Richard Davey
|
7d4e6a3688
|
When using interpolation for a Particle Emitter operation, such as: x: { values: [ 50, 500, 200, 800 ] } it would fail to set the final value unless you specified the interpolation property as well. It now defaults to linear if not given. Fix #6551
|
2023-07-21 17:33:13 +01:00 |
|
Richard Davey
|
893ca385f3
|
Update CHANGELOG-v3.61.md
|
2023-07-21 17:19:01 +01:00 |
|
Richard Davey
|
a17c6f78e9
|
Particle.alpha is now clamped to the range 0 to 1 within the update method, preventing it from going out of range. Fix #6551
|
2023-07-21 17:18:59 +01:00 |
|
Richard Davey
|
584ff92eed
|
Update CHANGELOG-v3.61.md
|
2023-07-21 17:13:28 +01:00 |
|
Richard Davey
|
cd020af107
|
Guard against duplicate removal. Fix #6539
|
2023-07-21 17:13:26 +01:00 |
|
Richard Davey
|
9704621bdc
|
Update CHANGELOG-v3.61.md
|
2023-07-21 17:07:35 +01:00 |
|
Richard Davey
|
56254d0114
|
The Rope Game Object now calls initPostPipeline allowing you to use Post FX directly on it, such as glow, blur, etc. Fix #6550
|
2023-07-21 17:07:32 +01:00 |
|
Richard Davey
|
449998dc2c
|
Update CHANGELOG-v3.61.md
|
2023-07-21 16:57:51 +01:00 |
|
Richard Davey
|
b266223318
|
Modified method name to be plural
|
2023-07-21 16:57:48 +01:00 |
|
Richard Davey
|
a4e53acc33
|
Merge pull request #6453 from rexrainbow/particles-clear-zones
Add methods to clear EmitZone or DeathZone
|
2023-07-21 16:55:22 +01:00 |
|
Richard Davey
|
f76cfd7962
|
Update CHANGELOG-v3.61.md
|
2023-07-21 16:54:54 +01:00 |
|
Richard Davey
|
b3e1b77686
|
Updated jsdocs
|
2023-07-21 16:54:51 +01:00 |
|
Richard Davey
|
d0950275d0
|
Update CHANGELOG-v3.61.md
|
2023-07-21 16:49:24 +01:00 |
|
Richard Davey
|
1ad5e626af
|
Updated version number
|
2023-07-21 16:49:24 +01:00 |
|
Richard Davey
|
9a541760f7
|
Update CHANGELOG-v3.61.md
|
2023-07-21 16:49:24 +01:00 |
|
Richard Davey
|
0db2134c2e
|
Merge pull request #6505 from Ariorh1337/6504
6504: add letter spacing
|
2023-07-21 16:48:45 +01:00 |
|
Richard Davey
|
80515012bd
|
Merge pull request #6542 from rui-han-crh/expose-layer-id
Expose layer id from Tiled map parser in LayerData and ObjectLayer
|
2023-07-21 16:40:53 +01:00 |
|
Richard Davey
|
c23b276cdd
|
Merge pull request #6536 from TJ09/animation-global-time-scale
Apply AnimationManager's global time scale to AnimationStates.
|
2023-07-21 16:38:49 +01:00 |
|
Richard Davey
|
31a0fe0303
|
Merge pull request #6480 from EmilSV/bitmaptext_render_fix
BitmapText now reset texture unit on flush
|
2023-07-21 16:36:27 +01:00 |
|
Richard Davey
|
1217464a0b
|
Merge pull request #6487 from DaliborTrampota/master
Fixes drawing hexagonal tilemaps
|
2023-07-21 16:35:28 +01:00 |
|
Richard Davey
|
e5015789dc
|
Update CHANGELOG-v3.61.md
|
2023-07-21 16:33:31 +01:00 |
|
Richard Davey
|
a504c78d44
|
Physics.Arcade.World.singleStep is a new method that will advance the Arcade Physics World simulation by exactly 1 step (thanks @monteiz)
|
2023-07-21 16:33:31 +01:00 |
|
Richard Davey
|
d4d68e3f71
|
Merge pull request #6499 from charlieschwabacher/patch-1
avoid TypeError in addSpriteSheet method of TextureManager
|
2023-07-21 16:26:44 +01:00 |
|
Richard Davey
|
939bd5da5b
|
Merge pull request #6474 from wjaykim/patch-2
fix: Crash in PutTileAt
|
2023-07-21 16:25:56 +01:00 |
|
Richard Davey
|
8e119a0045
|
Merge pull request #6514 from dmokel/fix/GetLast
fix(Phaser.Actions.GetLast): fix the incorrect logic about GetLast fu…
|
2023-07-21 16:22:33 +01:00 |
|
Richard Davey
|
bba300b866
|
Update Config.js
