Richard Davey
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376107b25f
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Finally finished all FX documentation
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2023-03-21 18:04:34 +00:00 |
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Richard Davey
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ed6287e9a9
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More FX documentation finished
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2023-03-21 17:57:27 +00:00 |
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Richard Davey
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b89a10c99d
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Lots more documentation finished
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2023-03-21 17:21:45 +00:00 |
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Richard Davey
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f83debe894
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Added lots of documentation
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2023-03-20 18:44:48 +00:00 |
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Richard Davey
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5805925cc6
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Fixed PostFX on custom render objects
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2023-03-20 17:27:18 +00:00 |
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Richard Davey
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392640fe93
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Fixed Mesh Renderer to work with PostFX
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2023-03-20 17:00:30 +00:00 |
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Richard Davey
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97387f36f2
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Get textureUnit even if batch not flushed
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2023-03-20 15:20:35 +00:00 |
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Richard Davey
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d6c743138e
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Docs fix
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2023-03-20 15:20:13 +00:00 |
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Richard Davey
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4e6f51bc9c
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Update FX.js
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2023-03-20 15:20:06 +00:00 |
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kainage
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1b7539d47e
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Fix ParticleEmitter#setParticleLifespan
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2023-03-18 12:21:13 -07:00 |
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Richard Davey
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f82bf52cad
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Why clear alpha?
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2023-03-09 18:34:01 +00:00 |
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Richard Davey
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9971c9f940
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Fixed component
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2023-03-09 18:33:54 +00:00 |
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Richard Davey
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2230a08e7e
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Fixed issue with cycle: true on frame and animation particle emitter configs
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2023-03-09 18:12:19 +00:00 |
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Richard Davey
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c8acb16fa7
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Added { willReadFrequently } to every canvas context, no matter where it comes from
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2023-03-09 17:30:04 +00:00 |
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Richard Davey
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c4ab06d19f
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Calling setPostPipeline on a Game Object will now pass the pipelineData configuration object (if provided) to the pipeline instance being created.
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2023-02-27 15:12:52 +00:00 |
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Richard Davey
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88a59eb040
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Post FX now supports custom quality and distance parameters. Fix #6393
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2023-02-27 15:09:57 +00:00 |
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Richard Davey
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5997c814bb
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Remove distance parameter
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2023-02-27 13:48:12 +00:00 |
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Richard Davey
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00ab0fe601
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Merge pull request #6384 from EmilSV/container_getBounds_text
container#getBounds now also support getTextBounds for bounds calcula…
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2023-02-17 17:31:57 +00:00 |
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Richard Davey
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3bbb619562
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Merge pull request #6386 from mizunokazumi/fix/component-transform-setscaleX-setscaley
Fix renderFlags after changing scaleX/scaleY
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2023-02-17 17:26:19 +00:00 |
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Richard Davey
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5ad4cbba7d
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Types fix
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2023-02-17 17:25:11 +00:00 |
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Richard Davey
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0fe135cc8f
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Added documentation and method parameters
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2023-02-17 17:07:22 +00:00 |
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Richard Davey
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6584435892
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Destroy preFX and postFX
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2023-02-17 17:07:05 +00:00 |
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Richard Davey
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3d67fdb459
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Update PostPipeline.js
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2023-02-17 13:26:29 +00:00 |
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Richard Davey
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af3bb532b5
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Use strings to retain correct mapping
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2023-02-17 02:12:12 +00:00 |
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Richard Davey
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4f6d4a162d
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Now supports creation of Post FX Controllers
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2023-02-17 01:10:54 +00:00 |
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Richard Davey
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a2231dddcd
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Added preFX and postFX and create them within init
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2023-02-17 01:10:23 +00:00 |
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Richard Davey
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d3c32cdc27
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Removed fx property and added init flag
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2023-02-17 01:09:57 +00:00 |
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Richard Davey
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74f1bc639f
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Remove old FX component
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2023-02-16 23:49:45 +00:00 |
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Richard Davey
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f1129f63d2
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Moved the FX controllers to the root
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2023-02-16 23:49:14 +00:00 |
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Richard Davey
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d6314de4db
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More default properties and exposing the FX consts
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2023-02-16 23:06:53 +00:00 |
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Richard Davey
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2aae7b37fa
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Added more jsdocs and default values
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2023-02-16 22:15:22 +00:00 |
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Richard Davey
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b7e9fe23af
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Add default values and allow passing from the methods
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2023-02-16 18:50:42 +00:00 |
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Richard Davey
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cbf42feee1
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Refactored so FX is a class sitting on a property, rather than a mixin.
