Richard Davey
332d9c85cb
BlitterWebGLRenderer
was calling an out-dated function setRenderDepth
instead of addToRenderList
2021-01-14 17:09:04 +00:00
Endel Dreyer
1919bbdfb8
allow to customize pointerEvents for dom elements
2021-01-14 10:54:29 -03:00
Richard Davey
a7498e5994
Preparing for 3.53.0 dev
2021-01-14 11:35:44 +00:00
Richard Davey
a7308da7a3
Update CHANGELOG-v3.50.md
2021-01-14 11:19:48 +00:00
Richard Davey
13cb430893
3.52.0 Release
2021-01-14 11:17:30 +00:00
Richard Davey
0429dacee3
3.52.0 TS Defs
2021-01-14 11:13:40 +00:00
Richard Davey
61febe8adf
Update CHANGELOG-v3.50.md
2021-01-14 11:06:09 +00:00
Richard Davey
9116eddf99
Some Bitmap Text fonts were not rendering under Canvas due to the way in which the texture offset was calculated. It now uses the __BASE
frame to get the texture offset, rather than the first frame in the set. Fix #5462 #5501
2021-01-14 11:06:04 +00:00
Richard Davey
b1697f5e09
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-01-14 10:19:38 +00:00
Richard Davey
3db71dec6a
Update CHANGELOG-v3.50.md
2021-01-14 10:19:27 +00:00
Richard Davey
357a4fc82d
AtlasJSONFile
, AtlasXMLFile
, BitmapFontFile
and UnityAtlasFile
will now call File.pendingDestroy
, clearing up the resources it used during load and emiting a missing FILE_COMPLETE
event. Fix #5495
2021-01-14 10:19:24 +00:00
Richard Davey
b9162847bb
Merge pull request #5498 from lackhand/patch-1
...
Update Mesh.js documentation around panZ
2021-01-14 10:02:12 +00:00
Richard Davey
49cb5999d1
Update CHANGELOG-v3.50.md
2021-01-14 09:59:28 +00:00
Richard Davey
a5ffb59eb2
Merge pull request #5503 from kainage/banner-url-color
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Transparent background for banner gameURL
2021-01-14 09:57:47 +00:00
Richard Davey
040fced921
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-01-14 09:55:53 +00:00
Richard Davey
eee18480a3
Update CHANGELOG-v3.50.md
2021-01-14 09:55:49 +00:00
Richard Davey
5bae5c5eb6
Merge pull request #5499 from lackhand/patch-2
...
Fix typo in GenerateVerts.js
2021-01-14 09:54:19 +00:00
Richard Davey
a6adc82c9f
Update CHANGELOG-v3.50.md
2021-01-14 09:50:26 +00:00
Richard Davey
fe6acecbb3
Update CHANGELOG-v3.50.md
2021-01-14 09:48:21 +00:00
Richard Davey
d1ece18c93
The method TilemapLayer.weightedRandomize
has changed so that the parameter weightedIndexes
is now first in the method and is non-optional. Previously, it was the 5th parameter and incorrectly flagged as optional. This change was made to the docs but not the parameters, but now works according to the docs
2021-01-14 09:48:16 +00:00
kainage
1e0bae4e21
Use transparent background for banner gameURL to support different browser color themes
2021-01-13 22:33:05 -08:00
Andrew Cunningham
36b3de1748
Make GenerateVertsResults verts
-> vertices
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Update typedefs to match the new spelling.
2021-01-13 18:46:07 -05:00
Andrew Cunningham
56fc62a21a
Fix typo in GenerateVerts.js
...
The result contains `["verts"]`, but the caller expects [`["vertices"]`](d67c93646c/src/gameobjects/mesh/Mesh.js (L705)
). Better to expand the field name (IMO).
2021-01-13 18:36:33 -05:00
Andrew Cunningham
724c2f59d5
Update Mesh.js documentation around panZ
...
This adds warnings about orthographic and perspective cameras, documents setOrtho & panZ with sane (ish) default values for the default projection matrix, and updates the example code in the file.
These changes could go further; I would love it if the default mechanisms "agreed" (so that feeding it z=0 vertex values "just worked"), but that's probably a difficult backwards facing change.
Inspired by https://github.com/photonstorm/phaser/issues/5380 .
2021-01-12 14:28:52 -05:00
Richard Davey
15908ce271
getPostPipeline will now return an array of them all if there is more than one instance
2021-01-11 17:17:00 +00:00
Richard Davey
69480eff9b
Update CHANGELOG-v3.50.md
2021-01-11 09:46:54 +00:00
Richard Davey
9ad922f56d
Moved renderList to BaseCamera
2021-01-11 09:46:50 +00:00
Richard Davey
bc5b0d8cab
Update CHANGELOG-v3.50.md
2021-01-10 11:35:47 +00:00
Richard Davey
c5afbb41ef
Fixed docs
2021-01-10 11:35:45 +00:00
Richard Davey
1c8662dc1f
Call addToRenderList
2021-01-07 14:52:08 +00:00
Richard Davey
fd5324e1e2
Update CHANGELOG-v3.50.md
2021-01-07 14:47:49 +00:00
Richard Davey
616566c35a
Renamed sortGameObjects
to sortDropZones
and then repurposed the old method for the new render list sorting technique.
2021-01-07 12:32:00 +00:00
Richard Davey
00d8b6a009
Invoke camera.addToRenderList
method
2021-01-07 12:31:31 +00:00
Richard Davey
dc925267fc
Added the new renderList
property and addToRenderList
method
2021-01-07 12:31:12 +00:00
Richard Davey
5481a64023
Clear the render list if not destroying the camera
2021-01-07 12:30:46 +00:00
Richard Davey
3db77c7a10
Use Scene Display List if not available
2021-01-07 12:22:09 +00:00
Richard Davey
c6ad8b1306
Better parameter name
2021-01-07 11:03:59 +00:00
Richard Davey
1bf76f6c05
Update CHANGELOG-v3.50.md
2021-01-06 11:07:18 +00:00
Richard Davey
ceac5bdd4a
Lint fix.
2021-01-06 11:07:14 +00:00
Richard Davey
22e170e417
Updated documentation. Fix #5488
2021-01-06 11:07:05 +00:00
Richard Davey
9d55dda2b1
Merge pull request #5487 from jdcook/safari-webaudio-fix
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added null check for WebAudio pannerNode
2021-01-06 09:41:37 +00:00
jdcook
b935c5bf03
added null check for WebAudio pannerNode
2021-01-05 16:37:24 -06:00
Richard Davey
f7a41b7301
Preparing for 3.52
2021-01-05 17:59:00 +00:00
Richard Davey
c35c448ced
Update README.md
2021-01-05 17:35:19 +00:00
Richard Davey
d67c93646c
Update README.md
2021-01-05 16:24:54 +00:00
Richard Davey
e6b009a038
Update README.md
2021-01-05 16:21:54 +00:00
Richard Davey
941361a1aa
3.51 dist files
2021-01-05 16:21:50 +00:00
Richard Davey
1c1f924a8d
3.51 Release
2021-01-05 15:12:35 +00:00
Richard Davey
9a222576a8
Spine 3.51 Plugin
2021-01-05 15:10:42 +00:00
Richard Davey
a4227143a2
3.51.0 TS Defs
2021-01-05 15:07:59 +00:00