Commit graph

2799 commits

Author SHA1 Message Date
Paul
b00c4ad222 Loader - state bug fixes
More updates for https://github.com/photonstorm/phaser/issues/1330

Fixed several issues with state clearing (or lack of) resulting in
incorrect behavior if the loader was re-used.
2014-11-21 12:06:44 -08:00
Paul
4d16af0e0f Loader - parallel loading
Parallel loading is now supported, configured by
`loader.concurrentRequestCount`. Each file (a pack is now considered a
type of file) asset can be marked with `sync`, which is done for both pack
files and script files.

When a `sync` asset is encountered it must be loaded before any previous
resource any following resource is loaded (but it doesn't have to wait for
previous resources). Pack files are an exception in that they can download
(but are not processed) and they can fetch-around other `sync` assets.

Because of the concurrent nature there is no guarantee of the order in
which the individual events will file in relation to eachother, but local
ordering (e.g. onFileError always before onFileComplete) and overall
ordering (e.g. onLoadStart .. onFile? .. onLoadComplete) is preserved.

There is also increased error hardening and a few previous edge-cases
fixed (and likely a few bugs added).
2014-11-21 10:58:00 -08:00
Paul
930fc46649 Loader 2014-11-20 17:51:30 -08:00
Richard Davey
babb8687c8 Merge pull request #1345 from clark-stevenson/dev
Definition Updates
2014-11-19 10:29:17 +00:00
photonstorm
aa72cf63c1 Emitter.setScale fixed minX minY order presedence (thanks spayton) 2014-11-18 15:38:08 +00:00
Clark Stevenson
1f39f7e3ec Definition Updates 2014-11-18 12:54:07 +00:00
photonstorm
07d43934c6 Docs update. 2014-11-18 12:43:26 +00:00
photonstorm
8e109b072a Updated RC version. 2014-11-18 12:36:35 +00:00
photonstorm
1d2b36fa1b Camera.preUpdate. 2014-11-18 12:36:25 +00:00
photonstorm
395171b660 Added renderable check to Pixi.Sprite. 2014-11-18 12:36:11 +00:00
photonstorm
683f1a3a10 Tiny bit of tidying up. 2014-11-18 12:30:14 +00:00
photonstorm
21479acd8e Sprite.autoCull now properly works if the camera moves around the world.
Sprite.inCamera uses a much faster check if auto culling or world bounds checks are enabled and properly adjusts for camera position.
2014-11-18 12:29:55 +00:00
Clark Stevenson
423342afd0 Merge remote-tracking branch 'clark/dev' into dev 2014-11-18 11:43:06 +00:00
Clark Stevenson
e0b8af7bdd Definition Updates 2014-11-18 11:41:50 +00:00
photonstorm
60aa21db64 Updated config file. 2014-11-18 09:45:52 +00:00
photonstorm
8a89e8e97b Fixed grunt manifest 2014-11-18 09:45:39 +00:00
photonstorm
49b1896189 Added Tween.percent variable and tidied up the time values. 2014-11-18 09:22:24 +00:00
photonstorm
9caa13e489 Fixed TileSprite rendering issue. 2014-11-18 09:22:24 +00:00
photonstorm
8a45ad2ebd jsdoc fixes 2014-11-18 09:22:24 +00:00
Richard Davey
53422b97f4 Merge pull request #1344 from pnstickne/wip-dom-viewport
ScaleManager + DOM
2014-11-18 09:22:04 +00:00
Richard Davey
3411c90f86 Merge pull request #1343 from pnstickne/wp-array-set-docs
ArraySet - documentation
2014-11-18 09:17:28 +00:00
Paul
644f87b15d ScaleManager + DOM 2014-11-17 23:56:30 -08:00
Paul
884353d71e ScaleManager + DOM
"Final" changes for a solid 2.2-worthy ScaleManager.

This adds in official support for USER_SCALE, which allows a flexible way
to control the scaling dynamically.

It fixes a visible display bug in desktop browsers (viewport clipping was
off) and mitigates some potential issues all around by using a unified
visualBound calculations in Phaser.DOM.

