Richard Davey
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bed3968ff7
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Added SmoothStep interpolation function
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2018-05-24 17:04:02 +01:00 |
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Richard Davey
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2684e7d988
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Updated docs and added native clamping
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2018-05-24 17:03:42 +01:00 |
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Richard Davey
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9a76f40f55
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No such property as target , swap to _follow .
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2018-05-24 15:33:49 +01:00 |
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Richard Davey
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f8cda698e4
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Added Camera.lerp and implemented linear interpolation when following targets
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2018-05-24 15:29:38 +01:00 |
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Richard Davey
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57c2ccbf5e
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Formatting fix and doc update
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2018-05-24 14:03:29 +01:00 |
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Richard Davey
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37f75fd233
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Merge pull request #3675 from tjb295/master
Bug: #3645 issue with clearing GameObjects from this._list. Called qu…
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2018-05-24 13:51:55 +01:00 |
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Richard Davey
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6ab124c591
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Merge pull request #3687 from thomastanck/thomastanck-typedefupdates
Update type definitions
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2018-05-24 13:49:30 +01:00 |
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Chris Andrew
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1aeb8327e7
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Started documenting Math.Easing functions.
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2018-05-24 13:33:47 +01:00 |
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Chris Andrew
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313ae38bb1
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Improved Math.Angle function documentation.
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2018-05-24 13:14:04 +01:00 |
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Chris Andrew
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1c94c3d4d6
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Documented a few more Phaser.Math functions.
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2018-05-24 12:59:27 +01:00 |
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Chris Andrew
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c9d82c9ebd
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Documented Math.Snap functions.
Adapted from Phaser CE documentation.
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2018-05-24 12:15:37 +01:00 |
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Chris Andrew
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5e374b29dc
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Elaborated fuzzy math function descriptions.
Finished up pow2 and RandomDataGenerator descriptions.
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2018-05-24 12:06:44 +01:00 |
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Chris Andrew
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0f9bfc62f8
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Documented Math.Distance, Math.Fuzzy and Math.Interpolation.
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2018-05-24 11:40:53 +01:00 |
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Richard Davey
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d6d9b69897
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-05-23 23:14:56 +01:00 |
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Richard Davey
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30678b44ff
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Updated method names
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2018-05-23 23:09:31 +01:00 |
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Chris Andrew
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4726b8f2eb
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Merge pull request #3696 from hexus/documentation
Phaser.Math Documentation
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2018-05-23 18:49:29 +01:00 |
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Chris Andrew
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03fee98511
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Reverted Vector3.setTo() implementation. Fixed an ESLint issue in RenderTexture.
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2018-05-23 18:37:32 +01:00 |
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Chris Andrew
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8c3a9ea42b
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Documented Math.Angle functions and Math.Wrap.
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2018-05-23 17:42:54 +01:00 |
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Richard Davey
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182015bdbc
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Merge pull request #3695 from wtravO/master
Fixed JSDoc error in RND.shuffle param
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2018-05-23 15:30:42 +01:00 |
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Richard Davey
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68303622f2
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Setting an existing Game Object as a static Arcade Physics body would sometimes incorrectly pick-up the dimensions of the object, such as with TileSprites. Fix #3690
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2018-05-23 15:17:26 +01:00 |
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Travis O'Neal
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87d1621bfc
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Fixed JSDoc error in shuffle param
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2018-05-23 10:17:07 -04:00 |
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Richard Davey
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6eea9db9b2
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jsdoc fixes. FIx #3694
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2018-05-23 15:04:54 +01:00 |
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Chris Andrew
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01d45f5d83
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Documented most of Vector4. Improved documentation consistency between Vector classes.
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2018-05-23 15:00:03 +01:00 |
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Richard Davey
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1a1dbe2dd7
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lint fix
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2018-05-23 14:55:51 +01:00 |
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Chris Andrew
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c9d17fb9c7
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Implemented Vector3.setTo() (alias for set()).
