photonstorm
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24f2e2a46d
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BitmapText updated and bought in-line with the new Text class. Moved to use the new Bitmap Text XML loader which should work fine on CocoonJS now and also supports multiple bitmap fonts per cache.
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2014-02-14 03:34:35 +00:00 |
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photonstorm
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58e44f75e3
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SpriteBatch converted. It's an extended Group and Batch merged and works amazingly :) Ported over the maggots demo to test and wow!
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2014-02-14 01:39:01 +00:00 |
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photonstorm
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5b64b01068
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New 'thrust' demo. Added Body.moveLeft, moveRight, moveUp, moveDown, rotateLeft, rotateRight and thrust methods. Also hooked up force and created an asteroids style example.
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2014-02-11 01:52:10 +00:00 |
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photonstorm
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8eae8feecc
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More Group fixes to the new format. Updated list of included Pixi files to remove un-needed ones.
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2014-02-06 03:34:27 +00:00 |
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photonstorm
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e7a9b96d27
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Final release 1.1.4 examples finished.
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2014-02-05 16:55:02 +00:00 |
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photonstorm
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5e182d317b
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Fixed lots of examples and added the missing Line.js.
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2014-01-31 14:12:20 +00:00 |
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photonstorm
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27fc447928
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New polygon collision object examples and Body scale fixes.
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2014-01-31 10:34:18 +00:00 |
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photonstorm
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6e4e99f436
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Added Game Update loop step debugging - has proved utterly invaluable! Resolved camera jitter issues, gravity / downward force on tile/boundary issues and most tilemap collision issues.
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2014-01-31 02:06:45 +00:00 |
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photonstorm
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4505aa50f6
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Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing.
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2014-01-27 06:29:26 +00:00 |
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photonstorm
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110ab4e253
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More robust gravity handling avoiding 'sticky walls'. Added new platform test with mixture of mass tile collision and physics.
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2014-01-23 01:50:43 +00:00 |
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photonstorm
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20108e47f3
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Working through re-integrating tilemap collision. So far, so good.
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2014-01-22 16:16:53 +00:00 |
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photonstorm
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bd66be1804
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Updated Tilemap classes and further tests.
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2014-01-14 22:34:41 +00:00 |
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photonstorm
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e7c2b6ae9c
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Fixed nearly all of the tilemap examples to use the new tilemap system.
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2014-01-14 00:31:58 +00:00 |
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photonstorm
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71f82477ea
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Tidying up all of the map files, sorting out Tiled paths and updated the tilemap examples for 1.1.4.
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2014-01-13 19:45:15 +00:00 |
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photonstorm
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5526a7322b
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Warning: This version has a new ArcadePhysics handler in it. Don't upgrade if you need this for live game code, wait until we go to master. Otherwise, this commit contains lots of new physics demos and a new updateMotion and Body class to try and fix, once and for all, the physics issues with applied forces.
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2014-01-02 23:28:22 +00:00 |
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photonstorm
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d1cd1df9a5
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Lots of fixes and updates to the Button class, InputHandler for snap offsets, Sound looping and Stage scaling.
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2013-12-31 17:03:09 +00:00 |
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photonstorm
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86f6ddcbc8
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Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug.
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2013-12-31 03:37:11 +00:00 |
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photonstorm
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29d7cc36a0
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Merge branch 'gamepadsupport' of https://github.com/karlmacklin/phaser into karlmacklin-gamepadsupport
Conflicts:
README.md
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2013-12-31 00:44:11 +00:00 |
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photonstorm
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ba74bea4b4
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New Group.destroy example and patched the desyrel font xml.
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2013-12-30 21:36:50 +00:00 |
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photonstorm
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0acef49a7c
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RenderTexture now displays correctly in Canvas games.
Stage.display property added. A direct reference to the root Pixi Stage object (very useful for RenderTexture manipulation)
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2013-12-23 04:20:09 +00:00 |
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photonstorm
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bf72b4d3b0
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Tilemap.createFromObjects can now turn a bunch of Tiled objects into Sprites in one single call, and copies across all properties as well.
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2013-12-22 04:27:12 +00:00 |
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photonstorm
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3cbb820349
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You can now load any binary file via the Loader: game.load.binary(key, url, callback) - the optional callback allows for post-load processing before entering the Cache.
