Richard Davey
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ab75b1ad27
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Refactoring Game.resize
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2019-01-10 13:43:17 +00:00 |
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Richard Davey
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44f69ea7fa
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Removed autoResize, tidied up the resize method and init.
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2019-01-10 13:43:09 +00:00 |
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Richard Davey
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82267ce14c
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Removed duplicate JSDoc typedef.
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2019-01-10 13:42:53 +00:00 |
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Richard Davey
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175af00c60
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Stores the new resolution, should it change (unlikely, but ...)
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2019-01-10 13:42:11 +00:00 |
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Richard Davey
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e79404256f
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Removed autoResize. Dimensions now taken from Scale Manager.
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2019-01-10 13:41:49 +00:00 |
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Richard Davey
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f6fd6b9f1d
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Removed baseScale as not needed.
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2019-01-10 13:41:24 +00:00 |
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Richard Davey
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99b5cf90dc
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Cameras now factor in the resolution to their transforms
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2019-01-10 13:41:07 +00:00 |
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Richard Davey
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63c2c73930
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Finally using correct size :)
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2019-01-10 13:40:41 +00:00 |
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Richard Davey
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5370e1e068
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Removed autoResize as no longer needed. Added autoRound property. pixelArt is true if not set and if zoom > 1.
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2019-01-10 13:40:28 +00:00 |
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Richard Davey
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aec555705f
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Testing difference between w/h and scale
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2019-01-10 00:16:06 +00:00 |
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Richard Davey
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6d80772faf
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Get resolution from correct place
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2019-01-10 00:15:29 +00:00 |
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Richard Davey
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04ea2798e9
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Use gameSize
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2019-01-10 00:15:20 +00:00 |
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Richard Davey
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d690b70216
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Working the Size component magic into the Scale Manager.
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2019-01-09 17:14:00 +00:00 |
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Richard Davey
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f9f162f499
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Default is now zero again.
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2019-01-09 17:13:43 +00:00 |
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Richard Davey
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debe7ac82a
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Renamed consts to match Size component
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2019-01-09 17:13:31 +00:00 |
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Richard Davey
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b3aeee0bd1
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Use the new size properties
|
2019-01-09 17:13:22 +00:00 |
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Richard Davey
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8a8c4de557
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Fixed expandParent config value and made the default
|
2019-01-09 17:13:06 +00:00 |
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Richard Davey
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7513a1c351
|
JSDoc update
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2019-01-09 14:19:27 +00:00 |
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Richard Davey
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80b14368c1
|
Refactored how snap is applied and consolidated the fit and envelope methods into one.
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2019-01-09 14:19:17 +00:00 |
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Richard Davey
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e7fcc0bb1a
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Finished the Size component and JSDocs.
|
2019-01-09 00:16:36 +00:00 |
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Richard Davey
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92396ba9d8
|
Finalizing the Size component
|
2019-01-08 23:07:54 +00:00 |
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Richard Davey
|
ad0e2a6435
|
Refactoring the Size component
|
2019-01-08 17:23:20 +00:00 |
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Richard Davey
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30dda882eb
|
Matter.TileBody.setFromTileCollision no longer checks if the shape is concave or convex before modifying the vertices, as the update to the Matter.js lib in 3.12 stopped this from working with Tiled collision shapes.
|
2019-01-08 11:50:21 +00:00 |
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Richard Davey
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d9f0483437
|
JSDoc update.
|
2019-01-07 23:13:07 +00:00 |
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Richard Davey
|
8b243ff775
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2019-01-06 23:36:19 +00:00 |
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Richard Davey
|
a8708f26cd
|
Update CHANGELOG.md
|
2019-01-06 23:36:16 +00:00 |
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Richard Davey
|
39e3e8aee5
|
Merge pull request #4281 from iam13islucky/master
Typo - Zoom.js Pan.js Camera.js docs refer to wrong effects
|
2019-01-06 22:08:39 +00:00 |
|
iam13islucky
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c98f7b7363
|
Typo - Zoom.js Pan.js Camera.js docs refer to wrong effects
|
2019-01-06 14:04:38 -07:00 |
|
Richard Davey
|
21c9326e07
|
Change when dragState is populated. Fix #4278
|
2019-01-05 10:03:11 +00:00 |
|
Richard Davey
|
6a361ba8ea
|
Line.Extend is a new static function that allows you extend the start and/or end points of a Line by the given amounts.
