Jake Wilson
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ae663f97aa
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Added ability to kill a Game Object when it leaves camera bounds.
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2016-03-28 20:34:00 -04:00 |
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Richard Davey
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268b13392b
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README update.
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2016-03-01 23:24:55 +00:00 |
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Richard Davey
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b9f9058cf1
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Merge pull request #2360 from ShimShamSam/patch-2
Added new format for polygon points
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2016-03-02 01:03:20 +02:00 |
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Richard Davey
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0c48c2d6a8
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* Added P2.Body.thrustLeft which will move the Body to the left by the speed given (thanks James Pryor)
* Added P2.Body.thrustRight which will move the Body to the right by the speed given (thanks James Pryor)
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2016-03-01 22:31:58 +00:00 |
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Samuel Hodge
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6b85dbd6a9
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Update Polygon.js
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2016-02-28 16:00:29 -05:00 |
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Samuel Hodge
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a53676a924
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Added new format for polygon points
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2016-02-26 14:56:25 -05:00 |
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photonstorm
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763557af5d
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Added github template files.
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2016-02-26 17:51:10 +00:00 |
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photonstorm
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ede6806e41
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The default state of the internal property _boundDispatch in Phaser.Signal is now false , which allows for use of boundDispatches (thanks @alvinlao #2346)
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2016-02-26 13:40:35 +00:00 |
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photonstorm
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08ce659447
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Sound.position can no longer become negative, meaning calls to AudioContextNode.start with negative position offsets will no longer throw errors (thanks @Weedshaker #2351)
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2016-02-26 13:36:19 +00:00 |
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photonstorm
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15d952171c
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SoundManager.destroy doesn't close the context if it's being stored in PhaserGlobal (thanks @brianbunch #2356)
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2016-02-26 13:31:45 +00:00 |
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photonstorm
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cc3a07bada
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SoundManager.close now validates that context.close is a valid function before calling it (thanks @brianbunch #2355)
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2016-02-26 13:29:35 +00:00 |
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photonstorm
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c04a2be36b
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Format updates.
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2016-02-26 13:26:27 +00:00 |
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photonstorm
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1b5e3853dc
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README update.
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2016-02-26 13:23:24 +00:00 |
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Richard Davey
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6ba5515995
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Merge pull request #2357 from FilamentGames/dev
Patch for destructive getLocalBounds in PIXI.DisplayObjectContainer
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2016-02-26 15:21:17 +02:00 |
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Richard Davey
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a8ae5a0024
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Merge pull request #2353 from fillmoreb/patch-1
Fix for world.centerX and world.centerY with negative bounds origin.
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2016-02-26 15:20:05 +02:00 |
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Richard Davey
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e21ec2f0d6
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Merge pull request #2349 from stoneman1/dev
Fixed issue with IE crashing on this.context.close() in SoundManager.…
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2016-02-26 15:17:28 +02:00 |
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Alex Stone
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db7c417baf
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Reset worldTransforms of children after computing local bounds.
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2016-02-25 20:37:09 -06:00 |
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fillmoreb
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b1c74e694e
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Update World.js
Phaser.World.centerX and Phaser.World.centerY only worked if the bounds had an origin of 0,0. This change takes into account the actual origin.
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2016-02-25 11:58:22 -07:00 |
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Stoneman1
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62f0a52544
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Fixed issue with IE crashing on this.context.close() in SoundManager.js (There was no check if context exists)
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2016-02-24 13:08:37 +02:00 |
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photonstorm
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ba5981a03f
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Removed a console.log from the TilingSprite generator.
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2016-02-19 14:46:55 +00:00 |
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Richard Davey
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dc701755c3
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Merge pull request #2345 from stoneman1/dev
Fixed issue with not removing mouseoutglobal eventlistener
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2016-02-19 15:36:00 +02:00 |
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Stoneman1
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4d587d3e40
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Fixed issue with not removing mouseoutglobal eventlistener
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2016-02-19 15:15:31 +02:00 |
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photonstorm
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ad6f0557f7
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Preparing for 2.4.7 development.
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2016-02-18 15:06:43 +00:00 |
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photonstorm
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e8e6dd7b55
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Merge remote-tracking branch 'origin/master' into dev
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2016-02-18 15:03:46 +00:00 |
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photonstorm
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8399073fde
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Added 2.4.6 to the Change Log.
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2016-02-18 15:03:13 +00:00 |
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photonstorm
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47123c192d
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2.4.6 Build files + docs + TS Docs.
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2016-02-18 14:41:53 +00:00 |
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photonstorm
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866994743b
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URI + ? fix.
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2016-02-18 14:34:20 +00:00 |
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photonstorm
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0b5a4391f1
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StateManager.destroy now sets clearCache and clearWorld internally before clearing the current state, as otherwise they would have been left untouched, such as from Game.destroy (thanks @i-dimitrov #2138)
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2016-02-18 13:10:54 +00:00 |
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photonstorm
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9acf7c223e
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Docs and TS updates.
