Richard Davey
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9b1ac7036d
|
Added ability for camera to zoomX and zoomY
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2020-11-19 18:07:17 +00:00 |
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Richard Davey
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e80ed9464a
|
Removed copy params
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2020-11-19 16:40:42 +00:00 |
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Richard Davey
|
91924be2ee
|
Update RenderTextureWebGLRenderer.js
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2020-11-19 16:40:35 +00:00 |
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Richard Davey
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7562683cfb
|
Lots of tiny fixes and updates
|
2020-11-19 16:40:31 +00:00 |
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Richard Davey
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775134ed3b
|
Added viewport and flush helpers
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2020-11-19 16:40:19 +00:00 |
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Richard Davey
|
6f6fbadfdd
|
Don't adjust viewport unless needed
|
2020-11-19 16:40:07 +00:00 |
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Richard Davey
|
216f74bb58
|
Use Single Pipeline and force texture refresh
|
2020-11-19 11:43:55 +00:00 |
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Richard Davey
|
d848a5e2ba
|
Now using new Render Target. Removed lots of out-dated properties and tidied up methods.
|
2020-11-19 11:38:09 +00:00 |
|
Richard Davey
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7ad580dd29
|
Using new Render Target
|
2020-11-19 11:37:49 +00:00 |
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Richard Davey
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82ca007d1a
|
Added cropWidth and cropHeight parameters to batchTextureFrame method
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2020-11-19 11:37:38 +00:00 |
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Richard Davey
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782cb94e56
|
Updated Render Target constructor
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2020-11-19 11:37:14 +00:00 |
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Richard Davey
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a03393a4de
|
Added auto resize, clear and default parameters
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2020-11-19 11:36:58 +00:00 |
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Richard Davey
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916bfa78b2
|
Missing flush
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2020-11-18 10:26:44 +00:00 |
|
Hexus
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ef022cd3df
|
Implemented reading WebGL texture dimensions automatically when adding them to the TextureManager
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2020-11-18 00:49:19 +00:00 |
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Richard Davey
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c4c849cff4
|
Reset Textures
|
2020-11-17 19:58:35 +00:00 |
|
Richard Davey
|
4903241ac9
|
No longer use setPost .
|
2020-11-17 17:30:25 +00:00 |
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Richard Davey
|
0ea9f24cd0
|
Update SceneFile.js
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2020-11-17 17:15:40 +00:00 |
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Richard Davey
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8f688cd9a5
|
Update SceneFileConfig.js
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2020-11-17 17:15:36 +00:00 |
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Richard Davey
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11e4fe6e14
|
Update PipelineManager.js
|
2020-11-17 17:15:32 +00:00 |
|
Richard Davey
|
e36a086e5d
|
Updated data types
|
2020-11-17 16:50:36 +00:00 |
|
Richard Davey
|
00c7b1d79e
|
Destroy on reset!
|
2020-11-17 16:34:52 +00:00 |
|
Richard Davey
|
96be7f6e6d
|
Destroy Render Targets too
|
2020-11-17 16:19:48 +00:00 |
|
Richard Davey
|
782a841eeb
|
Added getPostPipeline method
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2020-11-17 16:19:40 +00:00 |
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Richard Davey
|
0658820b79
|
Clear post pipelines
|
2020-11-17 16:19:30 +00:00 |
|
Richard Davey
|
26a1d0185a
|
Update RenderTexture.js
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2020-11-17 16:19:18 +00:00 |
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Richard Davey
|
842b984b46
|
Update CanvasRenderer.js
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2020-11-17 16:19:14 +00:00 |
|
Richard Davey
|
60c7d8a2e9
|
New classes property, new event handling system and removed un-used methods
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2020-11-17 14:10:06 +00:00 |
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Richard Davey
|
2c88b8935b
|
Auto-boot and set isPostFX
|
2020-11-17 14:09:47 +00:00 |
|
Richard Davey
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599213d211
|
New isPostFX property, listen to events and don't create projection matrix unless needed
|
2020-11-17 14:09:27 +00:00 |
|
Richard Davey
|
629eefb7d5
|
Now extends event emitter, new events and new isBooted property
|
2020-11-17 14:09:02 +00:00 |
|
Richard Davey
|
477cde3548
|
New WebGL Renderer events
|
2020-11-17 14:08:23 +00:00 |
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Richard Davey
|
080677f28c
|
Set on creation, not in the component
|
2020-11-17 14:08:09 +00:00 |
|
Richard Davey
|
9cf67722ec
|
Don't forget to reset the viewport
|
2020-11-16 17:52:11 +00:00 |
|
Richard Davey
|
2008d3b880
|
Added popFBO parameters and setViewport parameter
|
2020-11-16 17:43:04 +00:00 |
|
Richard Davey
|
f5f20db048
|
Don't batch if no pipeline
|
2020-11-16 17:08:50 +00:00 |
|
Richard Davey
|
dbe57303ed
|
Defs update
|
2020-11-16 15:46:40 +00:00 |
|
Richard Davey
|
8c996b4697
|
Added setPost, isCurrentPost, removed setCameraPipeline
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2020-11-16 15:46:34 +00:00 |
|
Richard Davey
|
c12b4cff3f
|
Swizzle RGB
|
2020-11-16 15:45:45 +00:00 |
|
Richard Davey
|
52acf60125
|
Multiply now optional for lots of combination effects
|
2020-11-16 11:32:34 +00:00 |
|
Richard Davey
|
9cfa8f5039
|
Added option to clear bind target
|
2020-11-15 17:49:29 +00:00 |
|
Richard Davey
|
5062c97784
|
Added copyToGame method to finalise fbo to renderer
|
2020-11-15 17:32:37 +00:00 |
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Richard Davey
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ce0b9d94c5
|
Added option to clear frame before copy
|
2020-11-15 12:53:33 +00:00 |
|
Richard Davey
|
b82ae856b6
|
Update Single.vert
|
2020-11-14 17:58:09 +00:00 |
|
Richard Davey
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314a0bbf4e
|
Added ability to bind and draw to a target.
