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Docs updates.
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@ -114,6 +114,8 @@ supported via a non-exported reused wrapper object; WheelEventProxy.
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The proxy methods are generated one-time dynamically but only when needed.
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* Key.justDown allows you to test if a Key has just been pressed down or not. You can only call justDown once per key press. It will only return `true` once, until the Key is released and pressed down again. This allows you to use it in situations where you want to check if this key is down without using a Signal, such as in a core game loop (thanks @pjbaron #1321)
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* Key.justUp allows you to test if a Key has just been released or not. You can only call justUp once per key press. It will only return `true` once, until the Key is pressed down and released again. This allows you to use it in situations where you want to check if this key is up without using a Signal, such as in a core game loop (thanks @pjbaron #1321)
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* Device.whenReady is a new signal that you can use to tell when the device is initialised.
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* Device.onInitialized is dispatched after device initialization occurs but before any of the ready callbacks have been invoked. Local "patching" for a particular device can/should be done in this event.
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### Updates
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@ -151,6 +153,7 @@ The proxy methods are generated one-time dynamically but only when needed.
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* Phaser.DOM now houses new DOM functions. Some have been moved over from ScaleManager as appropriate.
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* Key.justPressed has bee renamed to Key.downDuration which is a much clearer name for what the method actually does. See Key.justDown for a nice clean alternative.
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* Key.justReleased has bee renamed to Key.upDuration which is a much clearer name for what the method actually does. See Key.justUp for a nice clean alternative.
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* The Phaser.Device class has been made into a singleton and removed it's dependancy on Phaser.Game (thanks @pnstickne #1328)
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### Bug Fixes
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@ -172,6 +175,7 @@ The proxy methods are generated one-time dynamically but only when needed.
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* Only one of the mouse wheel events is listened to, newest standard first.
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This fixes a bug in FF where it would use the default DOMMouseWheel (thanks @pnstickne #1313)
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* Stage.smoothed needed to modify the value of PIXI.scaleMode.DEFAULT instead of PIXI.scaleMode.LINEAR (thanks @pixelpicosean #1322)
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* Newly created Groups always had zero z index (thanks @spayton #1291)
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### Pixi 2.1.0 New Features
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@ -10,7 +10,7 @@
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*/
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var Phaser = Phaser || {
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VERSION: '2.2.0-RC6',
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VERSION: '2.2.0-RC7',
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GAMES: [],
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AUTO: 0,
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