It applies some protected/deprecated attributes, but does not remove any
behavior of already-established (as in, outside-dev) means.

There are no known [signficant] breaking changes; any known breaks (not
considered fixes) are constrained to dev with no known consumers.

Phaser.DOM

  There are no known significant breaking changes; Phaser.DOM was
  internal.

  - Added visualBounds; this should be the true visual area, minus the
    scrollbars. This should be used instead of clientWidth/clientHeight to
    detect the visual viewport.

  - Expose various viewport sizes as dynamically updated properties on
    Rectangle objects. These are visualBounds, layoutBounds,
    documentBounds.

  - Updated documentation the different bounds; in particular drawing
    distinction between viewport/layout bounds and visual bounds.

  - Renamed `inViewport` to `inLayoutViewport` to indidcate behavior.
    - Minor breaking, but dev-only

  - Changed `getAspectRatio` to work on Visual viewport. This will yield
    the expected behavior on mobiles.
    - Minor breaking, but dev-only

  - Removed some quirks-mode and legacy-browser special casing

Phaser.ScaleManager

  There are no known significant breaking changes.

  - USER_SCALE is 'made public'. It can used to flexibly configure any
    custom-yet-dynamic scaling requirements; it should now be able to
    replace any sane usage of manual sizing invoking the deprecated
    setSize/setScreenSize.
    - Added additional usage documentation and links to such
    - Added the ability to specify a post-scale trim factor.

  - Change the arguments the resize callback and document what is passed
    - Minor breaking, but the previous arguments were undocumented

  - `compatiblity.showAllCanExpand` renamed to `canExpandParent` and made
    generalized over possibly-expanding scaling.
    - Minor breaking, dev-only, for coding changing this settin

  - Switched from direct usage of of window innerWidth/Heigth to
    Phaser.DOM visualViewport - this change correctly accounts for
    scrollbars in desktop environments
    - Although it does slightly alter the behavior, this is a fix.

  - Removed usage of window outerWidth/outerHeight which didn't make much
    sense where it was used for desktops and was catostrophic for mobile
    browser
    - Although it may slightly alter the behavior, this is a fix.

  - Removed `aspect` and `elementBounds` because they are duplicative of
    Phaser.DOM (which can not be accessed as `scale.dom`).
    - Minor breaking, but internal methods on dev-only

  - Marked the minWidth/maxWidth/minHeight/maxHeight properties as
    protected. They are not removed/obsoleted, but should be revised later
    for more flexibility.

  - Orientation handling; non-breaking forward deprecations
    - Added `onOrientationChange` and deprecated the 4 separate leave,
      enter, landscape and portrait signals. They are not removed, so this
      is a future-migration change.
    - Fixed issue where state not updated prior to callback
    - Fixed issue where orientation callbacks were not always delayed

  - Fullscreen events: non-breaking forward deprecations
    - Added `onFullScreenChange` and deprecated `enterFullScreen` and
      `leaveFullScreen`.
    - Renamed (with proxy) `fullScreenFailed` to `onFullScreenError`.

Phaser.Device

  - Improved `whenReady` to support Phaser.DOM better
    - Allows a ready handler to be added without starting the
      device-detection proccess. This allows it to be registered to
      internally (eg. from System.DOM) without affecting current behavior.
    - Passes the device object as the first parameter to the callback
      function.

  - Fixed code where Silk detection not applied to `desktop` detection.

Manifest: System.Device moved before System.DOM
2014-11-17 23:48:06 -08:00
Paul
3c57773710 ArraySet - documentation
(rest of changes..)
2014-11-17 19:55:23 -08:00
Paul
5ec4c4cbe8 ArraySet - documentation
No breaking changes.

