mojixiang
7f161fa3ad
Update PutTileAt.js
2021-04-15 18:24:06 +08:00
moJiXiang
f686a9674b
fix PutTileAt tile size with releated tileset width and height, releated bug #5647
2021-04-15 18:04:14 +08:00
moJiXiang
7579702b7a
fix tilemap draw offset, maybe it is a bug, related issue #5633
2021-04-01 18:43:27 +08:00
Richard Davey
0c05d681e6
Update ParseTilesets.js
2021-02-16 11:44:49 +00:00
Richard Davey
e8fe16c417
Fixed function name and formatting #5292
2021-02-16 11:44:43 +00:00
Richard Davey
be2dad8a70
Merge pull request #5292 from browndragon/tiled
...
Fix up tiled json parsing.
2021-02-16 11:35:24 +00:00
Richard Davey
3493c4cd7b
Merge pull request #5523 from veleek/veleek/tiledobjectprops
...
Load Tiled object properties using names.
2021-02-10 09:30:56 +00:00
Ben Randall
40ff85bdc5
Fix IsometricWorldToTileXY result
...
IsometricWorldToTileXY returns a tile that is offset by (-0.5, 0.5)
tiles from the expected location. This fixes the function so that
Tile => World => Tile conversion returns the same value.
2021-01-28 12:25:51 -05:00
Ben Randall
fea65988f4
Load Tiled object properties.
...
Tiled objects have properties as an array of objects like:
{ name: ..., type: ..., value: ...}
Update the parser to load these using the name/value properties instead
of just treating it as an array and loading properties named '0', '1',
etc. This is the same as how properties are handled in ParseTilesets.js
2021-01-23 14:59:33 -05:00
James Pettit
44fb0e2086
Fix typing of MapData objects.
...
I believe that objects is going to be an array as the result of calling this function: 7834095789/src/tilemaps/parsers/tiled/ParseObjectLayers.js (L20)
I'm not 100% sure on the type of the array elements (Phaser.Types.Tilemaps.ObjectLayerConfig), but that appears to be what ParseObjectLayers returns.
2021-01-19 15:17:12 -08:00
Richard Davey
d1ece18c93
The method TilemapLayer.weightedRandomize
has changed so that the parameter weightedIndexes
is now first in the method and is non-optional. Previously, it was the 5th parameter and incorrectly flagged as optional. This change was made to the docs but not the parameters, but now works according to the docs
2021-01-14 09:48:16 +00:00
Richard Davey
22e170e417
Updated documentation. Fix #5488
2021-01-06 11:07:05 +00:00
Richard Davey
cf2c607ac1
Canvas Tilemap Rendering is now working again. Fix #5480
2021-01-04 11:52:35 +00:00
Richard Davey
1d58620e35
Don't render debug if not orthogonal #5447
2020-12-14 09:48:29 +00:00
Richard Davey
15a6f50d2c
Fixed functions not appearing in the namespace. Fix #5432
2020-12-07 10:11:47 +00:00
Richard Davey
725271249f
No tileset? Continue the loop.
2020-12-04 13:07:14 +00:00
Richard Davey
2e91763abc
Fixes lots of default parameters
2020-11-26 12:55:40 +00:00
Richard Davey
0ee1338765
Better post pipeline call (less code)
2020-11-26 09:51:40 +00:00
Richard Davey
d2e2e86ef1
Updated accessor
2020-11-23 16:22:11 +00:00
Richard Davey
ec5da6930c
Added post pipeline support to all Game Objects
2020-11-23 16:17:13 +00:00
Richard Davey
ea2f69de3b
JSDoc fixes
2020-11-23 15:32:30 +00:00
Richard Davey
a5cb3779df
JSDoc fixes
2020-11-23 15:29:08 +00:00
Richard Davey
28d925b875
JSDoc fixes
2020-11-23 15:06:45 +00:00
Richard Davey
ecb567766b
Fixed filtering and style types
2020-11-23 10:54:14 +00:00
Richard Davey
8698a03bad
JSDoc fixes
2020-11-23 10:48:24 +00:00
Richard Davey
417f7684c3
More integer to number changes
2020-11-23 10:32:00 +00:00
Richard Davey
55093945b0
Replace integer[][] with number[][]
2020-11-23 10:24:10 +00:00
Richard Davey
3f511a73cd
Replace integer[] with number[]
2020-11-23 10:23:10 +00:00
Richard Davey
02c34cd64e
Replace integer with number
2020-11-23 10:22:13 +00:00
Richard Davey
d852108154
JSDoc fixes
2020-11-23 10:19:39 +00:00
Richard Davey
0b589564ea
JSDoc fixes
2020-11-20 16:37:53 +00:00
Richard Davey
c5d7c94cb4
Fixed JSDocs
2020-11-20 16:20:35 +00:00
Richard Davey
ea59b47d1c
Force post pipeline skip
2020-11-20 15:18:28 +00:00
Richard Davey
750880fe5f
Fix culled tiles return
2020-11-20 14:58:43 +00:00
Richard Davey
ed756d16f1
Fixed Get Tiles Within Shape function
2020-11-20 12:39:18 +00:00
Richard Davey
377d27c8a4
Added Tile.right
and Tile.bottom
properties. Fix #5400
2020-11-20 11:51:12 +00:00
Richard Davey
0d23aea281
Allow TilemapLayers to set post pipelines
2020-11-06 17:22:32 +00:00
Richard Davey
d3c70002ea
Removed use of _tempMatrix
from all renderers
2020-11-06 09:44:29 +00:00
Richard Davey
536f08a4bf
Avoid deep diving into loads of functions
2020-10-15 11:47:11 +01:00
Richard Davey
67b787ab7c
Update GetTilesWithinWorldXY.js
2020-10-15 11:09:52 +01:00
Richard Davey
db2fdc14d1
Update GetTileAt.js
2020-10-15 11:09:37 +01:00
Richard Davey
f130f5e9a3
Fixed incorrect parameter type
2020-10-15 11:09:19 +01:00
Richard Davey
b4fed98aa2
Update SetCollisionBetween.js
2020-10-15 11:08:18 +01:00
Brown Dragon
ca0ca97f59
Fix up tiled json parsing.