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2023-02-16 18:39:14 +00:00 |
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Richard Davey
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dd2efb6e5c
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Added Bokeh and TiltShift FX
|
2023-02-16 15:04:37 +00:00 |
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Richard Davey
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293ea49a39
|
Update FX.js
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2023-02-16 12:59:57 +00:00 |
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Richard Davey
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9011d78fd4
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Added Wipe FX
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2023-02-16 12:53:31 +00:00 |
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Richard Davey
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bbc74c4d8e
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Much neater
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2023-02-16 01:55:52 +00:00 |
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Richard Davey
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e48d49d29f
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Added Displacement FX
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2023-02-16 01:52:00 +00:00 |
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Richard Davey
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526a6489ba
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Added BarrelFX
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2023-02-16 00:42:17 +00:00 |
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Richard Davey
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9aa58008bf
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Finished Circle shader and CircleFX Pipeline
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2023-02-15 23:48:34 +00:00 |
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Richard Davey
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4d273254e5
|
Testing ColorMatrix FX
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2023-02-15 13:47:56 +00:00 |
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Richard Davey
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b40cc9b584
|
Tweaked alpha
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2023-02-15 00:50:31 +00:00 |
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Richard Davey
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a93a6c75c3
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Added working BloomFX
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2023-02-15 00:50:26 +00:00 |
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Richard Davey
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ca2c81fd79
|
Fix package name
|
2023-02-15 00:07:43 +00:00 |
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Richard Davey
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b615e67a3b
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Rename LinearGradient to Gradient and use better shader
|
2023-02-15 00:05:33 +00:00 |
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Richard Davey
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58576252cb
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Fixed BlurFX and added LinearGradientFX
|
2023-02-14 23:45:44 +00:00 |
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Richard Davey
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65f3d340ec
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Working through Blur FX
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2023-02-14 18:53:52 +00:00 |
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Richard Davey
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15f296824c
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Improved Vignette shader dramatically
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2023-02-14 15:49:33 +00:00 |
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Richard Davey
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729f446e66
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Added Shadow, Vignette, Pixelate and Shine FX
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2023-02-14 13:33:07 +00:00 |
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Richard Davey
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4f5da3b3b8
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Added jsdocs
|
2023-02-14 01:30:23 +00:00 |
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Richard Davey
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428f008337
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Import namespace
|
2023-02-14 01:30:07 +00:00 |
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Richard Davey
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050f3d4708
|
Reset default strength
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2023-02-14 01:29:21 +00:00 |
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Richard Davey
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ed1f79e57e
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Added Vignette and BaseFX class
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2023-02-13 21:21:18 +00:00 |
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Richard Davey
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532d5a9375
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Revised FX pipeline. Added Glow, Shadow and Pixelate. Tested against multi-pass.
|
2023-02-13 18:50:27 +00:00 |
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Richard Davey
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963ff647e6
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Testing out a possible FX Pipeline
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2023-02-13 01:30:22 +00:00 |
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Richard Davey
|
cf6b0971cb
|
Renaming SpriteFX to PreFX
|
2023-02-12 21:08:58 +00:00 |
|
Mizuno Kazumi
|
ad11d11dcc
|
Fix renderFlags after changing scaleX/scaleY
|
2023-02-11 18:13:59 +03:00 |
|
Emil Schnedler Vad
