Shukizu
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bb17c82bf9
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Added 'playReverse' method, and extracted part of play method (issue #3837)
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2018-07-22 12:42:59 -03:00 |
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Shukizu
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ebc9d8d96d
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Add a 'revert' function that can revert the flow of a animation at any time (issue #3837)
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2018-07-22 11:44:57 -03:00 |
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Richard Davey
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7aa46657c2
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
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Chris Andrew
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4750e92be4
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Fixed a method signature issue with the Animation component's 'remove' event handler.
This prevented removed animations from stopping correctly, when they were removed from the AnimationManager.
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2018-06-01 14:37:15 +01:00 |
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Chris Andrew
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007ac01f10
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Documented the Animation, Pipeline and ToJSON Game Object components.
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2018-06-01 14:08:35 +01:00 |
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Chris Andrew
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cb6077f231
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Documented most of the Animation component class and some of the Animation class.
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2018-06-01 13:11:25 +01:00 |
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Richard Davey
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63dbd9fd12
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The Animation Component setProgress method was setting the frame on the wrong object. Fix #3633
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2018-04-30 12:37:50 +01:00 |
|
Richard Davey
|
b392dee5a9
|
More jsdoc fixes
|
2018-04-16 15:11:51 +01:00 |
|
Richard Davey
|
855f38c649
|
typo
|
2018-04-14 17:38:20 +01:00 |
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Antriel
|
b52707f79d
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Fix Animation component pause()
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2018-04-13 09:58:33 +02:00 |
|
Sean Bohan
|
b6480a0db7
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Fix animationcomplete event name typo
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2018-04-11 04:51:34 +08:00 |
|
Richard Davey
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70bedbdce0
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Check if animation exists
|
2018-04-08 17:01:43 +01:00 |
|
Richard Davey
|
d1788d8a4c
|
Updated jsdocs
|
2018-04-07 15:58:08 +01:00 |
|
Richard Davey
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777325c046
|
Removed callbacks, added events and added new stop methods
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2018-04-07 12:36:35 +01:00 |
|
Richard Davey
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9f9c7dea61
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Added setProgress
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2018-04-04 17:19:02 +01:00 |
|
Richard Davey
|
fa2320238e
|
More jsdocs fixes and staggerPlay fix
|
2018-04-04 16:27:33 +01:00 |
|
Richard Davey
|
e734e7ef6b
|
Extensive Animation API changes to use milliseconds, improve docs and access to properties
|
2018-04-04 16:13:45 +01:00 |
|
Richard Davey
|
552cfe3c5e
|
Animation Component overhaul
|
2018-04-04 14:44:09 +01:00 |
|
Richard Davey
|
51d29b818d
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Animation.updateFrame will now call setSizeToFrame on the Game Object, which will adjust the Game Objects width and height properties to match the frame size. Fix #3473
|
2018-04-04 13:14:41 +01:00 |
|
orblazer
|
87633fdfad
|
Fix multiple types on GameObjects
|
2018-03-20 15:56:31 +01:00 |
|
orblazer
|
90def456f2
|
Update JSDoc on GameObjects
|
2018-03-19 12:54:31 +01:00 |
|
Richard Davey
|
cc0998660e
|
Updated jsdocs
|
2018-03-18 13:43:37 +00:00 |
|
Richard Davey
|
34e5a282d2
|
AnimationComponent.play now calls setSizeToFrame() and updateDisplayOrigin() on the parent Game Object in order to catch situations where you've started playing an animation on a Game Object that uses a different size to the previously set frame.
|
2018-02-27 01:09:09 +00:00 |
|
Richard Davey
|
86f00eeb52
|
eslint fixes
|
2018-02-16 18:17:51 +00:00 |
|
Richard Davey
|
d1f5f8a82b
|
Added jsdocs
|
2018-02-12 16:01:21 +00:00 |
|
Richard Davey
|
40689d1e35
|
Updated jsdocs.
|
2018-02-07 15:27:21 +00:00 |
|
Richard Davey
|
a42d1a3f3e
|
Added jsdocs
|
2018-02-06 16:37:35 +00:00 |
|
Richard Davey
|
d46662cd46
|
Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below.
|
2018-01-18 14:59:32 +00:00 |
|
Richard Davey
|
89c04fc193
|
Merged Animation component.
|
2018-01-16 15:39:18 +00:00 |
|
Richard Davey
|
c625b8735b
|
Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly.
|
2018-01-12 17:09:21 +00:00 |
|
Richard Davey
|
d8f1ba03e9
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
|
Richard Davey
|
0d90f75b5f
|
Splitting the dev branch up into versions.
|
2016-11-22 01:36:56 +00:00 |
|
photonstorm
|
f40cfbe2ae
|
2015 - 2016.
|
2016-04-04 22:16:16 +01:00 |
|
photonstorm
|
12fc424305
|
Huge amount of jsdoc updates.
|
2015-03-23 23:46:09 +00:00 |
|
Paul
|
4de95c09b5
|
Component documentation
- Required changes for documentation to show up correctly
- Uses multiple @extends, which currently [mostly] works in jsdoc
and like closure compiler
|
2015-02-28 23:00:17 -08:00 |
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photonstorm
|
bf4c1d0620
|
Split out all the common GameObject features into components.
|
2015-02-17 05:15:04 +00:00 |
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