Richard Davey
|
bd0607b69b
|
Update CHANGELOG-v3.50.md
|
2020-10-08 10:45:08 +01:00 |
|
Richard Davey
|
2e988801ce
|
Made obj material parsing external
|
2020-10-08 10:45:03 +01:00 |
|
Richard Davey
|
c0ab4d4ae9
|
OBJFile can now optionally load a material file along with the model data
|
2020-10-08 10:44:49 +01:00 |
|
Richard Davey
|
82c87ee814
|
Create materials container
|
2020-10-08 10:44:32 +01:00 |
|
Richard Davey
|
f191283928
|
Moved ParseObjMaterial to Geom namespace
|
2020-10-08 10:44:23 +01:00 |
|
Richard Davey
|
727383d4f3
|
Loader.MultiFile will now parse the given files array and only add valid entries into the file list, allowing multifiles to now have optional file entries.
|
2020-10-08 10:44:02 +01:00 |
|
Richard Davey
|
5bb73b5c95
|
In the Loader.FileTypes.TextFile config you can now override the type and cache destination for the file.
|
2020-10-08 10:43:13 +01:00 |
|
Richard Davey
|
9ba5751478
|
Deps update
|
2020-10-08 09:18:06 +01:00 |
|
Richard Davey
|
324fa6a3b2
|
Removed MeshCamera, updated Mesh to focus on ortho projections
|
2020-10-07 22:27:04 +01:00 |
|
Richard Davey
|
9e07e5a27b
|
Expose RGB
|
2020-10-07 18:06:39 +01:00 |
|
Richard Davey
|
8f67ffca5f
|
Starting to add materials
|
2020-10-07 18:06:33 +01:00 |
|
Richard Davey
|
90824e1485
|
Removed normalMatrix
|
2020-10-07 18:06:22 +01:00 |
|
Richard Davey
|
2e774063f2
|
Update CHANGELOG-v3.50.md
|
2020-10-07 17:46:03 +01:00 |
|
Richard Davey
|
dda4431366
|
Merged the Layer3D Game Object and pipeline back in for now
|
2020-10-07 17:44:36 +01:00 |
|
Richard Davey
|
c3fe480905
|
Finished all docs and added some missing methods and made use of setValues
|
2020-10-07 17:42:19 +01:00 |
|
Richard Davey
|
75fd64ace7
|
Modified cam layout
|
2020-10-07 13:16:24 +01:00 |
|
Richard Davey
|
f6a0a8d96b
|
Transform based on z value
|
2020-10-07 13:16:10 +01:00 |
|
Richard Davey
|
55d7b36217
|
Pass in the z value
|
2020-10-07 13:16:01 +01:00 |
|
Richard Davey
|
2137e3413d
|
Added cameraZ parameter
|
2020-10-07 13:15:53 +01:00 |
|
Richard Davey
|
c6d25c9559
|
Added z parameter
|
2020-10-07 13:15:44 +01:00 |
|
Richard Davey
|
8ff78ef08a
|
Fixed addVerts face addition
|
2020-10-07 12:45:31 +01:00 |
|
Richard Davey
|
e331638b05
|
Updated to use transformed values
|
2020-10-07 12:04:58 +01:00 |
|
Richard Davey
|
caf545d042
|
Added position, rotation and scale vectors, caching and removed old methods
|
2020-10-07 12:04:46 +01:00 |
|
Richard Davey
|
a367799da1
|
Update Vertex.js
|
2020-10-07 12:04:16 +01:00 |
|
Richard Davey
|
f6671f7864
|
Update CHANGELOG-v3.50.md
|
2020-10-07 10:14:39 +01:00 |
|
Richard Davey
|
cdc34ef3a8
|
inputMousePreventDefaultWheel is a new config option that allows you to control preventDefault calls specifically on mouse wheel events. Set it via input.mouse.preventDefaultWheel in the Game Config. It defaults to true , the same as the previous capture property did.
