Richard Davey
|
b297950875
|
Added wordWrapCharCode
|
2019-11-22 13:48:01 +00:00 |
|
Richard Davey
|
5b1401153c
|
Working through BitmapText wrapping
|
2019-11-21 17:11:43 +00:00 |
|
Richard Davey
|
ce2dbb7095
|
Merge pull request #4873 from samme/feature/group-type
Add `type` for Group, Arcade.Group, Arcade.StaticGroup
|
2019-11-20 21:54:10 +00:00 |
|
samme
|
8585541e15
|
Add type for Group, PhysicsGroup, StaticPhysicsGroup
|
2019-11-20 11:53:38 -08:00 |
|
Richard Davey
|
3eafac9f4f
|
lint fixes
|
2019-11-19 13:02:05 +00:00 |
|
Richard Davey
|
c37058ef4b
|
When calling TileSprite.setTexture or setFrame , if the new frame size didn't match the old one, the new fill pattern would become distorted and the potWidth and potHeight values would be incorrect.
|
2019-11-19 11:49:54 +00:00 |
|
Richard Davey
|
b95a6a45bd
|
Fixed some JSDocs resulting from #4850
|
2019-11-19 11:23:19 +00:00 |
|
Richard Davey
|
4606f0b443
|
Merge pull request #4850 from rexrainbow/group-improvement
Add some action methods
|
2019-11-19 11:04:17 +00:00 |
|
Richard Davey
|
171ca39544
|
Merge pull request #4847 from rexrainbow/Action-of-scrollFactor
Add SetScrollFactor into Action and Group's createFromConfig
|
2019-11-19 10:55:16 +00:00 |
|
Richard Davey
|
e5f93738ca
|
Merge pull request #4807 from jcyuan/master
fix TS issues and fix the condition to check video support.
|
2019-11-19 10:49:09 +00:00 |
|
Richard Davey
|
1091d09d93
|
Video.destroy has been renamed to Video.preDestroy , so that it now destroys properly like all other Game Objects. Fix #4821
|
2019-11-18 22:20:08 +00:00 |
|
Richard Davey
|
9ff331e10e
|
Merge pull request #4829 from jsoref/spelling
Spelling
|
2019-11-18 21:47:26 +00:00 |
|
Richard Davey
|
50d9931c11
|
Added cached MIN/MAX SAFE INT for IE support #4833
|
2019-11-18 17:01:55 +00:00 |
|
Hua
|
f0c1d8f846
|
Add some action methods
|
2019-11-06 14:22:47 +08:00 |
|
Hua
|
53e9fd1465
|
Add SetScrollFactor into Action and Group's createFromConfig
|
2019-11-05 14:39:56 +08:00 |
|
Josh Soref
|
c0d92a56a7
|
spelling: will
|
2019-10-29 02:42:27 -04:00 |
|
Josh Soref
|
4a322dc7be
|
spelling: dynamic
|
2019-10-29 01:52:45 -04:00 |
|
Josh Soref
|
0b4a951cf5
|
spelling: discrepancies
|
2019-10-29 01:52:04 -04:00 |
|
J.C
|
9507ec7591
|
fix ts error, and update the output file.
