Commit graph

129 commits

Author SHA1 Message Date
Richard Davey
e9da34e39f Docs update. Fix #5604 2021-03-24 16:30:33 +00:00
Richard Davey
bd9fbfe077 Adding a Game Object to a Container that already existed in another Container would leave a copy of it on the Display List 2021-03-24 15:39:30 +00:00
Richard Davey
e2f19617f3 3.53.1 Release 2021-03-08 16:37:16 +00:00
Richard Davey
27806dad9c Container.addHandler will now use the new addToDisplayList and removeFromDisplayList Game Object methods. 2021-03-03 18:00:34 +00:00
Rex
ee16c63987 Fix parameter name bug 2021-01-29 09:32:45 +08:00
Rex
7f610eef98 Fix input bug 2021-01-21 11:13:33 +08:00
Richard Davey
00d8b6a009 Invoke camera.addToRenderList method 2021-01-07 12:31:31 +00:00
Richard Davey
3154bf2e6f Update Container.js 2020-12-07 13:11:49 +00:00
Richard Davey
0ee1338765 Better post pipeline call (less code) 2020-11-26 09:51:40 +00:00
Richard Davey
d2e2e86ef1 Updated accessor 2020-11-23 16:22:11 +00:00
Richard Davey
2e4cfde102 Updated post pipeline 2020-11-23 16:18:30 +00:00
Richard Davey
02c34cd64e Replace integer with number 2020-11-23 10:22:13 +00:00
Richard Davey
e29fc62a98 Handle pre and post pipelines 2020-11-05 10:19:15 +00:00
Richard Davey
fb47d2f9e8 Added Pipeline component 2020-11-05 10:18:53 +00:00
Richard Davey
bf7e7f352a Container can how set a pipeline that overrides all children 2020-10-29 17:22:16 +00:00
Richard Davey
ce69c22e86 Added new private forcePipeline property and pipeline methods 2020-10-29 17:22:04 +00:00
Richard Davey
0e72b3d3a0 Container doesn't need to be on the updateList, so remove the handler. 2020-09-30 09:20:16 +01:00
Richard Davey
24de03ca96 Added missing ADDED_TO_SCENE handlers 2020-09-29 20:14:30 +01:00
Richard Davey
6a966e3f3b Removed interpolationPercentage parameter from all render methods, as it has never been used. 2020-09-14 15:33:58 +01:00
Richard Davey
3969d6e45a Updated JSDocs to cover situation in #3858 2020-09-11 10:08:22 +01:00
Richard Davey
8f8a90bedd Utils.Array.StableSort has been recoded. It's now based on Two-Screens stable sort 0.1.8 and has been updated to fit into Phaser better and no longer create any window bound objects. The inplace function has been removed, just call StableSort(array) directly now. All classes that used StableSort.inplace have been updated to call it directly. 2020-09-02 12:24:27 +01:00
Richard Davey
0bbe67dafd When using the GameObjectCreator for Containers you can now specify the children property in the configuration object. 2020-08-25 15:51:11 +01:00
Richard Davey
157be83f7c The Container will now test to see if any Game Object added to it is already on the display list, or not, and emit its ADDED and REMOVED events accordingly. Fix #5267 #3876 2020-08-24 19:26:19 +01:00
Richard Davey
6374da052f Fixed lint errors with PR #5193 2020-07-13 12:55:49 +01:00
Richard Davey
259b702df8
Merge pull request #5193 from scott20145/master
Fix nested mask behaviour for Phaser.CANVAS mode
2020-07-13 12:54:14 +01:00
Richard Davey
b6fd158986 Container.getBounds will no longer set the temp rect bounds to the first child of the Container by default (which would error if the child had no bounds, like a Graphics object) and instead sets it as it iterates the children 2020-07-13 12:12:28 +01:00
SirJosh3917
f2e8a83691
Update ContainerFactory.js
Given that Container's constructor allows x and y to be optional, the JSDoc should match that.
2020-07-09 23:32:54 -04:00
scott.liu
ea3279bd32 format 2020-06-17 11:03:25 +08:00
scott.liu
2f98f463d2 format 2020-06-17 11:01:50 +08:00
scott.liu
7f4bbf9192 format 2020-06-17 10:59:25 +08:00
scott.liu
104a3b9e35 format 2020-06-17 10:56:17 +08:00
scott.liu
f607f1f521 #3673 fix nested mask behaviour for Phaser.CANVAS mode 2020-06-17 10:53:38 +08:00
Richard Davey
7525ed2533 Updated docs 2020-04-27 15:09:37 +01:00
Richard Davey
91e8d331c6 lint fixes 2020-04-27 13:03:55 +01:00
Godard
9c2447dcb8 fix Container pointToContainer function 2020-04-09 12:02:31 -04:00
Eliot Godard
f4ba7c4e3a Fix wrong Container.getBounds with child container 2020-03-12 01:42:17 -04:00
Jason Kwok
91f1fefd2b Fixed this return types for Phaser.GameObjects.Container 2020-01-26 20:50:59 +08:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
Richard Davey
f0e7a9bcf9 The Container Game Object now uses the AlphaSingle component, allowing you to uniformly set the alpha of the container, rather than a quad alpha, which never worked consistently across Container children. Fix #4916 2019-12-28 17:27:31 +00:00
Richard Davey
04bfe30255 Container.mask wouldn't render in WebGL due to a change in the way child masks were handled. Container masking now works again as in 3.19. Fix #4803 2019-10-15 11:29:47 +01:00
Richard Davey
ea75c5ca9a Updated quad alpha checks 2019-10-02 10:11:07 +01:00
Richard Davey
a7a15bcb4d
Merge pull request #4715 from MrcSnm/master
Container now can apply alpha quads
2019-10-02 09:55:59 +01:00
Marcelo Silva Nascimento Mancini
b7166bba3b
ESLint correction 2019-10-01 16:11:29 -03:00
Richard Davey
ea7691518b Use public property for blend mode check #4771 2019-10-01 14:08:13 +01:00
Richard Davey
cde1210523 The Container WebGLRenderer will now handle child new type switching, allowing you to carry on with a batch of same-type Game Objects even if they're nested within Containers. Fix #4710 2019-09-27 15:41:51 +01:00
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e7cce944dd Container now can apply alpha quads 2019-08-19 13:26:14 -03:00
Richard Davey
7d2eaae693 The Container renderer functions will now read the childs alpha property, instead of _alpha, allowing it to work with more variety of custom children. 2019-08-08 14:03:23 +01:00
Richard Davey
c91ed91ce3 License link update 2019-05-10 16:15:04 +01:00
Richard Davey
f4a86fd368 The Container.setScrollFactor method has a new optional argument updateChildren. If set, it will change the scrollFactor values of all the Container children as well as the Container. Fix #4466 #4475 2019-04-24 12:09:16 +01:00
Richard Davey
78e1ef9df0 Particle Emitters and Containers can now have geometry masked children 2019-04-15 16:46:47 +01:00