Pavle Goloskokovic
ac95880995
Fixed play method docs
2018-02-18 15:57:48 +01:00
Pavle Goloskokovic
36475d5381
Fixed removeMarker method docs
2018-02-18 15:57:11 +01:00
Pavle Goloskokovic
9959d42fbc
Fixed updateMarker method docs
2018-02-18 15:56:25 +01:00
Pavle Goloskokovic
af89faa83e
Adjusted default marker duration value calculation
2018-02-18 15:55:56 +01:00
Pavle Goloskokovic
942fd09397
Fixed addMarker method docs
2018-02-18 15:55:08 +01:00
Pavle Goloskokovic
6a828b3943
Fixed currentMarker property docs
2018-02-18 15:54:36 +01:00
Pavle Goloskokovic
9adce2b40e
Fixed markers property docs
2018-02-18 15:54:16 +01:00
Pavle Goloskokovic
05a20d6435
Removed duplicate docs
2018-02-18 15:53:47 +01:00
Pavle Goloskokovic
42fc672174
Fixed currentConfig property docs
2018-02-18 15:52:57 +01:00
Pavle Goloskokovic
1c66d38834
Fixed config property docs
2018-02-18 15:52:39 +01:00
Pavle Goloskokovic
82119c1601
Fixed constructor config param docs
2018-02-18 15:51:50 +01:00
Pavle Goloskokovic
99c5053acb
Added BaseSound class description
2018-02-18 15:50:32 +01:00
Pavle Goloskokovic
28bf61f846
Added docs for defining SoundMarker custom type
2018-02-18 15:29:49 +01:00
Pavle Goloskokovic
8e2cb94c63
Added docs for defining SoundConfig custom type
2018-02-18 15:29:33 +01:00
Richard Davey
33873fe23d
eslint fixes and removing type related console errors
2018-02-16 19:32:43 +00:00
Richard Davey
3c65121cb3
eslint fixes
2018-02-16 19:17:49 +00:00
Richard Davey
50dac412be
eslint fixes and console removal
2018-02-16 19:08:50 +00:00
Richard Davey
d745b70330
The Mesh Game Object Factory entry had incorrect arguments passed to Mesh constructor.
2018-02-16 19:07:58 +00:00
Richard Davey
5b4b5de075
TileSprite was missing a gl reference, causing it to fail during a context loss and restore.
2018-02-16 18:54:33 +00:00
Richard Davey
d23688c3e4
Added eslint fixes and overrides
2018-02-16 18:44:07 +00:00
Richard Davey
4a3f4293d4
Fuzzy.Floor had an incorrect method signature.
2018-02-16 18:43:52 +00:00
Richard Davey
3f155bf8f3
World didn't import GetOverlapX or GetOverlapY, causing separateCircle
to break.
2018-02-16 18:43:06 +00:00
Richard Davey
86f00eeb52
eslint fixes
2018-02-16 18:17:51 +00:00
Richard Davey
e1554c34d6
eslint fixes
2018-02-16 18:07:49 +00:00
Richard Davey
79520bfdc4
Added jsdoc
2018-02-15 14:33:36 +00:00
Richard Davey
1399355d3f
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-15 14:31:19 +00:00
Richard Davey
4e6df03512
Updated semver
2018-02-15 14:31:15 +00:00
Richard Davey
39c415424d
Merge pull request #3233 from samme/samme-patch-1
...
Fix wrong Extend target in MergeXHRSettings
2018-02-15 13:59:21 +00:00
Richard Davey
130f9943d0
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-15 01:52:06 +00:00
Richard Davey
aa9cac4ba8
Added refreshBody method and jsdocs
2018-02-15 01:52:01 +00:00
Richard Davey
7df00ccb6f
Removed un-used properties from the Static Body
...
Set un-used Vectors to use the Vec2 ZERO constant to save object creation.
Added setGameObject and updateFromGameObject methods.
2018-02-15 01:51:36 +00:00
Richard Davey
4cc7fed1dd
Added World.pendingDestroy Set and process it during postUpdate.
2018-02-15 01:50:22 +00:00
Richard Davey
b36dd17430
Removed pendingDestroy and opted for easier Set iteration.
...
Updated Body.reset so it resets the Sprite as well, otherwise the Body remains stuck on the next update loop.
2018-02-15 01:49:55 +00:00
Richard Davey
11aff17e0d
Added Vector2.ZERO const for a handy zero vec2 reference.
2018-02-15 01:49:11 +00:00
Felipe Alfonso
8083cd9d64
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-14 20:04:46 -03:00
Richard Davey
e68329f763
Fixed version numbers
2018-02-14 19:55:00 +00:00
Felipe Alfonso
e2bebd3ddd
jsdoc property and method updates
2018-02-14 16:52:37 -03:00
Felipe Alfonso
1737399f69
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-14 16:45:30 -03:00
Felipe Alfonso
74abb96211
Added alpha and tint to static tilemap layer. Fixed BitmapMask binding resources issue.
2018-02-14 16:45:22 -03:00
Richard Davey
24e8f7a119
Body.destroy is now flag based, cleared by the World.
...
Added pendingDestroy flag to handle body destruction within events or collider iterations.
2018-02-14 19:36:34 +00:00
Richard Davey
81d0a48c58
disableBody renamed disableGameObjectBody
...
disableBody now disables just a body object.
destroying a body sets its `pendingDestroy` flag, which is now cleared in the postUpdate method.
Group vs. Group collision has been implemented.
World.destroy properly clears down its Sets and RTrees.
2018-02-14 19:35:57 +00:00
Richard Davey
b7beea1d37
Impact bodies now remove themselves from the world when destroyed.
2018-02-14 19:34:21 +00:00
Richard Davey
b81b268b29
Matter JS bodies now have a destroy method that removes them from the world.
2018-02-14 19:33:56 +00:00
Richard Davey
c6f4a6ed43
Arcade Physics Colliders have a name property and setName method.
2018-02-14 19:33:33 +00:00
Richard Davey
d72c7d501a
Destroying a Game Object will now call destroy on its physics body.
2018-02-14 19:33:13 +00:00
samme
633acec058
Fix wrong Extend target in MergeXHRSettings
2018-02-14 09:52:52 -08:00
Felipe Alfonso
92182bed90
Fixed issue with Blitter renderer where it overwrote previous vertex data
2018-02-14 13:43:35 -03:00
Felipe Alfonso
edf15986ff
BitmapMask si working properly with the vertex update batching.
2018-02-14 13:20:56 -03:00
Felipe Alfonso
b700ac158c
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-14 10:32:17 -03:00
Richard Davey
c80e2fde2c
Fixed use of List structure for the Blitter game object.
2018-02-14 12:25:17 +00:00