Felipe Alfonso
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371e779b11
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Fixed issue when trying to render image on canvas with new transform
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2017-01-31 10:32:03 -03:00 |
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Richard Davey
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7d83c9971f
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Fixed new Transform Component integration with Canvas Renderer.
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2017-01-31 00:56:13 +00:00 |
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Richard Davey
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ebf4a50ca6
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Updated so Game Objects and States are using the new experimental Transform 2.
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2017-01-30 23:58:29 +00:00 |
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Richard Davey
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0e0fceb5f7
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Removed Camera as root container. Images now skipTransform.
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2017-01-27 00:07:57 +00:00 |
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photonstorm
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6ee499132c
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Huge refactor to sort out the game loop flow.
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2017-01-25 17:10:19 +00:00 |
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Richard Davey
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115afbc5fc
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Added in Sprite game object.
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2017-01-24 18:08:56 +00:00 |
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photonstorm
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3b0322e703
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Fixed frame.
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2017-01-24 13:25:19 +00:00 |
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Felipe Alfonso
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99d8db0849
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Fixed alpha setting on BlitterRenderer
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2017-01-24 10:15:25 -03:00 |
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photonstorm
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f2c75c6243
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Blitter support
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2017-01-24 12:55:50 +00:00 |
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Felipe Alfonso
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7decd4afcb
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Blend Mode added to WebGLRenderer
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2017-01-23 18:42:47 -03:00 |
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Felipe Alfonso
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bf9022bbe0
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Anchoring support on SpriteBatch
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2017-01-23 16:35:14 -03:00 |
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Felipe Alfonso
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741415877e
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Per vertex color added to SpriteBatch
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2017-01-23 11:58:58 -03:00 |
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Richard Davey
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67d6845c30
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Started work on merging Blittle object back in.
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2017-01-22 22:54:19 +00:00 |
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Felipe Alfonso
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ba4b4b9892
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Update SpriteBatch to work properly with Transform
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2017-01-20 14:58:41 -03:00 |
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Richard Davey
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4ac4d406b2
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Hooked up SpriteBatch.
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2017-01-19 23:20:36 +00:00 |
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Richard Davey
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7d044d7f14
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Updating game loop
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2017-01-18 16:11:29 +00:00 |
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Richard Davey
|
270504923d
|
Fixed Scale Mode references.
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2017-01-18 14:48:02 +00:00 |
|
Richard Davey
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a03d1a571c
|
Fixed renderer references.
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2017-01-16 23:05:27 +00:00 |
|
Richard Davey
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9235d6fe58
|
Lots of Canvas Renderer fixes.
Merged CONST with Phaser export.
Fixed GetObjectValue check.
Added drawImage data to Frame.
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2017-01-16 22:44:02 +00:00 |
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Richard Davey
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2809d80813
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Working on the Canvas Renderer.
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2017-01-12 21:28:40 +00:00 |
|
photonstorm
|
6b1895e8ed
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worldAlpha is now calculated in the read, not in preUpdate all the time.
|
2016-12-20 16:35:20 +00:00 |
|
photonstorm
|
275badf1ed
|
Removed Phaser global use from modules.
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2016-12-13 16:38:47 +00:00 |
|
photonstorm
|
6585297fbf
|
Lots of Math component exports added.
Restructured Phaser export file, finally removing it out of the Boot folder.
Fixed several broken math functions.
|
2016-12-13 16:12:25 +00:00 |
|
Richard Davey
|
5e0bbd7028
|
Fixed ability for it to load multi-part files and parse atlas data.
|
2016-12-07 10:50:10 +00:00 |
|
Richard Davey
|
cee7498180
|
Fixes to get the renderer working.
|
2016-12-07 03:42:41 +00:00 |
|
Richard Davey
|
a081ae8904
|
Path fixes.
|
2016-12-07 02:29:22 +00:00 |
|
Richard Davey
|
82d1ceeba4
|
Adding in WebGL Renderer.
|
2016-12-07 02:28:22 +00:00 |
|
Richard Davey
|
04ecaefc48
|
Lots of noise removal and fixed loader processing queue.
|
2016-12-07 01:13:17 +00:00 |
|
photonstorm
|
34303f1df6
|
Added in the Update Manager, MainLoop and State Systems.
|
2016-11-29 15:25:14 +00:00 |
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photonstorm
|
3cac9fbba8
|
Added Game Object Creator.
|
2016-11-29 11:06:14 +00:00 |
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photonstorm
|
28db9a2550
|
Lots of work on the Game Object Factory patterns.
|
2016-11-29 10:46:35 +00:00 |
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photonstorm
|
e83bd3d544
|
Added NOOP.
Added Config pre and post boot callbacks.
Added Image and start of the Game Factory rebuild.
|
2016-11-28 16:55:25 +00:00 |
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