Johan Rosén
ba62326ce7
OritentationSprite fix, not using PIXI.TextureCache anymore
2014-07-16 17:07:53 +02:00
photonstorm
fc047c5870
Phaser 2.0.7 test release.
2014-07-16 01:58:24 +01:00
photonstorm
f6935c01f8
Sprite.loadTexture will store the smoothed
property of the Sprite and re-apply it once the new texture is loaded.
2014-07-16 00:56:26 +01:00
photonstorm
90eec97707
Animation.updateFrameData allows you to load a new FrameData object into an existing animation, even if currently running (based on #1029 )
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AnimationManager.loadFrameData will now update all existing Animations to use the newly loaded FrameData (based on #1029 )
2014-07-16 00:55:12 +01:00
photonstorm
aaf82f9d3a
Sprite.loadTexture has a new optional stopAnimation
boolean parameter which will halt the currently running animation (if any) after changing the texture (based on #1029 ).
2014-07-16 00:29:43 +01:00
photonstorm
d72e199291
Physics.bounds now correctly matches World.bounds on system start (thanks @Dumtard #1028 )
2014-07-16 00:14:47 +01:00
photonstorm
afeeeecbe0
Keyboard.processKeyPress now checks if the Keyboard Input handler is disabled or not before processing the key callbacks.
2014-07-16 00:12:59 +01:00
photonstorm
d10dea27b0
Pixi updated worldTransform from an Array to an Object and Phaser Image, BitmapText, Text and Graphics were still using array access to populate the world property, giving it incorrect results (thanks @alvinsight)
2014-07-15 22:44:02 +01:00
Richard Davey
011c0380b7
Merge pull request #1027 from codevinsky/editor-config
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added: .editorconfig file to help with jshint issues
2014-07-15 17:14:43 +01:00
jdowell
74ee0548c4
Added: grunt-notify for jshint errors
2014-07-15 10:21:56 -05:00
Richard Davey
afb379f2dd
Merge pull request #1024 from lucbloom/if-onShutDownCallback
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Add a check around this optional function
2014-07-15 16:21:35 +01:00
Richard Davey
615d1b6526
Merge pull request #1026 from lucbloom/spritesheet-report-key
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Report key when failing
2014-07-15 16:13:39 +01:00
Luc Bloom
7498e6aa6e
Report key when failing
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While loading sprite sheet.
2014-07-15 16:47:49 +02:00
jdowell
364cbe5044
added: .editorconfig file
2014-07-15 09:35:25 -05:00
Richard Davey
053f862b6b
Merge pull request #1023 from lucbloom/sprite-textureChange-obsolete
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Removed obsolete code in setTexture
2014-07-15 15:14:36 +01:00
photonstorm
538425193a
World.wrap when using the bounds of the object wouldn't adjust the bounds correctly, meaning wrapping outside the camera failed (thanks @jackrugile #1020 )
2014-07-15 14:22:24 +01:00
Richard Davey
f77b4d4e8f
Merge pull request #1014 from Dumtard/dev
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Group create was not creating with p2 debug flag
2014-07-15 12:39:53 +01:00
Luc Bloom
5328069329
Removed obsolete code in setTexture
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This code has no side-effects besides assigning “textureChange”, which
is used nor reset anywhere else.
2014-07-15 13:28:31 +02:00
Luc Bloom
f1cb146c10
Add a check around an optional function
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My game crashes here if I update phaser.js to a new version. It happens
when my game switches to another State object.
2014-07-15 13:02:44 +02:00
photonstorm
64000dfcb6
Fixed small boolean check error.
2014-07-15 11:49:05 +01:00
photonstorm
f78a527ad5
Prevented objects with pixel perfect checks from over-riding other higher priority ID items ( #983 )
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Rebuilt the way items are polled for Pointer events (drag, click, move). Now faster and more efficient, especially when some items in the stack require pixel perfect checks.
