Richard Davey
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a89a58bd6c
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Restore previous function
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2020-10-02 11:16:32 +01:00 |
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Richard Davey
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769850a400
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Tilemaps.Components.StaggeredTileToWorldY is a new function that converts a staggered Y coordinate to a world coordinate.
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2020-10-02 11:16:18 +01:00 |
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Richard Davey
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0b7d3236b4
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Tilemaps.Components.HexagonalTileToWorldY is a new function that converts a hexagonal Y coordinate to a world coordinate.
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2020-10-02 11:16:07 +01:00 |
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Richard Davey
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0b630754f7
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Tilemaps.Components.GetTileToWorldYFunction is a new function that returns the correct conversion function to use.
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2020-10-02 11:15:54 +01:00 |
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Richard Davey
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00603c0d39
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Tilemaps.Components.GetTileToWorldXFunction is a new function that returns the correct conversion function to use.
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2020-10-02 11:03:56 +01:00 |
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Richard Davey
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3eaacffb37
|
Restore previous function #4992
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2020-10-02 11:03:03 +01:00 |
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Richard Davey
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0952421bfb
|
Expose the new functtions #4992
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2020-10-02 11:00:30 +01:00 |
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Richard Davey
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da3d0108f4
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Restore back to previous version
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2020-10-02 10:59:24 +01:00 |
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Richard Davey
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9c22133bb2
|
Tilemaps.Components.StaggeredWorldToTileXY is a new function that converts world coordinates to staggered tile coordinates.
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2020-10-02 10:58:36 +01:00 |
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Richard Davey
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b8520f3b0d
|
Tilemaps.Components.IsometricWorldToTileXY is a new function that converts world coordinates to isometric tile coordinates.
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2020-10-02 10:58:18 +01:00 |
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Richard Davey
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7402d22c53
|
Tilemaps.Components.HexagonalWorldToTileXY is a new function that converts world coordinates to hexagonal tile coordinates.
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2020-10-02 10:57:57 +01:00 |
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Richard Davey
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7d39bf9217
|
Tidy return statements
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2020-10-02 10:57:14 +01:00 |
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Richard Davey
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ef2d4f6d7a
|
Tilemaps.Components.GetWorldToTileXYFunction is a new function that returns the correct conversion function to use.
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2020-10-02 10:56:44 +01:00 |
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Richard Davey
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2537e3ff70
|
Tilemaps.Components.GetWorldToTileXFunction is a new function that returns the correct conversion function to use.
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2020-10-02 10:37:41 +01:00 |
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Richard Davey
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3352bd800c
|
Restored previous version #4992
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2020-10-02 10:37:30 +01:00 |
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Richard Davey
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92b431646a
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Tilemaps.Components.GetWorldToTileYFunction is a new function that returns the correct type of translation to use.
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2020-10-02 10:31:02 +01:00 |
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Richard Davey
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f1c85fc220
|
Tilemaps.Components.HexagonalWorldToTileY is a new function that converts world Y coordinates from pixels to hexagonal tile Y coordinates.
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2020-10-02 10:30:53 +01:00 |
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Richard Davey
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cb09374f9d
|
Tilemaps.Components.StaggeredWorldToTileY is a new function that converts world Y coordinates from pixels to staggered tile Y coordinates.
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2020-10-02 10:30:43 +01:00 |
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Richard Davey
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17df0f7135
|
Restored to previous version. #4992
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2020-10-02 10:30:30 +01:00 |
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Richard Davey
|
398bdf4314
|
Tilemap.hexSideLength is a new property that holds the length of the hexagon sides, if using Hexagonal Tilemaps.
