Commit graph

17182 commits

Author SHA1 Message Date
samme
846ea3fe1d Add DOMElement#preRender, remove DOMElement#preUpdate
Check parent visibility in preRender()

Fixes #5816
2021-08-27 10:43:21 -07:00
Richard Davey
c2a75b5bfa Update README.md 2021-08-26 16:14:19 +01:00
samme
728db67a6d Add Layer#addToDisplayList(), Layer#removeFromDisplayList()
Fixes #5799
2021-08-01 14:04:51 -07:00
samme
ec8a629d1c Fix WEBGL-only selection and throw for unknown renderer type
Fixes #5583
2021-07-30 11:41:28 -07:00
samme
8c2b1a7e35 Fix snapshotCanvas
Fixes #5792
2021-07-28 10:29:15 -07:00
samme
214a19fb7a Update body center after tile separation 2021-07-28 09:57:54 -07:00
samme
788bcb4330 Fix offset in createFromObjects()
Fixes #5789
2021-07-22 11:08:32 -07:00
Ryan Martell
078a94c3e6 Add Crossorigin support 2021-07-20 12:47:45 -06:00
Sylvain Pollet-Villard
7a4cdcf807 typo 2021-07-08 23:55:55 +02:00
Sylvain Pollet-Villard
2abe9e323f types: fixed duplicate names 2021-07-08 23:54:10 +02:00
Sylvain Pollet-Villard
dca5346573 types: JSDoc for Phaser.Input.Gamepad.Configs 2021-07-08 23:53:58 +02:00
Sylvain Pollet-Villard
bdd22ac171 types: Phaser.Input.Gamepad.Configs definitions 2021-07-07 23:48:30 +02:00
Ikko Ashimine
21b11d8f7b
Fix typo in MatterCollisionPair.js
occured -> occurred
2021-07-07 16:40:53 +09:00
xiamidaxia
4ada682501 Fix all scene share the same spine renderer. 2021-07-01 14:06:27 +08:00
Maya Nedeljkovich
20ebc6f7a2 Fix getBounds for creating MatterTileBody for staggered tiles 2021-06-30 15:21:13 +02:00
xiamidaxia
eb6ef7debd Fix SpinePlugin destroy 2021-06-30 20:41:25 +08:00
xiamidaxia
f93388851a Fix spine plugin multiple game instances support #5765 2021-06-30 19:42:18 +08:00
xiamidaxia
9d2374c4a5 Fix install scene plugin #5765 2021-06-30 17:29:25 +08:00
samme
abfb8c6d7d Collide group vs self as array
Fixes #5758
2021-06-29 10:46:57 -07:00
samme
0882e03fce Remove obsolete comment 2021-06-27 11:53:30 -07:00
samme
9e6dc57063 Correct use of tween/timeline setCallback()
Fixes #5753
2021-06-26 17:30:24 -07:00
Jm
28f58f4e5e
Merge branch 'photonstorm:master' into loader-type 2021-06-23 13:09:15 +08:00
Richard Davey
8373e6f81a Update CHANGELOG.md 2021-06-18 18:07:02 +01:00
Richard Davey
9066f756f9 Made it clear a Tween will not update _ properties. Fix #5747 2021-06-18 18:06:58 +01:00
Richard Davey
fc1126878b Update CHANGELOG.md 2021-06-18 18:03:11 +01:00
Richard Davey
7d70bfbd57 Removed Config.domBehindCanvas property as it's never used internally. Fix #5749 2021-06-18 18:03:07 +01:00
jonnytest1
46009935b4
assign array by index for skipped chunks
loading breaks for layers that skip chunks with no data
2021-06-18 02:34:05 +02:00
Richard Davey
320aedcaba Update README.md 2021-06-17 16:15:44 +01:00
Richard Davey
b6f1e0e893 Update README.md 2021-06-17 16:07:29 +01:00
Richard Davey
419df09c3d Update README.md 2021-06-17 16:00:21 +01:00
Rex
66e322dcd5 Use default hitArea if not hitArea is not ogiven
Default hitArea will resize when `zone.setSize(w, h)`
2021-06-16 11:16:19 +08:00
Rex
3a7557c3f4 Update display origin and default hitArea 2021-06-12 13:41:37 +08:00
Rex
3246dc4d8e Add method to get visible area 2021-06-12 13:27:22 +08:00
Rex
a6c75a36c8 Turn off context restore event when game object is destroyed 2021-06-12 12:44:23 +08:00
Jm
c1e73c3c2f feat: add image load type 2021-06-10 13:24:29 +00:00
Richard Davey
1c859e48a5 Update CHANGELOG.md 2021-06-08 09:00:02 +01:00
Richard Davey
f7e9ed027a Merge branch 'master' of https://github.com/photonstorm/phaser 2021-06-08 08:58:21 +01:00
Richard Davey
5cd7d64126 Update package-lock.json 2021-06-08 08:58:19 +01:00
Richard Davey
5cf01e2d6a
Merge pull request #5725 from consolenaut/capacitor-file-fix
Fix Capacitor iOS file load issue
2021-06-08 08:57:47 +01:00
Josh Black
cea3d45719 Add capacitor:// to protocol check to prevent malformed double-url issue in capacitor 2021-06-02 12:30:33 +01:00
Richard Davey
3dc66c3a43 Preparing for 3.56 2021-06-01 16:11:42 +01:00
Richard Davey
01136d34a1 Update CHANGELOG.md 2021-06-01 16:11:31 +01:00
Richard Davey
f95d1d224b Animation.createFromAseprite would calculate an incorrect frame duration if the frames didn't all have the same speed. 2021-06-01 16:11:27 +01:00
Richard Davey
1a086fc57c 3.55.2 Release 2021-05-27 14:52:00 +01:00
Richard Davey
9cd5f56eea Fixed an issue in FillPathWebGL, IsoBoxWebGLRenderer and IsoTriangleWebGLRenderer functions which caused the filled versions of most Shape Game Objects to pick-up the texture of the previous object on the display list. Fix #5720 2021-05-27 14:48:40 +01:00
Richard Davey
72753356d0 3.55.1 Release 2021-05-26 15:51:31 +01:00
Richard Davey
f870e331b1 New TS Defs 2021-05-26 15:49:11 +01:00
Richard Davey
55b69e5d98 Made fromScene optional 2021-05-26 15:49:05 +01:00
Richard Davey
99db692224 Update CHANGELOG.md 2021-05-26 15:38:51 +01:00
Richard Davey
78b9215e2f Added the missing WebGLPipelineUniformsConfig type def. Fix #5718 (thanks @PhaserEditor2D) 2021-05-26 15:38:51 +01:00