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Readme update.
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README.md
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README.md
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![div](http://www.phaser.io/images/github-divider.png)
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![Phaser 2.0](http://www.phaser.io/images/phaser2-github.png)
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# Phaser 2.2.2 "Alkindar" - Released: in development
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Phaser is a fast, free and fun open source HTML5 game framework. It uses [Pixi.js](https://github.com/GoodBoyDigital/pixi.js/) for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled into native iOS and Android apps via 3rd party tools.
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Phaser is currently the highest ranked JavaScript game framework on Github and is used by tens of thousands of developers worldwide. It's actively maintained by the HTML5 game development company [Photon Storm](http://www.photonstorm.com) and the incredible open source community.
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* [Website](http://phaser.io)
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* [Twitter](https://twitter.com/photonstorm) (hashtag #phaserjs)
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* [API Documentationn](http://docs.phaser.io)
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* [Forum](http://www.html5gamedevs.com/forum/14-phaser/)
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* Over 400 [Source Code Examples](http://examples.phaser.io) also available in this [git repo](https://github.com/photonstorm/phaser-examples)
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* Subscribe to the [Phaser Newsletter](https://confirmsubscription.com/h/r/369DE48E3E86AF1E)
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* StackOverflow tag: [phaser-framework](http://stackoverflow.com/questions/tagged/phaser-framework)
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* [Phaser Plugins](https://github.com/photonstorm/phaser-plugins)
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* [freenode #phaserio IRC channel](http://www.html5gamedevs.com/topic/4470-official-phaserio-irc-channel-phaserio-on-freenode/)
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* Please support our work via [Gratipay](https://gratipay.com/photonstorm/)
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![div](http://www.phaser.io/images/github-divider.png)
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# Index
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- [About](#about)
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- [What's New?](#whats-new)
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- [Getting Started](#getting-started)
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- [Change Log](#change-log)
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- [Bugs?](#bugs)
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- [License](#license)
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<a name="about"></a>
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# Phaser 2.2.2
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Phaser is a fast, free and fun open source game framework for making desktop and mobile browser HTML5 games. It uses [Pixi.js](https://github.com/GoodBoyDigital/pixi.js/) internally for fast 2D Canvas and WebGL rendering.
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Version: 2.2.2 "Alkindar" - Released: in development
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By Richard Davey, [Photon Storm](http://www.photonstorm.com)
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* View the [Official Website](http://phaser.io)
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* Follow on [Twitter](https://twitter.com/photonstorm)
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* Join the [Forum](http://www.html5gamedevs.com/forum/14-phaser/)
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* StackOverflow tag: [phaser-framework](http://stackoverflow.com/questions/tagged/phaser-framework)
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* Source code for 400+ [Phaser Examples](https://github.com/photonstorm/phaser-examples) or [browse them online](http://examples.phaser.io)
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* View the growing list of [Phaser Plugins](https://github.com/photonstorm/phaser-plugins)
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* Read the [documentation online](http://docs.phaser.io)
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* Join our [#phaserio IRC channel](http://www.html5gamedevs.com/topic/4470-official-phaserio-irc-channel-phaserio-on-freenode/) on freenode
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* Subscribe to the [Phaser Newsletter](https://confirmsubscription.com/h/r/369DE48E3E86AF1E) and we'll email you when new versions are released.
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* Please help support our work via [Gittip](https://www.gittip.com/photonstorm/)
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![div](http://phaser.io/images/div4.png)
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![div](http://www.phaser.io/images/github-divider.png)
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<a name="whats-new"></a>
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## Welcome to Phaser and What's new in 2.2.2?
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![boogie](http://www.phaser.io/images/spacedancer.gif)
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![div](http://phaser.io/images/div1.png)
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![div](http://www.phaser.io/images/github-divider.png)
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![Phaser Logo](http://www.photonstorm.com/wp-content/uploads/2013/09/phaser_10_release.jpg)
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<a name="getting-started"></a>
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## Getting Started Guides
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## Getting Started
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We have a [Getting Started Guide](http://phaser.io/getting-started-js.php) which covers all you need to begin developing games with Phaser. From setting up a web server to picking an IDE. If you're new to HTML5 game development, or are coming from another language like AS3, then we recommend starting there.