|
2020-11-14 17:58:00 +00:00 |
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Richard Davey
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d87cf4e915
|
Always pop and reset!
|
2020-11-13 18:03:03 +00:00 |
|
Richard Davey
|
d07b2fc811
|
Lots more documentation added
|
2020-11-13 17:46:05 +00:00 |
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Richard Davey
|
bbbb49f4b5
|
Handy references
|
2020-11-13 17:31:27 +00:00 |
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Richard Davey
|
701ad1fa15
|
ColorMatrix alpha support and viewport setting
|
2020-11-13 17:31:17 +00:00 |
|
Richard Davey
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7458031140
|
Updated shaders
|
2020-11-13 17:31:00 +00:00 |
|
Richard Davey
|
94836b1c88
|
Handle pre-mult alpha properly
|
2020-11-13 17:30:21 +00:00 |
|
Richard Davey
|
471e64d989
|
Swapped to 5x4 array and added in some new color effects
|
2020-11-13 17:30:06 +00:00 |
|
Richard Davey
|
691b680e36
|
Added JSDocs and fixed boot sequence
|
2020-11-13 15:54:49 +00:00 |
|
Richard Davey
|
cf275b44d6
|
Added all JSDocs
|
2020-11-13 15:54:36 +00:00 |
|
Richard Davey
|
6a97fe6889
|
Lots of handy methods added and fixed vertices
|
2020-11-13 14:20:26 +00:00 |
|
Richard Davey
|
2d3248025a
|
Lots of tidying up, added blend methods
|
2020-11-13 14:20:07 +00:00 |
|
Richard Davey
|
cfce8062e6
|
Call the new camera methods
|
2020-11-13 14:19:55 +00:00 |
|
Richard Davey
|
985b614c65
|
Return the freshly bound fbo
|
2020-11-13 14:19:42 +00:00 |
|
Richard Davey
|
dbdac4f102
|
Better method names
|
2020-11-13 14:19:30 +00:00 |
|
Richard Davey
|
d7a0bddfcb
|
Handled in batchQuad method
|
2020-11-13 14:19:12 +00:00 |
|
Richard Davey
|
bddfd707fc
|
Added preBatchCamera and postBatchCamera and the rest of the Utility methods
|
2020-11-13 14:18:57 +00:00 |
|
Richard Davey
|
b019c6f889
|
Added onDraw
|
2020-11-12 18:10:07 +00:00 |
|
Richard Davey
|
53180cc748
|
Updated shaders
|
2020-11-12 18:09:54 +00:00 |
|
Richard Davey
|
724310f147
|
Removed draw method
|
2020-11-12 18:09:44 +00:00 |
|
Richard Davey
|
6dc07dad3e
|
Added ColorMatrix class and proper verts
|
2020-11-12 18:09:37 +00:00 |
|
Richard Davey
|
d50afad9e5
|
Testing new util methods
|
2020-11-12 18:09:21 +00:00 |
|
Richard Davey
|
9405ad3c16
|
Non-gc matrix reset
|
2020-11-12 13:04:22 +00:00 |
|
Richard Davey
|
ce7f921c59
|
Expose ColorMatrix
|
2020-11-12 12:56:46 +00:00 |
|
Richard Davey
|
118f8e1324
|
Phaser.Display.ColorMatrix is a new class that allows you to create and manipulate a 5x5 color matrix, which can be used by shaders or graphics operations.
