photonstorm
3c2725addc
Typo.
2015-01-18 12:24:00 +00:00
photonstorm
587c3e5f6a
Arcade.Body.friction
allows you to have more fine-grained control over the amount of velocity passed between bodies on collision.
2015-01-18 12:24:00 +00:00
Tom Larkworthy
4b32505383
calling adjust mass desyncs the debug graphics from the real positions of bodies
2015-01-17 21:15:10 -08:00
Daniel Belohlavek
1b73315760
Removed parameter 'parent' from PluginManager class in phaser.d.ts
...
Removed parameter 'parent' from PluginManager class in phaser.d.ts since such parameter is not specified in the Phaser documentation: http://docs.phaser.io/Phaser.PluginManager.html
2015-01-17 15:42:25 -03:00
Daniel Belohlavek
ddcb2b8843
Added missing moveCallback property to phaser.d.ts
...
Added missing *moveCallback* property as seen on the docs: http://docs.phaser.io/Phaser.Input.html#moveCallback
2015-01-16 16:06:01 -03:00
Richard Davey
6fb816a54c
Merge pull request #1527 from clark-stevenson/patch-3
...
Update pixi.d.ts
2015-01-16 17:54:24 +00:00
Richard Davey
a79f11b262
Merge pull request #1536 from belohlavek/master
...
Fixed wheelDelta type on Typescript definition file
2015-01-16 17:53:24 +00:00
Richard Davey
647863a5ab
Merge pull request #1538 from clark-stevenson/patch-4
...
Removed any from Game constructor
2015-01-16 17:52:57 +00:00
Clark Stevenson
43537b47e9
Removed any from Game constructor
...
Fixes #1537
2015-01-12 23:58:47 +00:00
Daniel Belohlavek
114288b9f6
Fixed wheelDelta type on Typescript definition file
...
Changed type *WheelEventProxy* to *number* for property *wheelDelta* in *phaser.d.ts* as specified in the Phaser Documentation: http://docs.phaser.io/Phaser.Mouse.html#wheelDelta
2015-01-12 14:46:55 -03:00
Clark Stevenson
8ed62d740d
Update pixi.d.ts
...
Thanks to @ivw
2015-01-10 02:51:16 +00:00
photonstorm
48f590c180
Added tools links.
2015-01-10 00:30:13 +00:00
photonstorm
0f42b530eb
Physics.Arcade.isPaused
allows you to toggle Arcade Physics processing on and off. If true
the Body.preUpdate
method will be skipped, halting all motion for all bodies. Note that other methods such as collide
will still work, so be careful not to call them on paused bodies.
2015-01-10 00:30:02 +00:00
photonstorm
6e0f13112e
Added screen shots.
2015-01-08 01:28:38 +00:00
photonstorm
801f387f75
Updated docs.
2015-01-08 01:28:38 +00:00
photonstorm
8973423e98
Sprite.frame and AnimationManager.frame wouldn't return the correct index if a sprite sheet was being used unless it had first been set via the setter.
2015-01-08 01:28:38 +00:00
Richard Davey
52ca720ec0
Merge pull request #1525 from Gynzy/dev
...
Fixes for typescript definition files
2015-01-07 15:01:01 +00:00
Tim van den Eijnden
9a4779ac6e
updated typescript definitions
2015-01-07 15:08:00 +01:00
Tim van den Eijnden
f59eb4f5ed
Merge remote-tracking branch 'upstream/dev' into dev
2015-01-07 15:03:59 +01:00
Tim van den Eijnden
566bdbbaae
Merge remote-tracking branch 'upstream/master'
2015-01-07 15:00:09 +01:00
photonstorm
65f8820514
SoundManager.unlock checks for audio start
support and falls back to noteOn
if not found.
2015-01-06 13:50:15 +00:00
photonstorm
30ef362e59
jsdoc fixes / typos.
2015-01-06 12:58:19 +00:00
photonstorm
413a59c516
Preparing for 2.3.0 development.