...
Phaser currently discards the tiled `type` field (which is very useful for objects-from-tiles, as well as somewhat useful for handling tile variants).
It also discards wang set information, which is somewhat meaningful.
This diff adds both back; let me know if it goes too far and I can restrict it to only including `type`.
2020-10-12 19:54:14 -04:00
Richard Davey
b3a74a6d5d
ParseTilesets
will now correctly handle non-consequtive tile IDs. It also now correctly sets the maxId
property, fixing a bug where tiles wouldn't render if from IDs outside the expected range. Fix #4367
2020-10-12 13:52:31 +01:00
Richard Davey
e526af7cb9
Lint fix
2020-10-12 13:38:57 +01:00
Richard Davey
3e2041a3c5
Overhauled createFromObjects to make it much more useful. Fix #3817 #4613
2020-10-12 13:31:30 +01:00
Richard Davey
80287f6ee4
Path fixes
2020-10-12 11:51:05 +01:00
Richard Davey
04d80a8b5c
Allow use of old method calls for now
2020-10-12 11:50:13 +01:00
Richard Davey
24777aa327
No need for isoCullDistances
, just use existing cullPadding
properties
2020-10-12 11:42:01 +01:00
Richard Davey
607fec9450
Use a cached Rectangle for speed
2020-10-12 11:40:52 +01:00
Richard Davey
0ba1f08f80
The Static and Dynamic Tilemap Layer objects have been removed and consolidated into the new TilemapLayer class.
2020-10-12 11:40:40 +01:00
Richard Davey
fb11821730
Fixed lots of missing JSDocs
2020-10-12 11:33:33 +01:00
Richard Davey
ae4c45f14a
Fixed renderer so it draws multi tileset isometric tiles properly
2020-10-11 23:05:08 +01:00
Richard Davey
f00bb446f8
Formating fix
2020-10-11 23:04:11 +01:00
Richard Davey
9e68f41118
Formatting
2020-10-11 23:04:00 +01:00
Richard Davey
39f74d2e95
Use a cached vector to save constant allocation and fixed y culling limit
2020-10-11 23:03:52 +01:00
Richard Davey
2e50061699
Opps :)
2020-10-10 11:38:16 +01:00
Richard Davey
114201f497
Fixed tilemaps with missing function
2020-10-08 11:07:05 +01:00
Richard Davey
d9d4d74c89
Updated docs
2020-10-02 14:03:32 +01:00
Richard Davey
42d6188b7a
Now using the GetCullTilesFunction
#4922
2020-10-02 13:53:20 +01:00
Richard Davey
c0c00b66be
Tilemaps.Components.IsometricCullTiles
is a new function that culls tiles in a isometric map.
2020-10-02 13:48:52 +01:00
Richard Davey
ab753ffe10
Tilemaps.Components.StaggeredCullTiles
is a new function that culls tiles in a staggered map.
2020-10-02 13:48:42 +01:00
Richard Davey
0b8b9fb3ba
Tilemaps.Components.HexagonalCullTiles
is a new function that culls tiles in a hexagonal map.
2020-10-02 13:48:33 +01:00
Richard Davey
c44c43a553
Tilemaps.Components.StaggeredCullBounds
is a new function that calculates the cull bounds for a staggered map.
2020-10-02 13:48:22 +01:00
Richard Davey
e42b407721
Tilemaps.Components.HexagonalCullBounds
is a new function that calculates the cull bounds for a hexagonal map.
2020-10-02 13:48:13 +01:00
Richard Davey
2450a16911
Tilemaps.Components.GetCullTilesFunction
is a new function that returns the correct culling function to use.