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2020-10-02 10:30:08 +01:00 |
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Richard Davey
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24437485af
|
Fixed static function #4992
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2020-10-02 10:19:13 +01:00 |
|
Richard Davey
|
ba4be029be
|
Create TilemapOrientationType.js
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2020-10-02 10:18:57 +01:00 |
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Richard Davey
|
a8bd2204f2
|
Fixed updatePixelXY and prioritied orthogonal maps. #4992
|
2020-10-02 09:52:40 +01:00 |
|
Richard Davey
|
555c47e773
|
Moved Tilemap const declarations to the correct place. #4992
|
2020-10-02 09:48:44 +01:00 |
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Richard Davey
|
c3c35322c4
|
Merge pull request #4992 from svipal/master
Preliminary PR for isometric support
|
2020-10-02 09:42:47 +01:00 |
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Richard Davey
|
8d51e8ab2c
|
Fix #4859
|
2020-09-23 12:59:03 +01:00 |
|
svipal
|
79920709e5
|
removed useless change
|
2020-09-23 01:13:20 +02:00 |
|
Svipal
|
3997cad5a7
|
same work
|
2020-09-19 13:05:56 +02:00 |
|
Svipal
|
5fd854fd26
|
fixed dynamic layer
|
2020-09-19 11:45:46 +02:00 |
|
Svipal
|
a9e8c49bf0
|
fixed typo
|
2020-09-19 11:04:28 +02:00 |
|
Svipal
|
299f83c13d
|
fixed conflicts
|
2020-09-19 10:56:05 +02:00 |
|
svipal
|
79fe9abc6e
|
finished updating culling system
|
2020-09-18 17:16:52 +02:00 |
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Richard Davey
|
6a966e3f3b
|
Removed interpolationPercentage parameter from all render methods, as it has never been used.
|
2020-09-14 15:33:58 +01:00 |
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Richard Davey
|
951457c881
|
As a result of the change to the shader, all uses of the WebGL Util function getTintAppendFloatAlphaAndSwap have been replaced with getTintAppendFloatAlpha instead.
|
2020-09-14 15:02:13 +01:00 |
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Richard Davey
|
e450bf2f1f
|
Swap to using constants for pipeline names
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2020-09-09 13:05:18 +01:00 |
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Richard Davey
|
d198818d80
|
Game Objects now call the new Pipeline Manager methods directly
|
2020-09-09 13:05:18 +01:00 |
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Svipal
|
1994185d6f
|
merged master
|
2020-09-08 22:17:04 +02:00 |
|
Richard Davey
|
0d934c730e
|
Every single Tilemap.Component function has now been made public. This means you can call the Component functions directly, should you need to, outside of the Tilemap system.
|
2020-09-02 11:54:24 +01:00 |
|
Richard Davey
|
07865a5823
|
Final set of namespace changes. Fix #5062
|
2020-09-01 20:28:42 +01:00 |
|
Richard Davey
|
0dd07333af
|
Updated to use MultiPipeline
|
2020-08-21 16:14:59 +01:00 |
|
Svipal
|
40a26256c4
|
oop
|
2020-08-09 15:55:00 +02:00 |
|
Svipal
|
809d0b7495
|
merged master
|
2020-08-09 13:13:09 +02:00 |
|
Svipal
|
241d4193e8
|
let's try again
|
2020-08-09 12:33:52 +02:00 |
|
Svipal
|
97bb9b4a8f
|
bad bad idea
|
2020-08-09 12:33:26 +02:00 |
|
Svipal
|
c77731d127
|
bad idea
|
2020-08-09 12:24:56 +02:00 |
|
Svipal
|
b4a1473fea
|
test
|
2020-08-09 12:13:29 +02:00 |
|
Svipal
|
a72efc8ac8
|
Update ParseTileLayers.js
|
2020-08-09 11:50:25 +02:00 |
|
Richard Davey
|
f3ebada1e0
|
Tidy up everything after rendering
|
2020-07-17 15:49:03 +01:00 |
|
Richard Davey
|
9280a73bf9
|
StaticTilemapLayer now includes the ModelViewProjection mixin, so it doesn't need to modify the pipeline during rendering.
|
2020-07-17 15:48:53 +01:00 |
|
Richard Davey
|
10c19bd24d
|
StaticTilemapLayer.upload will now set the vertex attributes and buffer the data, and handles internal checks more efficiently.
|
2020-07-17 13:58:38 +01:00 |
|