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70aedd9344
|
fixed order of function check
|
2023-02-10 14:03:24 +01:00 |
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Richard Davey
|
ed205f586b
|
Bloom FX
|
2023-02-09 18:46:49 +00:00 |
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Richard Davey
|
f6f1bf2281
|
Corrected jsdocs
|
2023-02-09 16:30:03 +00:00 |
|
Emil Schnedler Vad
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f21834c50b
|
container#getBounds now also support getTextBounds for bounds calculations
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2023-02-09 14:33:28 +01:00 |
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Richard Davey
|
36e6bc8a05
|
Added PostPipeline component
|
2023-02-03 17:52:36 +00:00 |
|
Richard Davey
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f1032c8af5
|
Swapped to use PostPipeline only
|
2023-02-03 17:52:23 +00:00 |
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Richard Davey
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e82189f0fd
|
Remove all Post Pipeline related functions
|
2023-02-03 17:41:56 +00:00 |
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Richard Davey
|
65ca9cc967
|
PostPipeline is a new Game Object component that deals specifically with Post Pipelines
|
2023-02-03 17:41:43 +00:00 |
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Richard Davey
|
35163ec483
|
TileSprite will now error if you try and use a Dynamic Texture. Fix #6368
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2023-02-01 18:18:41 +00:00 |
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Richard Davey
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b6b098f421
|
Added PlaneCreator and all typedefs
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2023-01-31 13:34:18 +00:00 |
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Richard Davey
|
dfc3ebc0ec
|
Finished Plane documentation
|
2023-01-31 13:21:02 +00:00 |
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Richard Davey
|
c54cc2d6a1
|
Merge pull request #6376 from vforsh/improve-particles-types
Improve particles types
|
2023-01-30 21:44:38 +00:00 |
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Richard Davey
|
e97d491458
|
Fix #6377
|
2023-01-30 21:42:21 +00:00 |
|
Vladislav Forsh
|
8c34a84fde
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Improve particles types
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2023-01-30 21:58:34 +03:00 |
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Richard Davey
|
4608044577
|
Added animation and ability to adjust frame verts
|
2023-01-27 18:04:59 +00:00 |
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Richard Davey
|
14b91e84c8
|
Add missing tile property
|
2023-01-27 17:46:41 +00:00 |
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Richard Davey
|
674bcbe6f8
|
Moved uvScroll, uvScale and rotate setters to Mesh
|
2023-01-27 17:46:17 +00:00 |
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Richard Davey
|
de2e7847df
|
Added rotation methods and setters
|
2023-01-25 23:30:58 +00:00 |
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Richard Davey
|
49ad4348d9
|
Added Mesh.hasFaceAt
|
2023-01-25 23:30:35 +00:00 |
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Richard Davey
|
60d6119b1b
|
Tidied up the internals, added frame parameter, preDestroy
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2023-01-25 18:49:11 +00:00 |
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Richard Davey
|
6d81544706
|
createCheckerboard handles colors properly
|
2023-01-24 18:23:36 +00:00 |
|
Richard Davey
|
78797dd87a
|
z calculation now done correctly
|
2023-01-24 17:48:45 +00:00 |
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Richard Davey
|
affdd0cd60
|
Added Mesh.fov property
|
2023-01-24 17:48:35 +00:00 |
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Richard Davey
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303e44a9bf
|
Added Plane Game Object (WIP)
|
2023-01-24 13:44:43 +00:00 |
|
Richard Davey
|
44d45f7c61
|
Updated jsdocs
|
2023-01-24 13:44:31 +00:00 |
|
Pavle Goloskokovic
|
0ab4981f86
|
docs reference updated method name setEmitterFrame
|
2023-01-21 11:39:13 +01:00 |
|
Pavle Goloskokovic
|
15ffe6aaff
|
optional config param for Phaser.GameObjects.GameObjectCreator#graphics method
|
2023-01-20 21:36:00 +01:00 |
|
Pavle Goloskokovic
|
54ad20122c
|
added missing lineSpacing property to Phaser.Types.GameObjects.Text.TextStyle type
|
2023-01-20 21:27:08 +01:00 |
|
Pavle Goloskokovic
|
6fb0287b58
|
Phaser.Types.GameObjects.Text.TextStyle fontSize type fix
|
2023-01-20 21:14:31 +01:00 |
|
Richard Davey
|
68a734e3b6
|
Reset worldPosition on fire
|
2023-01-19 17:08:24 +00:00 |
|
Richard Davey
|
8815205900
|
No need to multiply the camMatrix for every particle. Once is enough.
|
2023-01-19 16:59:33 +00:00 |
|
Richard Davey
|
b25337b4e8
|
setTexture on a 3-slice should change the height now. #6350
|
2023-01-19 15:15:42 +00:00 |
|
Richard Davey
|
9101bfe5cb
|
Added setSlices method. Fix #6350
|
2023-01-19 15:12:51 +00:00 |
|
Richard Davey
|
333e766485
|
Use Clamp
|
2023-01-18 18:30:07 +00:00 |
|
Richard Davey
|
c906568544
|
Expose ParticleBounds
|
2023-01-18 16:54:49 +00:00 |
|
Richard Davey
|
566b74e70e
|
Removed unused code and tidied formatting
|
2023-01-18 16:54:43 +00:00 |
|
Richard Davey
|
30fc7d5123
|
Moved method
|
2023-01-18 16:54:32 +00:00 |
|
Richard Davey
|
1193f8811f
|
The Particle DeathZone.willKill method now takes a Particle instance as its only parameter, instead of x and y coordinates, allowing you to perform more complex checks before deciding if the Particle should be killed, or not.
|
2023-01-18 16:41:19 +00:00 |
|
Richard Davey
|
9549c90b9f
|
Removed 'bounds' and collide flags + fast ops and changed 'setParticleBounds' to 'addParticleBounds' to better identify it
|
2023-01-17 23:24:04 +00:00 |
|
Richard Davey
|
528feb8fae
|
Fixed links
|
2023-01-17 23:23:18 +00:00 |
|
Richard Davey
|
2758c6edfc
|
Updated docs
|
2023-01-17 23:23:05 +00:00 |
|
Richard Davey
|
e7d6328d80
|
Fixed the update function and added docs
|
2023-01-17 23:00:26 +00:00 |
|
Richard Davey
|
60bc8f1b6c
|
Add the new worldPosition Vector2 and update it
|
2023-01-17 23:00:14 +00:00 |
|