2014-07-15 11:20:57 +01:00
Richard Davey
eba502de45
Merge pull request #1018 from devinb83/dev-quadtree
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QuadTree leveling Bug
2014-07-14 21:58:06 +01:00
devinb83
2be45e93ae
QuadTree leveling Bug
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Rather than level++ which changes the current node's level, the subnodes should get the current node's level + 1
2014-07-14 12:55:26 -07:00
Charles Black
7107d73188
group create with p2 debug
2014-07-14 14:05:44 -04:00
Richard Davey
ff5dda7e82
Merge pull request #1012 from Dumtard/dev
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docs typo
2014-07-14 16:12:59 +01:00
Charles Black
6363b35e26
docs typo
2014-07-14 11:01:21 -04:00
photonstorm
e5078a2197
Fixed missing cacheKey parameter.
2014-07-14 12:56:05 +01:00
photonstorm
f0365835c9
Pixi 1.6.1
2014-07-14 12:56:05 +01:00
photonstorm
2c421d27ce
GameObjectFactory.spriteBatch now lets you specify null
as a parameter for the parent and automatically adds the batch to game.world
as a result. Also fixed jsdocs issues (@petarov #1000 )
2014-07-14 12:56:05 +01:00
Richard Davey
92815d8965
Merge pull request #1007 from mjeffery/dev
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Added missing onPackComplete Signal
2014-07-14 12:17:53 +01:00
Richard Davey
fe960b79d7
Merge pull request #1002 from petarov/bugfix_883
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Fix issue #883
2014-07-14 12:16:08 +01:00
Richard Davey
35a8c70f45
Merge pull request #1011 from clark-stevenson/dev
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GamePad changed to Gamepad
2014-07-14 12:15:19 +01:00
photonstorm
5bc482685b
Renaming the release :) #1004
2014-07-14 12:08:46 +01:00
Clark Stevenson
9d1822a3ff
Merge branch 'dev' of https://github.com/clark-stevenson/phaser into dev
2014-07-14 11:42:41 +01:00
Clark Stevenson
a7bd3977eb
Incorrect GamePad replaced with Gamepad
2014-07-14 11:28:20 +01:00
Clark Stevenson
ce8481d737
Merge branch 'dev' of https://github.com/photonstorm/phaser into dev
2014-07-13 23:47:38 +01:00
Clark Stevenson
0ec4fefbc4
Updated Phaser.d.ts to dev
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Fixes #1008
2014-07-13 23:46:24 +01:00
photonstorm
321acd1676
New build files.
2014-07-13 23:46:20 +01:00
photonstorm
b30ac258f5
Updated docs.
2014-07-13 23:46:16 +01:00
photonstorm
0cc24d0966
Restored old Image object.
2014-07-13 23:46:13 +01:00
photonstorm
0632e87ebc
Pixi 1.6 patches for RenderTextures and IE9 Float32 calls.
2014-07-13 23:46:09 +01:00
photonstorm
0f5c07e4a0
Reverting to a 2.0.7 release to fix the issues with Image / RetroText / Buttons.
2014-07-13 23:46:05 +01:00
photonstorm
aa8384a738
Temporary fix for #997
2014-07-13 23:46:02 +01:00
Alvin
9e9cf1ab23
Added game.add.plugin to the definitions file
2014-07-13 23:45:58 +01:00
photonstorm
938fd51ac3
NuSphere updates
2014-07-13 23:45:54 +01:00
photonstorm
d08c6ba7c9
Updated build files with patched Pixi UMD statement.
2014-07-13 23:45:51 +01:00
photonstorm
a0113ed231
Debug.preUpdate was still being called in the Game Loop even if enableDebug was set to false (thanks @qdrj, #995 )
2014-07-13 23:45:47 +01:00
Jeroen Verfallie
43845c2c34
Fixed pixel perfect dragging, this was still using the old property 'pixelPerfect' instead of the new 'pixelPerfectClick'
2014-07-13 23:45:43 +01:00
photonstorm
0d04eefd03
Preparing for 2.1.0 build.
2014-07-13 23:45:39 +01:00
Clark Stevenson
a4fd4e30bf
Updated Phaser.d.ts to dev
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Fixes #1008
2014-07-13 23:11:08 +01:00