Richard Davey
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380d4afb92
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Swapping to new camera effects system
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2018-04-14 17:38:48 +01:00 |
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Richard Davey
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4f6239dadb
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jsdoc and eslint fixes
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2018-04-05 09:02:36 +01:00 |
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Richard Davey
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0ef92e1172
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Merge branch 'pr/3439'
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2018-03-21 16:06:56 +00:00 |
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orblazer
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dcd80375c0
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Fix "object" types on Renderer and Scene
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2018-03-21 14:41:17 +01:00 |
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José Maria
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f9e978a2bd
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(WebGL) updating currentScissor on game.resize
with the array being update it solves the issue with the global background not being fully draw after resizing the game.
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2018-03-20 23:38:00 -03:00 |
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orblazer
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8fdedabaeb
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Add callbacks on Renderer
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2018-03-19 21:41:24 +01:00 |
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Richard Davey
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9832befeea
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Fixed camera y
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2018-03-16 15:47:14 +00:00 |
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Richard Davey
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fbec8f978c
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You can now specify all of the renderer config options within a render object in the config. If no render object is found, it will scan the config object directly for the properties.
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2018-03-16 13:22:52 +00:00 |
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Richard Davey
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dd4e00007f
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Added antialias config value
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2018-03-16 00:52:21 +00:00 |
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Richard Davey
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0c1c16deba
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Used new config values, fixed eslint formatting and floored dimensions
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2018-03-15 21:15:39 +00:00 |
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Richard Davey
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edf1aa7cc1
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The onContextRestored callback won't be defined any more unless the WebGL Renderer is in use in the following objects: BitmapMask, Static Tilemap, TileSprite and Text. This should allow those objects to now work in HEADLESS mode. Fix #3368
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2018-03-12 13:37:13 +00:00 |
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Felipe Alfonso
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c1d482b593
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Added jsdoc comments to new methods and properties on WebGLPipeline and WebGLRenderer
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2018-03-05 12:28:59 -03:00 |
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Felipe Alfonso
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38dc3bbd82
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-03-05 11:29:56 -03:00 |
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Felipe Alfonso
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98893e1bba
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Modified WebGLPipeline and it's child classes to make them easier to generate custom Pipelines. Added functions to WebGLPipeline to modify uniforms. Exposed Renderer namespace for usage outside the engine
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2018-03-05 11:29:48 -03:00 |
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Richard Davey
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4d16b0c00a
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eslint fixes
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2018-03-05 01:45:28 +00:00 |
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Richard Davey
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ae1c91cf6a
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eslint fixes
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2018-03-05 01:40:11 +00:00 |
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Felipe Alfonso
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14399d6910
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TileSprite can now set frame of the pattern texture
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2018-02-28 17:04:57 -03:00 |
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Felipe Alfonso
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6a114fc07a
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Added roundPixels to the texture pipeline
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2018-02-28 15:08:08 -03:00 |
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Felipe Alfonso
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ef8e92dc01
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RenderTexture base webgl implementation
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2018-02-23 00:44:22 -03:00 |
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Felipe Alfonso
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abfe7536e9
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Removed the read of constant values from the WebGLRenderingContext object. Now they are read from an instance of webgl context.
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2018-02-19 17:49:17 -03:00 |
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Richard Davey
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d23688c3e4
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Added eslint fixes and overrides
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2018-02-16 18:44:07 +00:00 |
|
Richard Davey
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86f00eeb52
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eslint fixes
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2018-02-16 18:17:51 +00:00 |
|
Richard Davey
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e1554c34d6
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eslint fixes
|
2018-02-16 18:07:49 +00:00 |
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Richard Davey
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4e6df03512
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Updated semver
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2018-02-15 14:31:15 +00:00 |
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Felipe Alfonso
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e2bebd3ddd
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jsdoc property and method updates
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2018-02-14 16:52:37 -03:00 |
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Felipe Alfonso
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74abb96211
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Added alpha and tint to static tilemap layer. Fixed BitmapMask binding resources issue.
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2018-02-14 16:45:22 -03:00 |
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Felipe Alfonso
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edf15986ff
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BitmapMask si working properly with the vertex update batching.
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2018-02-14 13:20:56 -03:00 |
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Felipe Alfonso
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2aa94c28eb
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WebGL types added to jsdoc
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2018-02-12 21:12:17 -03:00 |
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Felipe Alfonso
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9b2741387b
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Resolution affecting camera display
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2018-02-12 16:03:13 -03:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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97bb52faec
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Added jsdocs
|
2018-02-09 19:19:21 +00:00 |
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Felipe Alfonso
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8529cb9ad1
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Resolution fix work in progress
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2018-02-09 15:45:22 -03:00 |
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Felipe Alfonso
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cff54d8511
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Added tile rotation and fixed undefined resolution on webgl renderer config
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2018-02-06 18:47:42 -03:00 |
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Felipe Alfonso
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da8c7c0b3e
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WebGL config data is now stored on WebGLRenderer
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2018-02-06 17:37:13 -03:00 |
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Felipe Alfonso
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96834fd7f0
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Fixed tilesprite issue of not repeating on webgl
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2018-02-06 12:46:05 -03:00 |
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Felipe Alfonso
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7b1ad0b307
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transparent, clearBeforeRender and roundPixels now affect the rendering result
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2018-02-05 19:06:02 -03:00 |
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Felipe Alfonso
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4d03853935
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Added cleanup routine for all webgl content on WebGLRenderer destroy function
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2018-01-31 14:36:00 -03:00 |
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Richard Davey
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2a86400a28
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Added in jsdocs
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2018-01-31 13:54:44 +00:00 |
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Richard Davey
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f73d66a246
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-01-31 03:38:13 +00:00 |
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Richard Davey
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a802914243
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Added in destroy methods for all managers and invoked them from Game
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2018-01-31 03:38:10 +00:00 |
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Felipe Alfonso
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d9b04ef2e9
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Light2D Plugin added to scene
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2018-01-30 19:46:43 -03:00 |
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Felipe Alfonso
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de4b308fbd
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Light2D update
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2018-01-30 00:38:31 -03:00 |
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Felipe Alfonso
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71a6360a7b
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Pipeline components added
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2018-01-29 18:46:48 -03:00 |
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Felipe Alfonso
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00c6c4a6df
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Light2D Pipeline
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2018-01-26 20:17:11 -03:00 |
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Felipe Alfonso
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4a63326f39
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Forced nearest filtering for canvas textures
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2018-01-26 12:21:05 -03:00 |
|
Felipe Alfonso
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ba280c7517
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BitmapMask and GeometryMask are rendering correctly
|
2018-01-25 15:43:19 -03:00 |
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Felipe Alfonso
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bd8e9b2003
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Static Tilemap Layer rendering
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2018-01-25 02:26:14 -03:00 |
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Felipe Alfonso
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80d9ef42b3
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ParticleEmitterManager webgl rendering added
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2018-01-24 22:10:30 -03:00 |
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Felipe Alfonso
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42482ecb26
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TileSprite webgl rendering
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2018-01-24 21:15:51 -03:00 |
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Felipe Alfonso
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06fa0afcc8
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Dynamic Bitmap Text webgl rendering
|
2018-01-24 15:55:23 -03:00 |
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