2020-10-02 13:48:01 +01:00
Richard Davey
c66df4b94b
Deleted unused files
2020-10-02 13:47:49 +01:00
Richard Davey
9c92fccd3a
Updated to use new components
2020-10-02 13:47:36 +01:00
Richard Davey
f58ec09489
Tilemaps.Components.CullBounds
is a new function that calculates the cull bounds for an orthogonal map.
2020-10-02 13:47:27 +01:00
Richard Davey
b11e5fe1fb
Tilemaps.Components.RunCull
is a new function that runs the culling process from the combined bounds and tilemap.
2020-10-02 13:47:10 +01:00
Richard Davey
7980beaeab
Fixed references and docs #4922
2020-10-02 12:09:58 +01:00
Richard Davey
da651dc650
Fixed require filename
2020-10-02 12:06:07 +01:00
Richard Davey
1839e58581
Tidied up formatting #4922
2020-10-02 12:05:52 +01:00
Richard Davey
8ea29b6cf2
Removed console warnings
2020-10-02 12:02:48 +01:00
Richard Davey
89cec01b39
Updated types
2020-10-02 12:02:40 +01:00
Richard Davey
04ecc38a61
Fixed JSDocs and const path #4922
2020-10-02 11:57:37 +01:00
Richard Davey
b09197d8cb
Added proper JSDocs and fixed private accessors #4922
2020-10-02 11:53:23 +01:00
Richard Davey
d5561ad97a
Use cached vec2s to avoid constant vector creation
2020-10-02 11:41:11 +01:00
Richard Davey
aafd5c6cee
Use cached vec2s to avoid constant vector creation
2020-10-02 11:36:44 +01:00
Richard Davey
f03ddf033b
Formatting fix #4992
2020-10-02 11:27:50 +01:00
Richard Davey
a3f67973cd
Corrected documentation and tidied up #4992
2020-10-02 11:25:48 +01:00
Richard Davey
ffb49bdb3a
Tilemaps.Components.StaggeredTileToWorldXY
is a new function that converts staggered tile coordinates to world coordinates.
2020-10-02 11:22:48 +01:00
Richard Davey
4281bc1763
Tilemaps.Components.IsometricTileToWorldXY
is a new function that converts isometric tile coordinates to world coordinates.
2020-10-02 11:22:39 +01:00
Richard Davey
3c3c01d4d5
Tilemaps.Components.HexagonalTileToWorldXY
is a new function that converts hexagonal tile coordinates to world coordinates.
2020-10-02 11:22:30 +01:00
Richard Davey
a51e0b8a68
Tilemaps.Components.GetWorldToTileXYFunction
is a new function that returns the correct conversion function to use.
2020-10-02 11:22:18 +01:00
Richard Davey
6049701d91
Restored previous function
2020-10-02 11:22:02 +01:00
Richard Davey
a89a58bd6c
Restore previous function
2020-10-02 11:16:32 +01:00
Richard Davey
769850a400
Tilemaps.Components.StaggeredTileToWorldY
is a new function that converts a staggered Y coordinate to a world coordinate.
2020-10-02 11:16:18 +01:00
Richard Davey
0b7d3236b4
Tilemaps.Components.HexagonalTileToWorldY
is a new function that converts a hexagonal Y coordinate to a world coordinate.
2020-10-02 11:16:07 +01:00
Richard Davey
0b630754f7
Tilemaps.Components.GetTileToWorldYFunction
is a new function that returns the correct conversion function to use.
2020-10-02 11:15:54 +01:00
Richard Davey
00603c0d39
Tilemaps.Components.GetTileToWorldXFunction
is a new function that returns the correct conversion function to use.
2020-10-02 11:03:56 +01:00
Richard Davey
3eaacffb37
Restore previous function #4992
2020-10-02 11:03:03 +01:00
Richard Davey
0952421bfb
Expose the new functtions #4992
2020-10-02 11:00:30 +01:00
Richard Davey
da3d0108f4
Restore back to previous version
2020-10-02 10:59:24 +01:00
Richard Davey
9c22133bb2
Tilemaps.Components.StaggeredWorldToTileXY
is a new function that converts world coordinates to staggered tile coordinates.
2020-10-02 10:58:36 +01:00
Richard Davey
b8520f3b0d
Tilemaps.Components.IsometricWorldToTileXY
is a new function that converts world coordinates to isometric tile coordinates.
2020-10-02 10:58:18 +01:00
Richard Davey
7402d22c53
Tilemaps.Components.HexagonalWorldToTileXY
is a new function that converts world coordinates to hexagonal tile coordinates.
2020-10-02 10:57:57 +01:00
Richard Davey
7d39bf9217
Tidy return statements
2020-10-02 10:57:14 +01:00
Richard Davey
ef2d4f6d7a
Tilemaps.Components.GetWorldToTileXYFunction
is a new function that returns the correct conversion function to use.
2020-10-02 10:56:44 +01:00