Richard Davey
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c0d58ee69e
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Better flip handling
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2019-06-26 00:35:22 +01:00 |
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Richard Davey
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f323097714
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Sprites need to flip the UV if the source is a GLTexture
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2019-06-23 22:12:14 +01:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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a6341a97a8
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Fixed Types references
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2019-05-09 15:32:53 +01:00 |
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Richard Davey
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2f48d68735
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A shader can now be used as a bitmap mask
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2019-05-01 11:12:31 +01:00 |
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Richard Davey
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08f4a0ccf4
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Tidying up
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2019-05-01 02:10:38 +01:00 |
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Richard Davey
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84e898fd90
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Fixed nested bitmap mask issue
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2019-04-29 14:45:54 +01:00 |
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Richard Davey
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80a0bf3f1a
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Re-apply stencil after a bitmap mask
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2019-04-29 14:29:13 +01:00 |
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Richard Davey
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70b5b01db2
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Restore previous framebuffer
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2019-04-26 19:13:32 +01:00 |
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Richard Davey
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183ce1b96c
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BMP fix
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2019-04-26 02:30:24 +01:00 |
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Richard Davey
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9356744399
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argument caps
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2019-04-25 12:14:04 +01:00 |
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Richard Davey
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2ff76eb4b5
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Removed un-needed Quad Pipeline and shaders
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2019-04-25 12:13:09 +01:00 |
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Richard Davey
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e0c22c5534
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Added QuadShader Pipeline
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2019-04-25 03:16:03 +01:00 |
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Richard Davey
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974ceb5654
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Restore bitmap mask framebuffer
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2019-04-12 18:36:47 +01:00 |
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Richard Davey
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b50e1c78b5
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Lots more jsdoc tweaks and improvements
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2019-02-12 15:01:54 +00:00 |
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Richard Davey
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c85497b6c5
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Fixing jsdocs
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2019-02-12 11:59:31 +00:00 |
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Richard Davey
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4f6f6ee72f
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Lots of jsdoc and type fixes
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2019-01-31 12:19:01 +00:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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cc164b5399
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Fixed camera background in WebGL.
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2018-12-13 10:25:53 +00:00 |
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Richard Davey
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bbe95d96d9
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Added jsdocs for #4137
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2018-12-12 11:58:58 +00:00 |
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Richard Davey
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d823c66597
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Merge pull request #4137 from sercant/master
Fix rotating normal map bug (issue #3870)
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2018-12-12 11:52:27 +00:00 |
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Richard Davey
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4b27b37a0c
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Added texture and unit arguments to batchQuad and batchTri , fixing the y2k bug.
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2018-12-12 11:08:52 +00:00 |
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Richard Davey
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bacff65177
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Refactoring texture batch creation
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2018-12-11 15:00:12 +00:00 |
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Richard Davey
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6f8759c186
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Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0 ) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects.
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2018-11-30 10:27:25 +00:00 |
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Sercan Turkmen
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03ffe7842f
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Fix rotating normal map bug (issue #3870)
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2018-10-31 02:17:11 +02:00 |
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Richard Davey
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32a22140a6
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Use the predefined variable
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2018-10-29 23:06:51 +00:00 |
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Richard Davey
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956a0913b8
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Added new jsdocs
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2018-10-22 12:12:31 +01:00 |
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Richard Davey
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4c4421c47f
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Docjam merge
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2018-10-19 12:32:43 +01:00 |
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Richard Davey
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4beffe842a
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Texture batching during the batch flush has been implemented in the TextureTintPipeline which resolves the issues of very low frame rates, especially on iOS devices, when using non-batched textures such as those used by Text or TileSprites.
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2018-10-12 15:06:10 +01:00 |
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Richard Davey
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4b1c762296
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
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Richard Davey
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143957d24a
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You can now set the maxLights value in the Game Config, which controls the total number of lights the Light2D shader can render in a single pass. The default is 10. Be careful about pushing this too far. More lights = less performance. Close #4081
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2018-10-02 11:09:58 +01:00 |
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Richard Davey
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3944e580cc
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Fixed an error in the batchSprite methods in the Canvas and WebGL Renderers that would incorrectly set the frame dimensions on Sprites with the crop component. This was particularly noticeable on Sprites with trimmed animation frames
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2018-09-27 16:49:52 +01:00 |
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Richard Davey
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945a2eb0fb
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TextureTintPipeline.batchTexture has a new optional argument skipFlip which allows you to control the internal render texture flip Y check.
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2018-09-26 16:32:41 +01:00 |
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Richard Davey
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c704dc450a
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Fixed jsdoc definitions
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2018-09-25 11:36:36 +01:00 |
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Richard Davey
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8bc4d06831
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Added IsoTriangle and project setting
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2018-09-07 14:23:25 +01:00 |
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Richard Davey
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5e126b80fa
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Parent matrix and now optional and it won't draw a line cap unless the first point has been set
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2018-09-06 15:07:36 +01:00 |
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Richard Davey
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0b95ed0478
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Fixed scissors when using a small cam with render texture
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2018-08-31 16:25:04 +01:00 |
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Richard Davey
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5270b463d0
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Removed visible check as it's no longer needed
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2018-08-31 14:39:38 +01:00 |
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Richard Davey
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cb0eeb3d63
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Added default blank frame for custom pipelines #3978
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2018-08-24 23:58:27 +01:00 |
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Richard Davey
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1d4b2ed01a
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Removed un-needed methods and fixed TileSprite and Tilemap Lights. Fix #3949
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2018-08-23 17:30:27 +01:00 |
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Richard Davey
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22bc6d2a86
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The batchTexture method in the Texture Tint Pipeline now supports cropped Game Objects and will adjust the drawn texture frame accordingly.
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2018-08-03 18:54:48 +01:00 |
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Richard Davey
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2220faba49
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Removed un-used method
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2018-08-01 15:20:10 +01:00 |
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Richard Davey
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be379fd3a1
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Added batchTextureFrame method
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2018-07-31 17:10:02 +01:00 |
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Richard Davey
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6749417ef3
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lint fix
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2018-07-27 11:19:19 +01:00 |
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Richard Davey
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9331c15c48
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Updated to use tint object.
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2018-07-27 02:14:08 +01:00 |
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Richard Davey
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4481795d32
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Swapped to using getX / getY
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2018-07-27 00:53:00 +01:00 |
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Richard Davey
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6877582531
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Removed un-used pipeline and shaders
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2018-07-26 23:43:49 +01:00 |
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Richard Davey
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4bdecf488b
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jsdocs tweaks
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2018-07-26 23:41:52 +01:00 |
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Richard Davey
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d093f35e5c
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Merged all of the required FTP methods into TTP.
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2018-07-26 16:34:04 +01:00 |
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Richard Davey
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e0c0db5f8e
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Final bit of tidying up before merging this with the TTP.
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2018-07-26 16:33:43 +01:00 |
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