Richard Davey
|
c3fe480905
|
Finished all docs and added some missing methods and made use of setValues
|
2020-10-07 17:42:19 +01:00 |
|
Richard Davey
|
75fd64ace7
|
Modified cam layout
|
2020-10-07 13:16:24 +01:00 |
|
Richard Davey
|
f6a0a8d96b
|
Transform based on z value
|
2020-10-07 13:16:10 +01:00 |
|
Richard Davey
|
55d7b36217
|
Pass in the z value
|
2020-10-07 13:16:01 +01:00 |
|
Richard Davey
|
2137e3413d
|
Added cameraZ parameter
|
2020-10-07 13:15:53 +01:00 |
|
Richard Davey
|
c6d25c9559
|
Added z parameter
|
2020-10-07 13:15:44 +01:00 |
|
Richard Davey
|
8ff78ef08a
|
Fixed addVerts face addition
|
2020-10-07 12:45:31 +01:00 |
|
Richard Davey
|
e331638b05
|
Updated to use transformed values
|
2020-10-07 12:04:58 +01:00 |
|
Richard Davey
|
caf545d042
|
Added position, rotation and scale vectors, caching and removed old methods
|
2020-10-07 12:04:46 +01:00 |
|
Richard Davey
|
a367799da1
|
Update Vertex.js
|
2020-10-07 12:04:16 +01:00 |
|
Richard Davey
|
f6671f7864
|
Update CHANGELOG-v3.50.md
|
2020-10-07 10:14:39 +01:00 |
|
Richard Davey
|
cdc34ef3a8
|
inputMousePreventDefaultWheel is a new config option that allows you to control preventDefault calls specifically on mouse wheel events. Set it via input.mouse.preventDefaultWheel in the Game Config. It defaults to true , the same as the previous capture property did.
|
2020-10-07 10:14:28 +01:00 |
|
Richard Davey
|
619fd18028
|
MouseManager.preventDefaultWheel is a new boolean property, set via the inputMousePreventDefaultWheel config option that allows you to toggle capture of mouse wheel at runtime.
|
2020-10-07 10:14:02 +01:00 |
|
Richard Davey
|
2246b63504
|
inputMousePreventDefaultWheel is a new config option that allows you to control preventDefault calls specifically on mouse wheel events. Set it via input.mouse.preventDefaultWheel in the Game Config. It defaults to true , the same as the previous capture property did.
|
2020-10-07 10:13:50 +01:00 |
|
Richard Davey
|
7a0b056fef
|
Trying out MeshCamera
|
2020-10-06 18:05:14 +01:00 |
|
Richard Davey
|
4b7c344497
|
Added parseOBJMaterial method and set default texture to __WHITE
|
2020-10-06 16:00:22 +01:00 |
|
Richard Davey
|
dff414fe82
|
Added Grid Config typedefs
|
2020-10-06 13:47:49 +01:00 |
|
Richard Davey
|
1f1edd3742
|
addGrid now takes config object and works with texture frames, with or without repeating
|
2020-10-06 13:42:44 +01:00 |
|
Richard Davey
|
440c33deb8
|
Use config object
|
2020-10-06 11:11:28 +01:00 |
|
Richard Davey
|
bbaa5c3eae
|
Added OBJFileConfig defs
|
2020-10-06 10:42:22 +01:00 |
|
Richard Davey
|
7287a760ae
|
Added ParseOBJ type defs
|
2020-10-06 10:38:21 +01:00 |
|
Richard Davey
|
85ba803fa7
|
Update CHANGELOG-v3.50.md
|
2020-10-06 10:16:51 +01:00 |
|
Richard Davey
|
816c45937d
|
Removed the Quad Game Object. Mesh can do it better now.