Fixed some documentation mistakes. Removed appropriate TODO.
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2018-05-23 12:19:31 +01:00 |
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Chris Andrew
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d8163439a1
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Documented most of Vector3. Improved Vector2 documentation.
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2018-05-23 12:15:16 +01:00 |
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Chris Andrew
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dca9f11f0f
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Started documenting top-level Phaser.Math functions and classes.
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2018-05-23 10:46:16 +01:00 |
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Chris Andrew
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5f3767f43d
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Polished some DataManagerPlugin and EachActiveSoundCallback descriptions.
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2018-05-23 08:18:49 +01:00 |
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Chris Andrew
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f95b35eae7
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Finished off descriptions for Data, Plugins and Sound.
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2018-05-23 08:09:24 +01:00 |
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Richard Davey
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8aa116ca4b
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The dragend event would be broadcast even if the drag distance or drag time thresholds were not met. Fix #3686
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2018-05-22 21:24:50 +01:00 |
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Richard Davey
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de8462efed
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Added default values and tidied up docs a little
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2018-05-22 16:19:18 +01:00 |
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Richard Davey
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1485f34cbe
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Merge pull request #3682 from samme/feature/arcade-body-setters
Add `allowDrag`, `allowGravity`, `allowRotation` to Arcade.PhysicsGroup config
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2018-05-22 16:12:39 +01:00 |
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Richard Davey
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65172a69a0
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Merge pull request #3679 from KingCosmic/master
fixed #3646
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2018-05-22 16:04:38 +01:00 |
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Richard Davey
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457ab68ef4
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Container updated to use preDestroy and remove event hooks
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2018-05-22 16:02:28 +01:00 |
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Richard Davey
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d629923e54
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Blitter preDestroy will now clear the children List and renderList.
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2018-05-22 16:02:13 +01:00 |
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Richard Davey
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b3ef36ed08
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Added preDestroy callback
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2018-05-22 15:59:23 +01:00 |
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Richard Davey
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660887f338
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Group.destroy now respects the ignoreDestroy property.
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2018-05-22 15:59:10 +01:00 |
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Richard Davey
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2630c982b4
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jsdoc fixes
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2018-05-22 15:55:36 +01:00 |
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Richard Davey
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137f97b325
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RenderTexture.destroy has been renamed to preDestroy to take advantage of the preDestroy callback system.
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2018-05-22 15:55:22 +01:00 |
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Richard Davey
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0893c158d1
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Added jsdocs
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2018-05-22 15:55:02 +01:00 |
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Richard Davey
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126ec196c1
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TileSprite.destroy has been renamed to preDestroy to take advantage of the preDestroy callback system.
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2018-05-22 15:54:53 +01:00 |
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Thomas Tan
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0c61eb0062
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Return type this for Arcade Physics components too
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2018-05-22 16:09:28 +08:00 |
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Thomas Tan
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0fcfe73de1
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Missed some cases
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2018-05-22 16:08:44 +08:00 |
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Thomas Tan
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2c5cadc67c
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Use this return type annotation
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2018-05-22 12:46:26 +08:00 |
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Thomas Tan
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0fa334ff3e
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Change Group.* return types from GameObject to any
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2018-05-22 12:05:52 +08:00 |
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Thomas Tan
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ff38588285
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Specify type of ArcadeSprite.body
Do this by overwriting this.body in ArcadeSprite constructor.
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2018-05-22 10:16:21 +08:00 |
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Thomas Tan
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8124ba9b86
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Allow object param type for Arcade group Factory
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2018-05-22 10:15:42 +08:00 |
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Thomas Tan
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806b5981b0
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Add Group to param type in Arcade collide/overlap
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2018-05-22 10:11:15 +08:00 |
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Thomas Tan
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3589b95bbd
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Fix setCollideWorldBounds param type for Arcade
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2018-05-22 10:05:37 +08:00 |
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Austyn Studdard
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330e039763
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fixed #3646
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2018-05-19 13:36:42 -05:00 |
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