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2013-12-20 18:27:36 +00:00 |
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photonstorm
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4c7a4ebf62
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Tiled map loader now working much better, rendering, layering properly.
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2013-12-19 03:49:28 +00:00 |
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photonstorm
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b2c680811b
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New unified Tiled loader.
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2013-12-18 13:02:01 +00:00 |
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photonstorm
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50eee95c99
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Improved TilemapLayer rendering and debug rendering significantly. Cleared out some old assets and added a new map.
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2013-12-18 00:44:04 +00:00 |
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photonstorm
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dd7ae12271
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ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.
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2013-12-17 16:48:03 +00:00 |
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photonstorm
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896e9af9f5
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TilemapLayers now render tiles correctly, with our without debugging overlay. Collision working well across single and index ranges.
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2013-12-17 05:07:00 +00:00 |
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Richard Davey
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39cae4cc09
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Sphere snake wip demo
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2013-12-14 02:22:14 +00:00 |
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photonstorm
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669570c701
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Tidying up the examples and more Tilemap work.
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2013-12-10 12:23:42 +00:00 |
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photonstorm
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ea3802a556
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Lots of new tilemap code in here. If your game relies on tilemaps then please don't update to this commit unless you want to help debugging!
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2013-12-05 18:12:16 +00:00 |
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photonstorm
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3bfea2101a
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Start of the Dragonfire game sample
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2013-12-01 20:59:52 +00:00 |
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photonstorm
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780b8a5d6d
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New filters and demos: LightBeams, Fire and Tunnel. Also Loader can now load script files.
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2013-11-28 05:43:35 +00:00 |
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photonstorm
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b63bd14172
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ScaleMode fix, BitmapData change and Device updates.
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2013-11-18 20:27:40 +00:00 |
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photonstorm
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46cf024a35
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filter test updates
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2013-11-09 02:16:52 +00:00 |
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photonstorm
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3f99b691c9
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Added in a Group.sort demo, also updated the documentation and build files.
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2013-11-07 06:10:15 +00:00 |
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photonstorm
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8b793cd8d7
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Updated to latest version of Pixi.js. Lovely new WebGL filters now working happily :)
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2013-11-06 04:51:23 +00:00 |
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photonstorm
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1eca16a948
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ArcadePhysics.updateMotion applies the dt to the velocity calculations as well as position now (thanks jcs)
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2013-11-05 16:14:24 +00:00 |
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photonstorm
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6f93a2ec94
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Multiple Anims update, Tilemap fixes and some new examples.
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2013-10-31 15:45:19 +00:00 |
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photonstorm
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712858cf75
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More work on the Invaders game.
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2013-10-31 05:31:54 +00:00 |
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photonstorm
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4a51ac4671
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Updated README and sorting out folder case issue.
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2013-10-23 13:30:23 +01:00 |
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photonstorm
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77fd15bf3c
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Preparing new static examples viewer.
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2013-10-22 14:59:43 +01:00 |
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photonstorm
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07724e5001
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Revamping the examples area.
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2013-10-22 03:58:20 +01:00 |
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photonstorm
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31018b9295
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Star Struck game back and working again, plus finished the level design.
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2013-10-16 03:37:15 +01:00 |
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photonstorm
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a97f271de7
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Fixed Animation index 0 issue and hooked TilemapLayer to camera.
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2013-10-16 02:09:12 +01:00 |
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photonstorm
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dd695e066f
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More tilemap tweaks.
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2013-10-14 19:37:52 +01:00 |
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Webeled
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eb98998046
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Testing
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2013-10-11 22:29:50 +01:00 |
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Webeled
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3acdad92cb
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First commi using the new software
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2013-10-11 22:26:27 +01:00 |
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photonstorm
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0201baef11
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And Tilemaps are rendering again - and much better than ever before :) Just one final optimisation pass to do and then it's on to collision.
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2013-10-11 18:18:27 +01:00 |
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photonstorm
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cf414394c3
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Tileset working, map coming next.
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2013-10-11 06:30:28 +01:00 |
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photonstorm
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a7230aa769
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Sprite.loadTexture added.
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2013-10-10 09:03:38 +01:00 |
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