|
2019-01-05 00:38:20 +00:00 |
|
Richard Davey
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730c84e3e3
|
Draggable Game Objects would not work if you had multiple Scenes running in parallel, with draggable objects in both of them. Only the top-most Scene would work fully. Items in the bottom Scene would never finish their drag cycle, causing them to get stuck. Fix #4249
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2019-01-04 16:34:59 +00:00 |
|
Richard Davey
|
9a7058915c
|
Removed dragState property.
|
2019-01-04 16:34:53 +00:00 |
|
Richard Davey
|
566df734a0
|
MatterSprite would set its type property to be Image . It now sets it to be Sprite as it should do.
|
2019-01-04 14:16:10 +00:00 |
|
Richard Davey
|
439c644702
|
Fixed an API validation error in the chooseContext method. Fix #4248
|
2019-01-04 14:05:53 +00:00 |
|
Richard Davey
|
36f08d83e6
|
The processDomCallbacks method in the Input Manager wasn't correctly clearing the once arrays. Responsibility for this has now been passed to the queue methods queueTouchStart , queueTouchMove , queueTouchEnd , queueMouseDown , queueMouseMove and queueMouseUp . Fix #4257
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2019-01-04 14:03:21 +00:00 |
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Richard Davey
|
bb4ecc6c2b
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2019-01-04 13:34:06 +00:00 |
|
Richard Davey
|
a6447cd6b0
|
Updated docs and change log
|
2019-01-04 13:33:56 +00:00 |
|
Richard Davey
|
b5135ec691
|
Merge pull request #4272 from Oramy/master
Fixed Issue #4271
|
2019-01-04 13:16:30 +00:00 |
|
Richard Davey
|
874929d807
|
Merge pull request #4250 from jcyuan/Branch_v3.15.1
doc improvement & minor bug fix
|
2019-01-04 13:15:20 +00:00 |
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Richard Davey
|
af86a3b348
|
Merge pull request #4258 from OmarShehata/jsdoc-syntax
Fix jsdoc syntax
|
2019-01-04 13:14:11 +00:00 |
|
Richard Davey
|
5120727e5f
|
Merge pull request #4273 from 16patsle/types-fix
Mark optional params as optional in jsdoc
|
2019-01-04 13:12:11 +00:00 |
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Richard Davey
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ba5d9d45c5
|
Merge pull request #4260 from OmarShehata/patch-1
Fix typo in README
|
2019-01-04 13:09:27 +00:00 |
|
Richard Davey
|
bd761ceadb
|
Merge pull request #4274 from BigZaphod/patch-1
Fixed spelling errors and did some light editing
|
2019-01-04 13:07:48 +00:00 |
|
Sean Heber
|
92d47f197f
|
Fixed spelling errors and did some light editing
|
2019-01-03 16:51:23 -06:00 |
|
Patrick Sletvold
|
206d61284b
|
Mark optional params as optional in jsdoc
|
2019-01-02 11:54:39 +01:00 |
|
Amaury Butaux
|
8b3876e9d4
|
Fixed Issue #4271
|
2019-01-02 04:13:52 +01:00 |
|
Omar Shehata
|
a7e8bc5381
|
Fix typo in README
|
2018-12-26 14:23:21 -05:00 |
|
Omar Shehata
|
9abb11cba5
|
Remove unecessary type description
|
2018-12-26 10:51:01 -05:00 |
|
Omar Shehata
|
9a77301e08
|
Fix jsdoc syntax
|
2018-12-26 10:43:57 -05:00 |
|
Richard Davey
|
d7860e6c8f
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-12-21 18:52:03 +00:00 |
|