- Fixed jsdoc error `*[]` with documentation

- Also corrected documentation to align with behavior and changed
  `callback` to `key` in callAll for consistency
2014-11-17 19:52:13 -08:00
photonstorm
40c490ce23 Phaser 2.2 Release Candidate 8 (newsletter build) 2014-11-17 14:14:50 +00:00
photonstorm
a8574b42ef Phaser 2.2 Release Candidate 8 2014-11-17 13:08:53 +00:00
photonstorm
09e6839c63 Pixi update 2014-11-17 13:07:53 +00:00
Clark Stevenson
28aaba2942 Definition Updates 2014-11-16 22:10:48 +00:00
photonstorm
ff8a138081 jshint fix 2014-11-16 21:18:29 +00:00
photonstorm
5cd4225412 If you are reloading a Phaser Game on a page that never properly refreshes (such as in an AngularJS project) then you will quickly run out of AudioContext nodes. If this is the case create a global var called PhaserGlobal on the window object before creating the game. The active AudioContext will then be saved to window.PhaserGlobal.audioContext when the Phaser game is destroyed, and re-used when it starts again (#1233) 2014-11-16 21:05:31 +00:00
Clark Stevenson
a56c9e334b Merge remote-tracking branch 'clark/dev' into dev 2014-11-16 19:27:38 +00:00
photonstorm
b635ca511e docs update 2014-11-16 19:13:53 +00:00
Richard Davey
730f53c99e Merge pull request #1279 from lewster32/patch-1
Added TweenManager#removeFrom method
2014-11-16 18:58:43 +00:00
Richard Davey
5fa06a241b Merge pull request #1325 from pnstickne/wip-collections
ArrayList/LinkedList updates
2014-11-16 18:54:24 +00:00
Richard Davey
9fb46c67e8 Merge pull request #1335 from pnstickne/wip-sm-r2
ScaleManger - better FS init, documentation
2014-11-16 15:22:00 +00:00
Richard Davey
8fcd840a02 Merge pull request #1337 from musically-ut/patch-1
Fix documentation for Cache.addPhysicsData
2014-11-16 15:05:53 +00:00
Richard Davey
daa1a0e34b Merge pull request #1336 from clark-stevenson/patch-1
IPixiShader should be interface and not class
2014-11-16 15:05:14 +00:00
Utkarsh Upadhyay
b084f42aa8 Fix documentation for Cache.addPhysicsData
The comment referred to the incorrect method name (`addTilemap` instead of `addPhysicsData`).
2014-11-16 15:01:23 +01:00
Clark Stevenson
4a4f0deece IPixiShader should be interface and not class 2014-11-16 13:13:07 +00:00
Clark Stevenson
04178039f0 Merge remote-tracking branch 'clark/dev' into dev 2014-11-16 12:51:25 +00:00
Clark Stevenson
48eabc6778 IPixiShader is interface not class. 2014-11-16 12:44:08 +00:00
Clark Stevenson
22a5937520 IPixiShader is interface not class. 2014-11-16 12:43:00 +00:00
Paul
d72d4c41dc ScaleManger - better FS init, documentation
- Added `onFullScreenInit` signal which is the correct place for a client
  to alter the FS target element, such as to set a background color or add
  a CSS class.

- Increased documentation overview and specificity including expected
  Parent behavior, sizing calculations, and when `refresh` may be required.

- Grouped documentation for scale modes (in 'scaleMode')

- Separated out internal/deprecated `setScreenSize` method from
  `updateLayout`.

There are no known breaking changes.
2014-11-16 00:34:26 -08:00
photonstorm
a41226cdad Phaser 2.2.0 Release Candidate 7. 2014-11-15 20:04:24 +00:00
photonstorm
deeb2c4942 2.2 doc files. 2014-11-15 20:01:46 +00:00
photonstorm
8622d91dea Pixi update. 2014-11-15 19:53:38 +00:00
photonstorm
02665076e6 Docs updates. 2014-11-15 19:50:03 +00:00
Richard Davey
260ceb2e86 Merge pull request #1334 from clark-stevenson/dev
Definition Updates.
2014-11-15 19:47:33 +00:00
Richard Davey
ac8f40c9e1 Merge pull request #1332 from pnstickne/wip-docgen2
Documentation - YUIdoc to jsdoc, global nav
2014-11-15 15:53:40 +00:00