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Finally the list of [community authored Phaser Tutorials](http://www.lessmilk.com/phaser-tutorial/) is growing fast!
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![Phaser Logo](http://www.photonstorm.com/wp-content/uploads/2013/09/phaser_10_release.jpg)
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![div](http://phaser.io/images/div2.png)
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![div](http://www.phaser.io/images/github-divider.png)
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<a name="change-log"></a>
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## Change Log
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For details about changes made in previous versions of Phaser see the full Change Log at https://github.com/photonstorm/phaser/blob/master/CHANGELOG.md
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![div](http://phaser.io/images/div3.png)
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![div](http://www.phaser.io/images/github-divider.png)
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<a name="how-to-build"></a>
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## How to Build
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Note: Some of you may not be aware, but the `phaser.min.js` file in the build folder contains both Arcade Physics and P2 Physics bundled in. If you only need Arcade Physics then you can use `build\custom\phaser-arcade-physics.min.js` instead. This will save you 180KB from the minified file size.
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![div](http://phaser.io/images/div4.png)
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![div](http://www.phaser.io/images/github-divider.png)
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<a name="koding"></a>
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## Koding
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You can [clone the Phaser repo in Koding](https://koding.com/Teamwork?import=https://github.com/photonstorm/phaser/archive/master.zip&c=git1) and then start editing and previewing code right away using their web based VM development system.
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![div](http://phaser.io/images/div5.png)
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![div](http://www.phaser.io/images/github-divider.png)
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<a name="bower"></a>
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## Bower / NPM
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![Tanks](http://www.photonstorm.com/wp-content/uploads/2013/10/phaser_tanks-640x480.png)
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![div](http://phaser.io/images/div6.png)
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![div](http://www.phaser.io/images/github-divider.png)
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<a name="jsdelivr"></a>
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## jsDelivr
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More details on the [jsDelivr Phaser page](http://www.jsdelivr.com/#!phaser).
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![div](http://phaser.io/images/div1.png)
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![div](http://www.phaser.io/images/github-divider.png)
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<a name="requirements"></a>
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## Requirements
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You can create your own custom build of Phaser by looking at the grunt options and manifests in the tasks folder.
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![div](http://phaser.io/images/div3.png)
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![div](http://www.phaser.io/images/github-divider.png)
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<a name="example"></a>
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## Learn By Example
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You can also browse all [Phaser Examples](http://examples.phaser.io) online.
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![div](http://phaser.io/images/div4.png)
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![div](http://www.phaser.io/images/github-divider.png)
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<a name="features"></a>
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## Features
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![FruitParty](http://www.photonstorm.com/wp-content/uploads/2013/10/phaser_fruit_particles-640x480.png)
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![div](http://phaser.io/images/div6.png)
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![div](http://www.phaser.io/images/github-divider.png)
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<a name="road-map"></a>
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## Road Map
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If you are an exceptional JavaScript developer and would like to join the Phaser 3 development team then let us know. We have a limited budget available to pay towards your time.
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![div](http://phaser.io/images/div1.png)
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![div](http://www.phaser.io/images/github-divider.png)
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<a name="mighty-editor"></a>
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## Mighty Editor - A Visual Phaser Game Editor
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[MightyEditor](http://mightyfingers.com/) is a browser-based visual Phaser game editor. Create your maps with ease, position objects and share them in seconds. It also exports to native Phaser code. Excellent for quickly setting-up levels and scenes.
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![div](http://phaser.io/images/div2.png)
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![div](http://www.phaser.io/images/github-divider.png)
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<a name="contributing"></a>
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## Contributing
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[![Build Status](https://travis-ci.org/photonstorm/phaser.png?branch=dev)](https://travis-ci.org/photonstorm/phaser)
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![div](http://phaser.io/images/div3.png)
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![div](http://www.phaser.io/images/github-divider.png)
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<a name="bugs"></a>
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## Bugs?
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"Being negative is not how we make progress" - Larry Page, Google
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![div](http://phaser.io/images/div4.png)
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![div](http://www.phaser.io/images/github-divider.png)
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<a name="license"></a>
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## License
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