 18:17:51 +00:00
Richard Davey
e1554c34d6 eslint fixes 2018-02-16 18:07:49 +00:00
Richard Davey
4dfb431c32 Updated eslint ignore to exclude 3rd party libs 2018-02-16 18:07:29 +00:00
Richard Davey
77f165a9b9 3.1.0 dist files 2018-02-16 12:37:33 +00:00
Richard Davey
70ff0fd233 Updated change log and readme for 3.1.0 2018-02-16 12:33:50 +00:00
Richard Davey
79520bfdc4 Added jsdoc 2018-02-15 14:33:36 +00:00
Richard Davey
1399355d3f Merge branch 'master' of https://github.com/photonstorm/phaser 2018-02-15 14:31:19 +00:00
Richard Davey
4e6df03512 Updated semver 2018-02-15 14:31:15 +00:00
Richard Davey
6480eee7bc Added change log template 2018-02-15 14:03:51 +00:00
Richard Davey
39c415424d
Merge pull request #3233 from samme/samme-patch-1
Fix wrong Extend target in MergeXHRSettings
2018-02-15 13:59:21 +00:00
Richard Davey
130f9943d0 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-02-15 01:52:06 +00:00
Richard Davey
aa9cac4ba8 Added refreshBody method and jsdocs 2018-02-15 01:52:01 +00:00
Richard Davey
7df00ccb6f Removed un-used properties from the Static Body
Set un-used Vectors to use the Vec2 ZERO constant to save object creation.
Added setGameObject and updateFromGameObject methods.
2018-02-15 01:51:36 +00:00
Richard Davey
4cc7fed1dd Added World.pendingDestroy Set and process it during postUpdate. 2018-02-15 01:50:22 +00:00
Richard Davey
b36dd17430 Removed pendingDestroy and opted for easier Set iteration.
Updated Body.reset so it resets the Sprite as well, otherwise the Body remains stuck on the next update loop.
2018-02-15 01:49:55 +00:00
Richard Davey
11aff17e0d Added Vector2.ZERO const for a handy zero vec2 reference. 2018-02-15 01:49:11 +00:00
Felipe Alfonso
8083cd9d64 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-02-14 20:04:46 -03:00
Richard Davey
e68329f763 Fixed version numbers 2018-02-14 19:55:00 +00:00
Felipe Alfonso
e2bebd3ddd jsdoc property and method updates 2018-02-14 16:52:37 -03:00
Felipe Alfonso
1737399f69 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-02-14 16:45:30 -03:00
Felipe Alfonso
74abb96211 Added alpha and tint to static tilemap layer. Fixed BitmapMask binding resources issue. 2018-02-14 16:45:22 -03:00
Richard Davey
24e8f7a119 Body.destroy is now flag based, cleared by the World.
Added pendingDestroy flag to handle body destruction within events or collider iterations.
2018-02-14 19:36:34 +00:00