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Merge branch 'master' of https://github.com/photonstorm/phaser
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2 changed files with 5 additions and 5 deletions
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@ -6,7 +6,7 @@ Phaser is a fast, free, and fun open source HTML5 game framework. It offers WebG
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Phaser is available in two versions: Phaser 3 and [Phaser CE - The Community Edition](https://github.com/photonstorm/phaser-ce). Phaser CE is a community-lead continuation of the Phaser 2 codebase and is hosted on its own repo. Phaser 3 is the next generation of Phaser.
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Along with the fantastic open source community, Phaser is actively developed and maintained by [Photon Storm](http://www.photonstorm.com). As a result of rapid support, and a developer friendly API, Phaser is currently one of the [most starred](https://github.com/showcases/javascript-game-engines) game frameworks on GitHub.
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Along with the fantastic open source community, Phaser is actively developed and maintained by [Photon Storm](http://www.photonstorm.com). As a result of rapid support, and a developer friendly API, Phaser is currently one of the [most starred](https://github.com/collections/javascript-game-engines) game frameworks on GitHub.
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Thousands of developers worldwide use Phaser. From indies and multi-national digital agencies, to schools and Universities. Each creating their own incredible [games](https://phaser.io/games/).
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@ -8,9 +8,9 @@ var BlitterRender = require('./BlitterRender');
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var Bob = require('./Bob');
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var Class = require('../../utils/Class');
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var Components = require('../components');
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var DisplayList = require('../DisplayList');
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var Frame = require('../../textures/Frame');
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var GameObject = require('../GameObject');
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var List = require('../../structs/List');
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/**
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* @classdesc
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@ -83,10 +83,10 @@ var Blitter = new Class({
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* [description]
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*
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* @name Phaser.GameObjects.Blitter#children
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* @type {Phaser.GameObjects.DisplayList}
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* @type {Phaser.Structs.List}
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* @since 3.0.0
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*/
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this.children = new DisplayList();
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this.children = new List();
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/**
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* [description]
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@ -222,7 +222,7 @@ var Blitter = new Class({
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* @method Phaser.GameObjects.Blitter#getRenderList
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* @since 3.0.0
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*
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* @return {[type]} [description]
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* @return {Phaser.GameObjects.Blitter.Bob[]} An array of Bob objects that will be rendered this frame.
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*/
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getRenderList: function ()
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{
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