README update.

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Richard Davey 2015-01-05 21:53:50 +00:00
parent 0adf0f3672
commit 479b3f0583

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@ -1,4 +1,4 @@
![div](http://www.phaser.io/images/github-divider.png)
![div](http://www.phaser.io/images/github-hr.png)
![Phaser 2.0](http://www.phaser.io/images/phaser2-github.png)
# Phaser
@ -18,7 +18,7 @@ Phaser is currently the highest ranked JavaScript game framework on Github and i
* [freenode #phaserio IRC channel](http://www.html5gamedevs.com/topic/4470-official-phaserio-irc-channel-phaserio-on-freenode/)
* Please support our work via [Gratipay](https://gratipay.com/photonstorm/)
![div](http://www.phaser.io/images/github-divider.png)
![div](http://www.phaser.io/images/github-hr.png)
# Index
@ -39,7 +39,7 @@ Phaser is currently the highest ranked JavaScript game framework on Github and i
- [Bugs?](#bugs)
- [License](#license)
![div](http://www.phaser.io/images/github-divider.png)
![div](http://www.phaser.io/images/github-hr.png)
<a name="whats-new"></a>
## What's new in 2.2.2?
@ -50,7 +50,7 @@ Happy coding everyone! I hope to see you on the forums.
![boogie](http://www.phaser.io/images/spacedancer.gif)
![div](http://www.phaser.io/images/github-divider.png)
![div](http://www.phaser.io/images/github-hr.png)
<a name="change-log"></a>
## Change Log
@ -127,7 +127,7 @@ For details about changes made in previous versions of Phaser see the full Chang
![Phaser Logo](http://www.photonstorm.com/wp-content/uploads/2013/09/phaser_10_release.jpg)
![div](http://www.phaser.io/images/github-divider.png)
![div](http://www.phaser.io/images/github-hr.png)
<a name="download"></a>
## Download Phaser
@ -165,7 +165,7 @@ More details on the [jsDelivr Phaser page](http://www.jsdelivr.com/#!phaser).
Want to try Phaser without downloading anything? You can [clone the Phaser repo in Koding](https://koding.com/Teamwork?import=https://github.com/photonstorm/phaser/archive/master.zip&c=git1) and start working right away with their web based development system.
![div](http://www.phaser.io/images/github-divider.png)
![div](http://www.phaser.io/images/github-hr.png)
<a name="getting-started"></a>
## Getting Started
@ -178,7 +178,7 @@ The [Game Mechanic Explorer](http://gamemechanicexplorer.com) is a great interac
Finally the list of [community authored Phaser Tutorials](http://www.lessmilk.com/phaser-tutorial/) is growing fast!
![div](http://www.phaser.io/images/github-divider.png)
![div](http://www.phaser.io/images/github-hr.png)
## Using Phaser
@ -208,7 +208,7 @@ Run `grunt` to perform a default build to the `dist` folder.
If you have replaced Pixi or p2 as part of your changes then make sure you run `grunt replace`. This task will patch their UMD strings so they work properly with Phaser and requireJS.
![div](http://www.phaser.io/images/github-divider.png)
![div](http://www.phaser.io/images/github-hr.png)
<a name="requirements"></a>
## Requirements
@ -225,7 +225,7 @@ Phaser is developed in JavaScript. We've made no assumptions about how you like
If you code with [TypeScript](http://www.typescriptlang.org/) there is a comprehensive definitions file in the `typescript` folder and tutorials on getting started on our site. This definitions file is for TypeScript 1.0+. If you are using an earlier version of TypeScript (i.e. 0.9.5) you will need to include the WebGL definitions into your project first. This file isn't included with Phaser.
![div](http://www.phaser.io/images/github-divider.png)
![div](http://www.phaser.io/images/github-hr.png)
<a name="example"></a>
## Learn By Example
@ -238,7 +238,7 @@ So please checkout https://github.com/photonstorm/phaser-examples
You can also browse all [Phaser Examples](http://examples.phaser.io) online.
![div](http://www.phaser.io/images/github-divider.png)
![div](http://www.phaser.io/images/github-hr.png)
<a name="features"></a>
## Features
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![FruitParty](http://www.photonstorm.com/wp-content/uploads/2013/10/phaser_fruit_particles-640x480.png)
![div](http://www.phaser.io/images/github-divider.png)
![div](http://www.phaser.io/images/github-hr.png)
<a name="road-map"></a>
## Road Map
@ -352,14 +352,14 @@ We don't anticipate a release until Summer 2015. Phaser 2 still has roadmap feat
If you are an exceptional JavaScript developer and would like to join the Phaser 3 development team then let us know. We have a limited budget available to pay towards your time.
![div](http://www.phaser.io/images/github-divider.png)
![div](http://www.phaser.io/images/github-hr.png)
<a name="mighty-editor"></a>
## Mighty Editor - A Visual Phaser Game Editor
[MightyEditor](http://mightyfingers.com/) is a browser-based visual Phaser game editor. Create your maps with ease, position objects and share them in seconds. It also exports to native Phaser code. Excellent for quickly setting-up levels and scenes.
![div](http://www.phaser.io/images/github-divider.png)
![div](http://www.phaser.io/images/github-hr.png)
<a name="contributing"></a>
## Contributing
@ -378,7 +378,7 @@ We now have a full [Contributors Guide][contribute] which goes into the process
[![Build Status](https://travis-ci.org/photonstorm/phaser.png?branch=dev)](https://travis-ci.org/photonstorm/phaser)
![div](http://www.phaser.io/images/github-divider.png)
![div](http://www.phaser.io/images/github-hr.png)
<a name="bugs"></a>
## Bugs?
@ -389,7 +389,7 @@ Please add them to the [Issue Tracker][issues] with as much info as possible, es
"Being negative is not how we make progress" - Larry Page, Google
![div](http://www.phaser.io/images/github-divider.png)
![div](http://www.phaser.io/images/github-hr.png)
<a name="license"></a>
## License