|
2023-07-21 16:18:15 +01:00 |
|
Richard Davey
|
d7519533f5
|
Update CHANGELOG-v3.61.md
|
2023-07-21 16:17:59 +01:00 |
|
Richard Davey
|
9ce718ad02
|
Merge pull request #6502 from wpederzoli/scale-width-height
add proper key value to scale width and height
|
2023-07-21 16:17:44 +01:00 |
|
Richard Davey
|
7b6e11295f
|
Merge pull request #6471 from wjaykim/patch-1
fix: memory leak in WebAudioSoundManager
|
2023-07-21 16:11:46 +01:00 |
|
Richard Davey
|
915f662d95
|
Merge pull request #6488 from samme/fix/setFromJSON
Fix `createFromObjects()` from Tiled array of object custom properties
|
2023-07-21 16:07:34 +01:00 |
|
Richard Davey
|
bce1e48040
|
Merge pull request #6494 from samme/docs/particle-emitter-xy
Docs: particleX and particleY are updatable ops
|
2023-07-21 16:06:53 +01:00 |
|
Richard Davey
|
1d00a7d923
|
Merge pull request #6493 from samme/docs/createFromObjects-2
Docs: createFromObjects() description
|
2023-07-21 16:05:45 +01:00 |
|
Richard Davey
|
1371380cfd
|
Update CHANGELOG-v3.61.md
|
2023-07-21 16:05:12 +01:00 |
|
Richard Davey
|
10dbf1a4f2
|
FX.Circle.backgroundAlpha is a new property that allows you to set the amount of the alpha of the background color in the Circle FX (thanks @rexrainbow)
|
2023-07-21 16:05:07 +01:00 |
|
Richard Davey
|
0623c6f6bd
|
Update version number
|
2023-07-21 16:03:43 +01:00 |
|
Richard Davey
|
d8bad16222
|
Rename Change Log
|
2023-07-21 16:03:43 +01:00 |
|
Richard Davey
|
63234a2add
|
Text.setRTL is a new method that allows you to set a Text Game Object as being rendered from right-to-left, instead of the default left to right (thanks @rexrainbow)
|
2023-07-21 16:03:43 +01:00 |
|
Richard Davey
|
36d658e392
|
Merge pull request #6545 from rexrainbow/circle-effect-background-alpha
Add backgroundAlpha property in Circle effect controller
|
2023-07-21 16:03:25 +01:00 |
|
Richard Davey
|
c678807d69
|
Merge pull request #6517 from rexrainbow/text-setrtl
Add setRTL method
|
2023-07-21 15:57:10 +01:00 |
|
Richard Davey
|
7ef93946aa
|
Update CHANGELOG-v3.60.1.md
|
2023-07-21 15:41:46 +01:00 |
|
Richard Davey
|
3f9ce29962
|
The FXBlurLow fragment shader didn't have the offset uniform. This is now passed in and applued to the resulting blur, preventing it from creating 45 degree artifacts (thanks Wayfinder)
|
2023-07-21 15:41:42 +01:00 |
|
Richard Davey
|
86f71e876e
|
The BlurFXPipeline didn't bind the quality of shader specified in the controller, meaning it always used the Low Blur shader, regardless of what the FX controller asked for.
|
2023-07-21 15:40:44 +01:00 |
|
Richard Davey
|
5c4bed678c
|
FX.Blur didn't set the quality parameter to its property, meaning it wasn't applied in the shader, causing it to always use a Low Blur quality (unless modified post-creation).
|
2023-07-21 15:39:32 +01:00 |
|
Richard Davey
|
92fcfe02dc
|
Fixed typedef
|
2023-07-21 14:24:25 +01:00 |
|
Rex
|
3410f8e665
|
Add backgroundAlpha property
|
2023-07-14 13:14:30 +08:00 |
|
Richard Davey
|
f10c77b152
|
Merge pull request #6544 from hpx7/patch-1
Update Hathora readme text
|
2023-07-11 20:24:19 +01:00 |
|
Harsh Pandey
|
ac1e207d44
|
Update README.md
|
2023-07-11 14:57:10 -04:00 |
|
Harsh Pandey
|
9457e928dd
|
update Hathora readme text
|
2023-07-11 14:42:05 -04:00 |
|
Rui Han
|
fababac09a
|
Change the note in documentation of id to be more descriptive
|
2023-07-09 23:57:02 +08:00 |
|
Rui Han
|
a3b3eb1d7a
|
Record layer id from Tiled map json in LayerData config
|
2023-07-07 18:14:21 +08:00 |
|