Richard Davey
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f001d6db2e
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Merge pull request #5577 from samme/patch-6
Docs: damping in Phaser.Physics.Arcade.Body#drag
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2021-03-01 16:39:47 +00:00 |
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Richard Davey
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6e931cce9c
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Merge pull request #5575 from Pong420/spine-plugin
fix(spine-plugin): errors throw while game destroy
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2021-03-01 16:25:07 +00:00 |
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Richard Davey
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c456326569
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Update CHANGELOG-v3.50.md
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2021-03-01 09:16:14 +00:00 |
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Richard Davey
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d593124a27
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Update CHANGELOG-v3.50.md
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2021-02-25 18:02:44 +00:00 |
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Richard Davey
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c44cd52a5f
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Update CHANGELOG-v3.50.md
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2021-02-25 14:40:38 +00:00 |
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Richard Davey
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d22e3567c7
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Fixed a conditional bug in Arcade Physics ProcessX when Body2 is Immovable and Body1 is not
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2021-02-25 14:40:34 +00:00 |
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samme
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ea7a9aa132
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Docs: damping in Phaser.Physics.Arcade.Body#drag
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2021-02-23 09:53:42 -08:00 |
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Richard Davey
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a3bcf4beb1
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Improved JSDocs
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2021-02-23 17:12:12 +00:00 |
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Richard Davey
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2e78cb4bc6
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2021-02-23 09:22:11 +00:00 |
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Richard Davey
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50162706a9
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Update CHANGELOG-v3.50.md
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2021-02-23 09:22:09 +00:00 |
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Pong
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9ff874edf1
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fix(spine-plugin): errors throw while game destroy
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2021-02-22 20:50:03 +08:00 |
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Richard Davey
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d3536fb138
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Merge pull request #5574 from samme/fix/canvas-particle-emitter-follow
Fix wrong particle position when following a sprite with Canvas renderer
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2021-02-22 10:29:25 +00:00 |
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samme
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3248971411
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Fix wrong particle follow position
Fixes #5457
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2021-02-21 11:30:32 -08:00 |
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Lukáš Krotovič
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f5f3411aac
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Add @this into CreateSceneFromObjectConfig callbacks
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2021-02-19 08:48:16 +01:00 |
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Lukáš Krotovič
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fdbffffd3e
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Add support for this param in function type definitions
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2021-02-19 08:48:16 +01:00 |
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Richard Davey
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bcec700776
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Update CHANGELOG-v3.50.md
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2021-02-17 13:11:15 +00:00 |
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Richard Davey
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8a6a4a7219
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If TextureSource.destroy has a WebGL Texture it will tell the WebGL Renderer to reset the textures first, before deleting its texture.
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2021-02-17 13:11:12 +00:00 |
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Richard Davey
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a95c34ce92
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WebGLRenderer.deleteTexture will now run resetTextures(true) first, incase the requested texture to be deleted is currently bound. Previously, it would delete the texture and then reset them.
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2021-02-17 13:10:10 +00:00 |
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Richard Davey
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7e40c7c08e
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Update CHANGELOG-v3.50.md
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2021-02-17 13:08:27 +00:00 |
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Richard Davey
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74fd1531bc
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Matter.Components.Sleep.setToSleep and setAwake were documented as returning this , however they didn't return anything. Both now return this correctly. Fix #5567
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2021-02-17 13:08:24 +00:00 |
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Richard Davey
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bf9966cb9e
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Update CHANGELOG-v3.50.md
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2021-02-16 13:41:43 +00:00 |
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Richard Davey
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d662e68693
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Update CHANGELOG-v3.50.md
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2021-02-16 13:32:16 +00:00 |
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Richard Davey
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6761ec92f5
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Fixed docs. Fix #5484
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2021-02-16 13:32:13 +00:00 |
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Richard Davey
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87478f746f
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Update CHANGELOG-v3.50.md
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2021-02-16 13:21:36 +00:00 |
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Richard Davey
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372ca3bd4a
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Better JSDocs and types
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2021-02-16 13:21:31 +00:00 |
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Richard Davey
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e96cab1784
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Improved documentation. Fix #5554
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2021-02-16 13:09:30 +00:00 |
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Richard Davey
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9276967ccc
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Update CHANGELOG-v3.50.md
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2021-02-16 12:59:12 +00:00 |
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Richard Davey
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7cbf3840af
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SceneManager.loadComplete will no longer try to unlock the Sound Manager, preventing AudioContext was not allowed to start console warnings after each Scene finishes loading.
