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README update.
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README.md
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README.md
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Phaser is a fast, free and fun open source HTML5 game framework. It uses a custom build of [Pixi.js](https://github.com/GoodBoyDigital/pixi.js/) for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS, Android and desktop apps via 3rd party tools like Cocoon, Cordova and Electron.
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Along with the fantastic open source community Phaser is actively developed and maintained by [Photon Storm Limited](http://www.photonstorm.com). As a result of rapid support and a developer friendly API Phaser is currently one of the [most starred](https://github.com/showcases/javascript-game-engines) game frameworks on Github.
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Along with the fantastic open source community Phaser is actively developed and maintained by [Photon Storm Limited](http://www.photonstorm.com). As a result of rapid support and a developer friendly API Phaser is currently one of the [most starred](https://github.com/showcases/javascript-game-engines) game frameworks on GitHub.
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Thousands of developers worldwide use it. From indies and multi-national digital agencies to schools and Universities. Each creating their own incredible games. Grab the source and join in the fun!
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<div align="center"><img src="http://phaser.io/images/github/phaser-world.png"></div>
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[Phaser World](http://phaser.io/community/newsletter) is our free weekly newsletter published every Friday. It contains a concise round-up of all the news posted to the Phaser site that week. Including new games, tutorials, videos, occasional special offers and more.
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[Phaser World](http://phaser.io/community/newsletter) is our free weekly newsletter published every Friday. It contains a summary of the news posted to the Phaser site that week. This includes new games, lots of tutorials, videos, talks and occasionally special offers.
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![div](http://www.phaser.io/images/github/div.png)
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### Phaser Sandbox
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If you'd like to try coding in Phaser right now, with nothing more than your web browser then you can head over to the [Phaser Sandbox](http://phaser.io/sandbox). You'll find Quick Start templates and a user-friendly editor filled with handy code-completion features.
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If you'd like to try coding in Phaser right now, with nothing more than your web browser, then you can head over to the [Phaser Sandbox](http://phaser.io/sandbox). You'll find Quick Start templates and a user-friendly editor filled with handy code-completion features.
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### Koding
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<img src="http://phaser.io/images/github/learn.jpg" align="right">
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We have a [Getting Started Guide](http://phaser.io/tutorials/getting-started) which covers all you need to begin developing games with Phaser. From setting up a web server, to picking an IDE and coding your first game.
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We have a [Getting Started Guide](http://phaser.io/tutorials/getting-started) which covers all you need to begin developing games with Phaser. From setting up a web server, to picking an IDE and coding your first game. Please start here no matter what your game-dev experience, before diving in to the API.
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Prefer **videos** to reading? Lynda.com have published a video based course: [HTML5 Game Development with Phaser](http://www.lynda.com/Phaser-tutorials/HTML5-Game-Development-Phaser/163641-2.html) (requires subscription)
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The single biggest Phaser resource is the new [Phaser web site](http://phaser.io/news). It has hundreds of tutorials listed and fresh ones are added every week, so keep coming back to see what's new!
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The single biggest Phaser resource is the [Phaser web site](http://phaser.io/news). It has hundreds of tutorials listed and fresh ones are added every week. Keep coming back to see what's new!
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Using Phaser with **TypeScript**? Check out this great series of [Game From Scratch](http://www.gamefromscratch.com/page/Adventures-in-Phaser-with-TypeScript-tutorial-series.aspx) tutorials.
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Prefer **videos** to reading? Lynda.com have published a video based course: [HTML5 Game Development with Phaser](http://www.lynda.com/Phaser-tutorials/HTML5-Game-Development-Phaser/163641-2.html) (requires subscription)
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### Source Code Examples
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Ever since we started Phaser we've been growing and expanding our extensive set of source code examples. Currently there are over 700 of them!
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With 400 pages of content you'll find detailed articles, game development "Making Of" guides and tutorials. All were written using the latest version of Phaser, so you won't be learning any out-dated tricks here.
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As well as the book you get all the source code, graphics and assets to go with it, as well as lots of extras too.
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As well as the book you get all the source code, graphics and assets to go with it, and lots of extras too.
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[Read More](http://phaser.io/interphase)
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### Custom Builds
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Starting from Phaser 2.3.0 we now include a brand new build system which allows you to strip out lots of additional features you may not require, saving hundreds of KB in the process. Don't use any Sound in your game? Then you can now exclude the entire sound system. Don't need Keyboard support? That can be stripped out too.
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Phaser includes a grunt based build system which allows you to strip out lots of additional features you may not require, saving hundreds of KB in the process. Don't use any Sound in your game? Then you can now exclude the entire sound system. Don't need Keyboard support? That can be stripped out too.
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As a result of this work the minimum build size of Phaser is now just 80KB minified and gzipped.
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Phaser requires a web browser that supports the [canvas tag](http://caniuse.com/#feat=canvas). This includes Internet Explorer 9+, Firefox, Chrome, Safari and Opera on desktop. iOS Safari, Android Browser and Chrome for Android are supported on mobile.
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While Phaser does its best to ensure a consistent cross-platform experience always be aware of browser and device limitations. This is especially important with regard to memory and GPU limitations on mobile, and legacy browser HTML5 compatibility.
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While Phaser does its best to ensure a consistent cross-platform experience, always be aware of browser and device limitations. This is especially important with regard to memory and GPU limitations on mobile, and legacy browser HTML5 compatibility.
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### IE9
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Lazer is the next generation of the Phaser game framework. Using a completely ES6 base it is renderer agnostic, allowing for DOM, SVG, Canvas and WebGL rendering, across desktop and mobile web browsers.
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You can read all about the philosophy behind Lazer [here](http://phaser.io/news/2016/01/phaser-in-2015-and-beyond) or join the Google Groups [mailing list](https://groups.google.com/d/forum/phaser3-dev) where progress on a regular basis.
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You can read all about the philosophy behind Lazer [here](http://phaser.io/news/2016/01/phaser-in-2015-and-beyond) or join the Google Groups [mailing list](https://groups.google.com/d/forum/phaser3-dev) where progress reports are posted on a regular basis.
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![div](http://www.phaser.io/images/github/div.png)
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* Added P2.Body.thrustLeft which will move the Body to the left by the speed given (thanks James Pryor)
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* Added P2.Body.thrustRight which will move the Body to the right by the speed given (thanks James Pryor)
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* Polygon now takes an array of arrays as a new type when constructing it: `[[x1, y1], [x2, y2]]` (thanks @ShimShamSam #2360)
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### Updates
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