2015-01-06 07:24:28 +00:00
photonstorm
6c7c0cb1b6
Phaser 2.2.2 Release files.
2015-01-06 06:58:36 +00:00
photonstorm
1b34216f6e
Docs update.
2015-01-06 06:57:25 +00:00
photonstorm
bf3c59b098
Grunt replace:docs task updated.
2015-01-06 06:57:11 +00:00
photonstorm
1c05e42f6b
Docs and Change Log update.
2015-01-06 06:56:59 +00:00
photonstorm
74951a41b4
Update for 2.2.2.
2015-01-06 06:20:46 +00:00
Richard Davey
ec24d7cdeb
Merge pull request #1519 from pnstickne/wip-tilemap-1439b
...
TilemapLayer - fix for regression typo
2015-01-06 05:51:08 +00:00
photonstorm
e015fec9a6
README updates.
2015-01-06 05:47:51 +00:00
photonstorm
6dedd89e36
Final screen shots.
2015-01-06 05:21:30 +00:00
Paul
c361e6f535
TilemapLayer - fix for regression typo
2015-01-05 20:37:00 -08:00
photonstorm
2b7bb330ed
Slimmer shots.
2015-01-06 04:30:39 +00:00
photonstorm
8c5b8c7204
Shot alignment.
2015-01-06 04:26:25 +00:00
photonstorm
a57d2e5cb2
Added game screen shots.
2015-01-06 04:19:19 +00:00
photonstorm
8620f20dec
New div tests.
2015-01-06 02:26:03 +00:00
photonstorm
2b1dcb4a66
Can't ditch borders, so let's try with align=right.
2015-01-06 02:16:01 +00:00
photonstorm
2da6b9faa6
Table text alignment part 2. How 1990 :)
2015-01-06 02:13:33 +00:00
photonstorm
f390b88d86
Table text alignment. How 1990 :)
2015-01-06 02:01:15 +00:00
photonstorm
b7ddb09eec
README update test.
2015-01-06 01:55:27 +00:00
Richard Davey
8ad56c99e2
README update.
2015-01-05 23:31:36 +00:00
Richard Davey
479b3f0583
README update.
2015-01-05 21:53:50 +00:00
photonstorm
0adf0f3672
Readme update.
2015-01-05 21:26:59 +00:00
photonstorm
4e9291eadc
TileSprite.loadTexture crashed when textures were updated in WebGL (thanks @pandavigoureux29 #1495 )
2015-01-05 19:00:42 +00:00
photonstorm
3e062826f9
Readme update.
2015-01-05 16:30:22 +00:00
photonstorm
9feea685ab
Updated defs for drawGroup.
2015-01-05 14:34:06 +00:00
photonstorm
741131312a
BitmapData.drawGroup draws the immediate children of a Phaser.Group to a BitmapData. Children are only drawn if they have their exists
property set to true
. The children will be drawn at their x
and y
world space coordinates. When drawing it will take into account the child's rotation, scale and alpha values. No iteration takes place. Groups nested inside other Groups will not be iterated through.
...
BitmapData.copy `tx` parameter if `null` and `source` is a Display Object, it will default to `source.x`.
BitmapData.copy `ty` parameter if `null` and `source` is a Display Object, it will default to `source.y`.
2015-01-05 14:28:16 +00:00
photonstorm
4a27130e10
Commented out crashing call.
2015-01-05 13:24:49 +00:00
photonstorm
689501c15c
Phaser.Point.angleSq removed. It didn't work so any code relying on it would be broken, and it's unclear what it was meant for (thanks @nextht #1396 )
2015-01-05 13:00:07 +00:00
photonstorm
fc63d0a33a
Ellipse.right and Ellipse.bottom setters fixed (thanks @nextht #1397 )
...
Fixed double Ellipse.getBounds definition (thanks @nextht #1397 )
2015-01-05 12:36:35 +00:00