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2021-02-16 12:59:08 +00:00 |
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Richard Davey
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612cd8c7d9
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Update CHANGELOG-v3.50.md
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2021-02-16 12:32:59 +00:00 |
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Richard Davey
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3deb6672aa
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RenderTarget.resize will now Math.floor the scaled width and height as well as ensure they're not <= 0 which causes Framebuffer status: Incomplete Attachment errors. Fix #5563
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2021-02-16 12:32:55 +00:00 |
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Richard Davey
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c7442be3e5
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Update CHANGELOG-v3.50.md
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2021-02-16 11:53:35 +00:00 |
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Richard Davey
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b082ef0967
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The Actions.PlayAnimation arguments have been updated to match the new animation system introduced in Phaser 3.50. It will now take either a string-key, or a play animation configuration object, and the startFrame parameter has been replaced with ignoreIfPlaying . The function will also only call play if the Game Object has an animation component, meaning you can now supply this action with a mixed-content array without errors. Fix #5555
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2021-02-16 11:53:12 +00:00 |
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Richard Davey
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0c05d681e6
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Update ParseTilesets.js
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2021-02-16 11:44:49 +00:00 |
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Richard Davey
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e8fe16c417
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Fixed function name and formatting #5292
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2021-02-16 11:44:43 +00:00 |
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Richard Davey
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9447cd4b7e
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Update CHANGELOG-v3.50.md
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2021-02-16 11:44:17 +00:00 |
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Richard Davey
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8dcf36797d
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Update CHANGELOG-v3.50.md
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2021-02-16 11:35:43 +00:00 |
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Richard Davey
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be2dad8a70
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Merge pull request #5292 from browndragon/tiled
Fix up tiled json parsing.
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2021-02-16 11:35:24 +00:00 |
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Richard Davey
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6b960464b5
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Merge pull request #5504 from endel/patch-1
allow to customize pointerEvents for dom elements
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2021-02-16 11:29:26 +00:00 |
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Richard Davey
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c5766a68a4
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Merge pull request #5540 from samme/feature/shape-setDisplaySize
Add Phaser.GameObjects.Shape#setDisplaySize()
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2021-02-16 11:18:23 +00:00 |
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Richard Davey
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a73b2b31ac
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Merge pull request #5546 from xuxucode/patch-1
Fix PlaceOnRectangle JSDoc
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2021-02-16 11:14:50 +00:00 |
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Richard Davey
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fe91339502
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Update CHANGELOG-v3.50.md
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2021-02-16 11:13:13 +00:00 |
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Richard Davey
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79d7dadac9
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Merge pull request #5551 from samme/fix/line-curve-tangent-out
Fix missing output arg in Phaser.Curves.Line#getTangent
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2021-02-16 11:11:49 +00:00 |
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Richard Davey
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63edb39bbe
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Update CHANGELOG-v3.50.md
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2021-02-16 10:59:53 +00:00 |
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Richard Davey
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4b3a0009ee
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Merge pull request #5559 from mattjennings/fix-5558
Fixes #5558
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2021-02-16 10:56:01 +00:00 |
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Richard Davey
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1d4e4e0d02
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Update package-lock.json
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2021-02-16 10:48:45 +00:00 |
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Richard Davey
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c9f11890f8
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Update CHANGELOG-v3.50.md
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2021-02-16 10:48:39 +00:00 |
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Richard Davey
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a05da72739
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DOMElementCSSRenderer will now return early if src.node doesn't exist or is null, rather than trying to extract the style property from it. Fix #5566
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2021-02-16 10:48:35 +00:00 |
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samme
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e2384f8961
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Add min and max zoom to camera controls
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2021-02-14 21:07:37 -08:00 |
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Matt Jennings
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72fd48abc4
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safely check for renderer in TileSprite
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2021-02-11 16:00:24 -06:00 |
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Matt Jennings
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a29523de53
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safely check for renderer in BitmapMask
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2021-02-11 15:57:40 -06:00 |
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