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2016-02-18 13:05:00 +00:00 |
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Richard Davey
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6cf8bc75ba
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Merge pull request #2328 from taylankasap/dev
Added RandomDataGenerator.sign (returns -1 or +1)
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2016-02-18 15:03:51 +02:00 |
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photonstorm
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17071b578c
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BaseTexture.destroy wasn't correctly removing the texture from the BaseTextureCache if it was a cached CanvasPool entry (such as Text objects use), causing drawImage errors in Canvas mode, and just blank textures in WebGL (thanks @civet #2339)
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2016-02-18 12:59:40 +00:00 |
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photonstorm
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46cc05a377
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Groups now check for child.parent before calling removeFromHash (thanks @spayton #2323 #2338)
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2016-02-18 12:29:01 +00:00 |
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Richard Davey
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8aefd0fe9b
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Preparing for 2.4.6 development.
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2016-02-17 16:28:27 +00:00 |
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photonstorm
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e25d944d67
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Small typo fix.
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2016-02-17 13:42:14 +00:00 |
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photonstorm
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daea5f53ff
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Fixed Edge device check.
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2016-02-17 13:37:32 +00:00 |
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photonstorm
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34c484367c
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Phaser 2.4.5 Build files.
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2016-02-17 13:27:09 +00:00 |
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Richard Davey
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e6c508edcd
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Color.updateColor would pass color.a to the getColor32 method without first putting the value into the range 0 - 255 (thanks @mainpsyhos #2327)
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2016-02-17 03:50:06 +00:00 |
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Richard Davey
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f6d273c4fc
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DisplayObject._generateCachedSprite (which is called from updateCache or when cacheAsBitmap is enabled) would bitwise | 1 the bounds width and height. This would often lead to incorrect rounding (heights of 4 would become 5, while heights of 5 would remain 5). This has now been removed and the width and height are passed through Mail.ceil and then checked to make sure they aren't less than 1 pixel in either direction (thanks @alesdotio #2078)
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2016-02-17 03:40:04 +00:00 |
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Richard Davey
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b629539176
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SpriteBatch incorrectly applied the PIXI SpriteBatch prototype over the top of Phaser.Group meaning that Sprites with animations wouldn't render correctly (thanks @qdrj #1951)
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2016-02-17 03:23:56 +00:00 |
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Richard Davey
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0c52b9316a
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Text with lineSpacing set wouldn't apply the lineSpacing to the final line of text in the Text string, or to text with just single lines. This could lead to incorrect height calculations for further layout and unwanted padding at the bottom of Text objects (thanks @Lopdo #2137)
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2016-02-17 03:14:51 +00:00 |
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Richard Davey
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15411f1e56
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Tween.onLoop would be fired when a Tween repeated and Tween.onRepeat would be fired when a Tween looped. These are now reversed to fire correctly (thanks @vladkens #2024)
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2016-02-17 02:57:45 +00:00 |
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Richard Davey
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071d9cffd0
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Graphics.generateTexture has a new argument padding which allows you to add extra spacing onto the generated texture. This is useful for small Graphics objects where you find a few pixels getting sliced off the edges due to rounding issues (#1933)
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2016-02-17 02:31:29 +00:00 |
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Richard Davey
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74fd042749
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If the Mouse was over a Sprite and you then clicked it, it would dispatch another Over event. This is now surpressed if the Over event has already been dispatched previously (thanks @McFarts #2133)
InputHandler.pointerOver could fail to return anything in some instances, now always returns a boolean.
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2016-02-17 02:07:07 +00:00 |
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Richard Davey
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83a35e41d6
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ctrl + click is now only considered a right-click if event.buttons = 1, this should allow you to use ctrl as a key modifier on Windows (and any device with a multi-button mouse attached) and still use ctrl + click on OS X / trackpads for a right-click (thanks @yuvalsv #2167)
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2016-02-17 01:46:55 +00:00 |
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Richard Davey
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1932515f56
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Fixed a really nasty bug in Chrome OS X where a ctrl + click (i.e. simulated right-click) on a trackpad would lock up the Pointer leftButton, causing future clicks to fail. This is now handled by way of a mouseout listener on the window object, sadly the only way to force a mouseup in Chrome (thanks @KyleU #2286)
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2016-02-17 01:26:35 +00:00 |
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photonstorm
|
4426c712ff
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jshint fix.
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2016-02-12 17:29:30 +00:00 |
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photonstorm
|
6ad22bc098
|
Phaser 2.4.5-RC2 with fresh docs and build files.
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2016-02-12 16:00:36 +00:00 |
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photonstorm
|
59ff0b0a57
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Docs fix.
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2016-02-12 14:49:37 +00:00 |
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Richard Davey
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989e443aca
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Docs update.
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2016-02-09 14:01:10 +00:00 |
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Richard Davey
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989d53ecba
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Undo #1993
|
2016-02-09 14:01:04 +00:00 |
|