|
2020-10-06 10:16:46 +01:00 |
|
Richard Davey
|
975d25265b
|
Update CHANGELOG-v3.50.md
|
2020-10-06 09:59:16 +01:00 |
|
Richard Davey
|
f0348126de
|
Improved docs
|
2020-10-06 09:59:16 +01:00 |
|
Richard Davey
|
b285b2b5bb
|
Expose manager functions. Fix #5345
|
2020-10-06 09:59:16 +01:00 |
|
Richard Davey
|
00b8bb4e0f
|
Merge pull request #5344 from samme/fix/collisions-update-center
Correct Arcade Body center after separations
|
2020-10-06 09:45:41 +01:00 |
|
Richard Davey
|
a0020b2ad4
|
Fixed paths and addGrid
|
2020-10-05 17:40:42 +01:00 |
|
Richard Davey
|
b774df9426
|
More documentation
|
2020-10-05 17:25:24 +01:00 |
|
Richard Davey
|
7f646d8cde
|
Update CHANGELOG-v3.50.md
|
2020-10-05 17:12:22 +01:00 |
|
Richard Davey
|
57974c120a
|
Updated docs
|
2020-10-05 17:12:18 +01:00 |
|
Richard Davey
|
4d7ff23159
|
Device.Audio.wav now uses audio/wav as the canPlayType check string, instead of audio/wav; codecs="1" , which should allow iOS13 to play wav files again.
|
2020-10-05 17:12:09 +01:00 |
|
Richard Davey
|
368ad3b390
|
Update CHANGELOG-v3.50.md
|
2020-10-05 16:52:49 +01:00 |
|
Richard Davey
|
eb6d342607
|
Merged the Mesh Geometry functions back in and completed the JSDocs
|
2020-10-05 16:52:44 +01:00 |
|
Richard Davey
|
6c5a83b862
|
Added the OBJFile type
|
2020-10-05 16:52:23 +01:00 |
|
Richard Davey
|
270c2f425d
|
Create OBJFile.js
|
2020-10-05 16:52:15 +01:00 |
|
Richard Davey
|
7aaf77a2c6
|
Merged the Mesh Game Object back in
|
2020-10-05 16:52:01 +01:00 |
|
Richard Davey
|
ea36036688
|
New Spine Plugin dist build
|
2020-10-05 14:16:46 +01:00 |
|
Richard Davey
|
fe90da5f2f
|
Update CHANGELOG-v3.50.md
|
2020-10-05 14:16:31 +01:00 |
|
Richard Davey
|
725e8bcbd6
|
SpineFile now uses a ! character to split the keys, instead of an underscore, preventing the plugin from incorrectly working out the keys for filenames with underscores in them. Fix #5336
|
2020-10-05 14:15:15 +01:00 |
|
Richard Davey
|
8091f09c10
|
Don't set OutlineStyle if undefined
|
2020-10-05 13:53:11 +01:00 |
|
Richard Davey
|
706d02873a
|
Fixed issue with camera flash/fade not working
|
2020-10-05 13:44:29 +01:00 |
|
Richard Davey
|
468b1ba255
|
Added 2nd conditional back
|
2020-10-05 13:43:54 +01:00 |
|
Richard Davey
|
8c29a001e4
|
Update CHANGELOG-v3.50.md
|
2020-10-05 10:40:38 +01:00 |
|
Richard Davey
|
a16ab01e22
|
MouseManager.isTop is a new boolean read-only property that flags if the mouse event listeners were attached to window.top (true), or just window (false). By default Phaser will attempt window.top , but this isn't possible in all environments, such as cross-origin iframes, so it will fall back to window in those cases and set this property to false
|
2020-10-05 10:40:35 +01:00 |
|
Richard Davey
|
6d5348b7c7
|
Ignore scripts folder
|
2020-10-05 10:27:23 +01:00 |
|
Richard Davey
|
f881e1c37f
|
Update CHANGELOG-v3.50.md
|
2020-10-05 10:27:18 +01:00 |
|
Richard Davey
|
0fb0c094c6
|
Removed inner loop
|
2020-10-05 08:07:06 +01:00 |
|
Richard Davey
|
30d80bb74b
|
Added keyframe
|
2020-10-05 08:06:53 +01:00 |
|
samme
|
130160f825
|
Update center after world bounds collision
|
2020-10-03 13:46:11 -07:00 |
|