|
2019-10-16 13:39:06 +08:00 |
|
Richard Davey
|
04bfe30255
|
Container.mask wouldn't render in WebGL due to a change in the way child masks were handled. Container masking now works again as in 3.19. Fix #4803
|
2019-10-15 11:29:47 +01:00 |
|
Richard Davey
|
c37a3634c0
|
UpdateList.shutdown wasn't removing the Scene Update event listener, causing actions to be multiplied on Scene restart (such as animation playback). Fix #4799
|
2019-10-15 11:18:36 +01:00 |
|
Richard Davey
|
28316ec4fe
|
Merged ProcessQueue docs
|
2019-10-11 18:53:11 +01:00 |
|
Richard Davey
|
c60530eedd
|
Removed commented-out code
|
2019-10-11 18:35:27 +01:00 |
|
Richard Davey
|
e8ac166ab2
|
Update UpdateList.js
|
2019-10-11 18:34:01 +01:00 |
|
Richard Davey
|
312797dc8e
|
JSDoc fixes
|
2019-10-11 18:29:55 +01:00 |
|
Richard Davey
|
39118a2778
|
Merge pull request #4700 from cristlee/master
add an optional textureData when initialize shader
|
2019-10-11 13:34:22 +01:00 |
|
Richard Davey
|
9656c9858c
|
Emit event after playback
|
2019-10-11 13:19:55 +01:00 |
|
Richard Davey
|
29f5acab15
|
Added all of the Video Events and completed the jsdocs
|
2019-10-11 12:26:24 +01:00 |
|
Richard Davey
|
0958df8592
|
Finished method jsdocs
|
2019-10-10 23:51:03 +01:00 |
|
Richard Davey
|
9b8bc99538
|
Lots of jsdocs added
|
2019-10-10 17:42:57 +01:00 |
|
Richard Davey
|
e3b4ec1b6f
|
Don't access currentTime if no video loaded
|
2019-10-10 14:26:19 +01:00 |
|
Richard Davey
|
dcdc219442
|
Added flipY support into saveTexture for use in shaders
|
2019-10-10 12:27:14 +01:00 |
|
Richard Davey
|
2fb190f023
|
changeSource works and loadURL works too
|
2019-10-09 17:42:51 +01:00 |
|
Richard Davey
|
bd7592a408
|
No URL in constructor
|
2019-10-09 17:42:37 +01:00 |
|
Richard Davey
|
bede5d29f0
|
Video source change now working
|
2019-10-09 15:31:37 +01:00 |
|
Richard Davey
|
e69c46d30e
|
Added snapshot methods.
|
2019-10-09 10:50:01 +01:00 |
|
Richard Davey
|
ed69ef6626
|
The GameObject.setTexture method can now accept either a string, in which case it looks for the texture in the Texture Manager, or a Texture instance, in which case that instance is set as the Game Object's texture.
|
2019-10-09 10:49:37 +01:00 |
|
Richard Davey
|
226a0f87ea
|
Video seeking only updates texture when the seek is complete and added marker support
|
2019-10-09 10:17:15 +01:00 |
|
Richard Davey
|
35dfd2fb30
|
Fixed noAudio
|
2019-10-09 00:40:09 +01:00 |
|
Richard Davey
|
5b98d5737e
|
Non-Promise support + seeking texture update
|
2019-10-08 17:44:01 +01:00 |
|
Richard Davey
|
5b34726e64
|
Refactored how pause / resume / play works and texture updating, much cleaner and more resilient
|
2019-10-08 17:15:26 +01:00 |
|
Richard Davey
|
5ac4afb1f8
|
Getting autoplay working
|
2019-10-07 17:08:45 +01:00 |
|
Richard Davey
|
07a2a81263
|
grab and saveToTexture methods now work
|
2019-10-04 13:40:42 +01:00 |
|
Richard Davey
|
633af46f71
|
Removed snapshot and handled locked and unlocked playback
|
2019-10-04 13:14:32 +01:00 |
|
Richard Davey
|
3d31e27926
|
Don't render if there's no texture
|
2019-10-04 13:14:06 +01:00 |
|
Richard Davey
|
6b67862cb7
|
Finally resolved webgl texture issues when loaded too early
|
2019-10-04 00:58:43 +01:00 |
|
Richard Davey
|
800381b7fc
|
Better handling of texture creation
|
2019-10-03 17:51:11 +01:00 |
|
Richard Davey
|
9989f271d4
|
Pass in the key and url
|
2019-10-03 17:50:42 +01:00 |
|
Richard Davey
|
9429f66adb
|
Added first pass at Video Game Object
|
2019-10-03 02:29:05 +01:00 |
|
Richard Davey
|
3ab903b3c5
|
UpdateList now extends ProcessQueue and uses all of its methods instead.
|
2019-10-02 12:13:43 +01:00 |
|