|
2020-11-12 12:56:37 +00:00 |
|
samme
|
6219d27dbc
|
Add TimerEvent methods
- getRemaining()
- getRemainingSeconds()
- getOverallRemaining()
- getOverallRemainingSeconds()
|
2020-11-11 12:05:14 -08:00 |
|
Richard Davey
|
a6ba0539de
|
Update PostFXPipeline.js
|
2020-11-11 17:47:24 +00:00 |
|
Richard Davey
|
c60b4f580c
|
Fixed draw mode, shader binding and testing new draw
|
2020-11-11 17:47:20 +00:00 |
|
Richard Davey
|
8ef9f36370
|
Fixed missing property
|
2020-11-11 17:46:58 +00:00 |
|
Richard Davey
|
9235b7a695
|
Add Utility Pipeline and copyFrames method
|
2020-11-11 17:46:44 +00:00 |
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Richard Davey
|
1ff6b0dce5
|
Expose Utility Pipeline
|
2020-11-11 17:46:28 +00:00 |
|
Richard Davey
|
b9cc4bfb5b
|
Create UtilityPipeline.js
|
2020-11-11 17:46:03 +00:00 |
|
Richard Davey
|
752fccbf16
|
Added w/h, comment out draw for now
|
2020-11-11 17:45:58 +00:00 |
|
Richard Davey
|
741f5f4e27
|
Added outFragCoord
|
2020-11-11 17:45:43 +00:00 |
|
Richard Davey
|
c07283ceab
|
Tidy up shader code
|
2020-11-11 09:39:33 +00:00 |
|
Richard Davey
|
d677b57ee4
|
Added new utility shaders
|
2020-11-11 09:35:02 +00:00 |
|
Richard Davey
|
8e7171ca79
|
Use fbo stack and free-up callback hooks
|
2020-11-10 17:26:56 +00:00 |
|
Richard Davey
|
6d56ee01af
|
Update BitmapMask.frag
|
2020-11-10 17:26:33 +00:00 |
|
Richard Davey
|
f085eb8536
|
The BitmapMask.prevFramebuffer property has been removed as it's no longer required, due to the fbo stack in the renderer.
|
2020-11-10 17:26:24 +00:00 |
|
Richard Davey
|
dfabaac634
|
Allow Rope to have post-pipeline
|
2020-11-10 16:27:12 +00:00 |
|
Richard Davey
|
cccf9bb163
|
Fixed Rope
|
2020-11-10 16:17:28 +00:00 |
|
Richard Davey
|
7ba1b132ab
|
Added rebind function, to reset the shader attributes.
|
2020-11-10 15:50:51 +00:00 |
|
Richard Davey
|
6e115e4e04
|
Call rebind function
|
2020-11-10 15:50:30 +00:00 |
|
Richard Davey
|
47009779fb
|
Hard-code the topology
|
2020-11-10 15:50:17 +00:00 |
|
Richard Davey
|
84f6849ad6
|
Fixed Bitmap Mask
|
2020-11-10 14:33:28 +00:00 |
|
Richard Davey
|
7a5165c87b
|
Limit batch size to 1
|
2020-11-10 12:35:01 +00:00 |
|
Richard Davey
|
eda0ca8a75
|
Use GLenum value and limit batch size to 256
|
2020-11-10 12:34:53 +00:00 |
|
Richard Davey
|
fad0d331d7
|
Change to batchSize property
|
2020-11-10 12:34:35 +00:00 |
|
Richard Davey
|
86d1009e7b
|
Use batchSize and fixed shouldFlush so we take advantage of bufferData
|
2020-11-10 12:34:25 +00:00 |
|
Richard Davey
|
40123f1a08
|
Updated docs
|
2020-11-10 12:01:25 +00:00 |
|
Richard Davey
|
e7319907c7
|
PostFX Pipeline only needs a single quad
|
2020-11-10 11:59:28 +00:00 |
|
Richard Davey
|
ca52436340
|
Removed Camera Pipeline
|
2020-11-10 11:59:12 +00:00 |
|
Richard Davey
|
94d2889783
|
Moved setTexture2D to pipeline class
|
2020-11-10 11:58:53 +00:00 |
|
Richard Davey
|
4cefe70ff0
|
Since iOS 13, iPads now identify as MacOS devices. A new maxTouchPoint check is now part of the Device.OS tests, stopping iPads from being flagged as desktop devices. Fix #5389
|
2020-11-09 17:15:43 +00:00 |
|
Richard Davey
|
d397551b3d
|
Merge pull request #5391 from samme/fix/overlapR
Set Arcade.Body#overlapR in separateCircle()
|
2020-11-09 17:10:18 +00:00 |
|
Richard Davey
|
ca8f201e8a
|
Merge pull request #5388 from samme/feature/scale-damping
Scale damping by the physics step delta
|
2020-11-09 17:07:30 +00:00 |
|
Richard Davey
|
6c69cf3627
|
Merge pull request #5387 from samme/docs/static-body
Docs: StaticBody#touching etc.
|
2020-11-09 17:06:57 +00:00 |
|