|
2020-10-07 10:14:28 +01:00 |
|
Richard Davey
|
619fd18028
|
MouseManager.preventDefaultWheel is a new boolean property, set via the inputMousePreventDefaultWheel config option that allows you to toggle capture of mouse wheel at runtime.
|
2020-10-07 10:14:02 +01:00 |
|
Richard Davey
|
2246b63504
|
inputMousePreventDefaultWheel is a new config option that allows you to control preventDefault calls specifically on mouse wheel events. Set it via input.mouse.preventDefaultWheel in the Game Config. It defaults to true , the same as the previous capture property did.
|
2020-10-07 10:13:50 +01:00 |
|
Richard Davey
|
7a0b056fef
|
Trying out MeshCamera
|
2020-10-06 18:05:14 +01:00 |
|
Richard Davey
|
4b7c344497
|
Added parseOBJMaterial method and set default texture to __WHITE
|
2020-10-06 16:00:22 +01:00 |
|
Richard Davey
|
dff414fe82
|
Added Grid Config typedefs
|
2020-10-06 13:47:49 +01:00 |
|
Richard Davey
|
1f1edd3742
|
addGrid now takes config object and works with texture frames, with or without repeating
|
2020-10-06 13:42:44 +01:00 |
|
Richard Davey
|
440c33deb8
|
Use config object
|
2020-10-06 11:11:28 +01:00 |
|
Richard Davey
|
bbaa5c3eae
|
Added OBJFileConfig defs
|
2020-10-06 10:42:22 +01:00 |
|
Richard Davey
|
7287a760ae
|
Added ParseOBJ type defs
|
2020-10-06 10:38:21 +01:00 |
|
Richard Davey
|
85ba803fa7
|
Update CHANGELOG-v3.50.md
|
2020-10-06 10:16:51 +01:00 |
|
Richard Davey
|
816c45937d
|
Removed the Quad Game Object. Mesh can do it better now.
|
2020-10-06 10:16:46 +01:00 |
|
Richard Davey
|
975d25265b
|
Update CHANGELOG-v3.50.md
|
2020-10-06 09:59:16 +01:00 |
|
Richard Davey
|
f0348126de
|
Improved docs
|
2020-10-06 09:59:16 +01:00 |
|
Richard Davey
|
b285b2b5bb
|
Expose manager functions. Fix #5345
|
2020-10-06 09:59:16 +01:00 |
|
Richard Davey
|
00b8bb4e0f
|
Merge pull request #5344 from samme/fix/collisions-update-center
Correct Arcade Body center after separations
|
2020-10-06 09:45:41 +01:00 |
|
Richard Davey
|
a0020b2ad4
|
Fixed paths and addGrid
|
2020-10-05 17:40:42 +01:00 |
|
Richard Davey
|
b774df9426
|
More documentation
|
2020-10-05 17:25:24 +01:00 |
|
Richard Davey
|
7f646d8cde
|
Update CHANGELOG-v3.50.md
|
2020-10-05 17:12:22 +01:00 |
|
Richard Davey
|
57974c120a
|
Updated docs
|
2020-10-05 17:12:18 +01:00 |
|
Richard Davey
|
4d7ff23159
|
Device.Audio.wav now uses audio/wav as the canPlayType check string, instead of audio/wav; codecs="1" , which should allow iOS13 to play wav files again.
|
2020-10-05 17:12:09 +01:00 |
|
Richard Davey
|
368ad3b390
|
Update CHANGELOG-v3.50.md
|
2020-10-05 16:52:49 +01:00 |
|
Richard Davey
|
eb6d342607
|
Merged the Mesh Geometry functions back in and completed the JSDocs
|
2020-10-05 16:52:44 +01:00 |
|
Richard Davey
|
6c5a83b862
|
Added the OBJFile type
|
2020-10-05 16:52:23 +01:00 |
|
Richard Davey
|
270c2f425d
|
Create OBJFile.js
|
2020-10-05 16:52:15 +01:00 |
|