Commit graph

5905 commits

Author SHA1 Message Date
Richard Davey
bed3968ff7 Added SmoothStep interpolation function 2018-05-24 17:04:02 +01:00
Richard Davey
2684e7d988 Updated docs and added native clamping 2018-05-24 17:03:42 +01:00
Richard Davey
9a76f40f55 No such property as target, swap to _follow. 2018-05-24 15:33:49 +01:00
Richard Davey
f8cda698e4 Added Camera.lerp and implemented linear interpolation when following targets 2018-05-24 15:29:38 +01:00
Richard Davey
57c2ccbf5e Formatting fix and doc update 2018-05-24 14:03:29 +01:00
Richard Davey
37f75fd233
Merge pull request #3675 from tjb295/master
Bug: #3645 issue with clearing GameObjects from this._list. Called qu…
2018-05-24 13:51:55 +01:00
Richard Davey
6ab124c591
Merge pull request #3687 from thomastanck/thomastanck-typedefupdates
Update type definitions
2018-05-24 13:49:30 +01:00
Chris Andrew
1aeb8327e7 Started documenting Math.Easing functions. 2018-05-24 13:33:47 +01:00
Chris Andrew
313ae38bb1 Improved Math.Angle function documentation. 2018-05-24 13:14:04 +01:00
Chris Andrew
1c94c3d4d6 Documented a few more Phaser.Math functions. 2018-05-24 12:59:27 +01:00
Chris Andrew
c9d82c9ebd Documented Math.Snap functions.
Adapted from Phaser CE documentation.
2018-05-24 12:15:37 +01:00
Chris Andrew
5e374b29dc Elaborated fuzzy math function descriptions.
Finished up pow2 and RandomDataGenerator descriptions.
2018-05-24 12:06:44 +01:00
Chris Andrew
0f9bfc62f8 Documented Math.Distance, Math.Fuzzy and Math.Interpolation. 2018-05-24 11:40:53 +01:00
Richard Davey
d6d9b69897 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-05-23 23:14:56 +01:00
Richard Davey
30678b44ff Updated method names 2018-05-23 23:09:31 +01:00
Chris Andrew
4726b8f2eb
Merge pull request #3696 from hexus/documentation
Phaser.Math Documentation
2018-05-23 18:49:29 +01:00
Chris Andrew
03fee98511 Reverted Vector3.setTo() implementation. Fixed an ESLint issue in RenderTexture. 2018-05-23 18:37:32 +01:00
Chris Andrew
8c3a9ea42b Documented Math.Angle functions and Math.Wrap. 2018-05-23 17:42:54 +01:00
Richard Davey
182015bdbc
Merge pull request #3695 from wtravO/master
Fixed JSDoc error in RND.shuffle param
2018-05-23 15:30:42 +01:00
Richard Davey
68303622f2 Setting an existing Game Object as a static Arcade Physics body would sometimes incorrectly pick-up the dimensions of the object, such as with TileSprites. Fix #3690 2018-05-23 15:17:26 +01:00
Travis O'Neal
87d1621bfc Fixed JSDoc error in shuffle param 2018-05-23 10:17:07 -04:00
Richard Davey
6eea9db9b2 jsdoc fixes. FIx #3694 2018-05-23 15:04:54 +01:00
Chris Andrew
01d45f5d83 Documented most of Vector4. Improved documentation consistency between Vector classes. 2018-05-23 15:00:03 +01:00
Richard Davey
1a1dbe2dd7 lint fix 2018-05-23 14:55:51 +01:00
Chris Andrew
c9d17fb9c7 Implemented Vector3.setTo() (alias for set()).
Fixed some documentation mistakes. Removed appropriate TODO.
2018-05-23 12:19:31 +01:00
Chris Andrew
d8163439a1 Documented most of Vector3. Improved Vector2 documentation. 2018-05-23 12:15:16 +01:00
Chris Andrew
dca9f11f0f Started documenting top-level Phaser.Math functions and classes. 2018-05-23 10:46:16 +01:00
Chris Andrew
5f3767f43d Polished some DataManagerPlugin and EachActiveSoundCallback descriptions. 2018-05-23 08:18:49 +01:00
Chris Andrew
f95b35eae7 Finished off descriptions for Data, Plugins and Sound. 2018-05-23 08:09:24 +01:00
Richard Davey
8aa116ca4b The dragend event would be broadcast even if the drag distance or drag time thresholds were not met. Fix #3686 2018-05-22 21:24:50 +01:00
Richard Davey
de8462efed Added default values and tidied up docs a little 2018-05-22 16:19:18 +01:00
Richard Davey
1485f34cbe
Merge pull request #3682 from samme/feature/arcade-body-setters
Add `allowDrag`, `allowGravity`, `allowRotation` to Arcade.PhysicsGroup config
2018-05-22 16:12:39 +01:00
Richard Davey
65172a69a0
Merge pull request #3679 from KingCosmic/master
fixed #3646
2018-05-22 16:04:38 +01:00
Richard Davey
457ab68ef4 Container updated to use preDestroy and remove event hooks 2018-05-22 16:02:28 +01:00
Richard Davey
d629923e54 Blitter preDestroy will now clear the children List and renderList. 2018-05-22 16:02:13 +01:00
Richard Davey
b3ef36ed08 Added preDestroy callback 2018-05-22 15:59:23 +01:00
Richard Davey
660887f338 Group.destroy now respects the ignoreDestroy property. 2018-05-22 15:59:10 +01:00
Richard Davey
2630c982b4 jsdoc fixes 2018-05-22 15:55:36 +01:00
Richard Davey
137f97b325 RenderTexture.destroy has been renamed to preDestroy to take advantage of the preDestroy callback system. 2018-05-22 15:55:22 +01:00
Richard Davey
0893c158d1 Added jsdocs 2018-05-22 15:55:02 +01:00
Richard Davey
126ec196c1 TileSprite.destroy has been renamed to preDestroy to take advantage of the preDestroy callback system. 2018-05-22 15:54:53 +01:00
Thomas Tan
0c61eb0062
Return type this for Arcade Physics components too 2018-05-22 16:09:28 +08:00
Thomas Tan
0fcfe73de1
Missed some cases 2018-05-22 16:08:44 +08:00
Thomas Tan
2c5cadc67c
Use this return type annotation 2018-05-22 12:46:26 +08:00
Thomas Tan
0fa334ff3e
Change Group.* return types from GameObject to any 2018-05-22 12:05:52 +08:00
Thomas Tan
ff38588285
Specify type of ArcadeSprite.body
Do this by overwriting this.body in ArcadeSprite constructor.
2018-05-22 10:16:21 +08:00
Thomas Tan
8124ba9b86
Allow object param type for Arcade group Factory 2018-05-22 10:15:42 +08:00
Thomas Tan
806b5981b0
Add Group to param type in Arcade collide/overlap 2018-05-22 10:11:15 +08:00
Thomas Tan
3589b95bbd
Fix setCollideWorldBounds param type for Arcade 2018-05-22 10:05:37 +08:00
Austyn Studdard
330e039763 fixed #3646 2018-05-19 13:36:42 -05:00