Richard Davey
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a605ad8d0c
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Handle nonn intersects aborts
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2019-03-14 14:16:15 +00:00 |
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Richard Davey
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343964dd3a
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Removed debug stuff and fixed array vs. array iteration
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2019-03-14 14:15:58 +00:00 |
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Richard Davey
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3b53057257
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Fixed prev distance calculation + added intersects check
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2019-03-14 14:15:43 +00:00 |
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Richard Davey
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dc31e39e01
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Pushing to carry on debugging at home
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2019-03-13 17:27:11 +00:00 |
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Richard Davey
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9ad4ed6d8f
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Overlap sharing implemented, allowing bounce to work again
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2019-03-13 02:27:51 +00:00 |
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Richard Davey
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e42936314c
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Test previous difference too, to mitigate tunneling
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2019-03-13 02:27:11 +00:00 |
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Richard Davey
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395e4d0554
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Cache vars
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2019-03-13 02:26:52 +00:00 |
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Richard Davey
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5b4b2d2fa9
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Fixed issue re: would bounce
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2019-03-11 22:47:59 +00:00 |
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Richard Davey
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24921d653b
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Added body filtering back
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2019-03-11 22:47:48 +00:00 |
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Richard Davey
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b228e23dfd
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Added blocked debug
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2019-03-11 17:28:43 +00:00 |
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Richard Davey
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afd1dac03c
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Move flag responsibility back in
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2019-03-11 17:28:23 +00:00 |
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Richard Davey
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3ab9da8f04
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Test just Y for now
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2019-03-11 17:27:55 +00:00 |
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Richard Davey
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dea9a06dd2
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Reworked the logic to reduce quantity of flags
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2019-03-11 17:27:29 +00:00 |
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Richard Davey
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59859e93a7
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Reset velocity on world bounds and blocked by setting
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2019-03-11 12:26:58 +00:00 |
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Richard Davey
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f8b59e3e14
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Added embedded check
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2019-03-11 12:26:23 +00:00 |
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Richard Davey
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1d5dbb960a
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A Body can only be blocked by 1 object per frame
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2019-03-11 12:26:11 +00:00 |
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Richard Davey
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09cb8db2d8
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Removed logging
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2019-03-11 11:05:58 +00:00 |
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Richard Davey
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70f6484716
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Flag swizzles ahoy
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2019-03-11 11:05:51 +00:00 |
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Richard Davey
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932f70cea2
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Removed logging and handled bounds collision
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2019-03-11 11:05:42 +00:00 |
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Richard Davey
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89e33ae53e
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Testing. Please do not use this build, it will break AP.
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2019-03-11 09:19:41 +00:00 |
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Richard Davey
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9db9511bf1
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Working on new blocked flag setting
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2019-03-08 20:12:49 +00:00 |
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Richard Davey
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e27196ce52
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Removed responsibility for flag setting from overlay, also return a value all the time, not just in motion
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2019-03-08 20:11:27 +00:00 |
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Richard Davey
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e1f9e31e9f
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Added setTouching and setBlocked methods + refactored the way world bounds collision is done
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2019-03-08 20:10:49 +00:00 |
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Richard Davey
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08d4961aab
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Allow to pass in a single array to check against itself
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2019-03-08 20:09:18 +00:00 |
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Richard Davey
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e5fbe13649
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Updated docs
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2019-03-08 19:54:46 +00:00 |
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Richard Davey
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8839ab1c0e
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Added the new overlapRect method.
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2019-03-07 15:16:31 +00:00 |
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Richard Davey
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8e872fcb51
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Fixed closest and furthest when the RTree is disabled
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2019-03-07 14:13:45 +00:00 |
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Richard Davey
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d36ada0386
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Added collideTiles and overlapTiles to AP.
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2019-03-07 13:36:15 +00:00 |
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Richard Davey
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0ee2442597
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Bumping to 3.17.0
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2019-03-07 12:31:06 +00:00 |
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Richard Davey
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95d47a429d
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Tidying up
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2019-03-05 14:46:41 +00:00 |
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Richard Davey
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8167d6d305
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New isLayer handling
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2019-03-05 14:43:20 +00:00 |
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Richard Davey
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d160df3194
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Removed late Set, optimized step process and added overlapTiles and collideTile methods.
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2019-03-05 14:42:15 +00:00 |
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Richard Davey
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6095ab0ef6
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Split the Body step up into preUpdate, update and postUpdate. Also tidied up the postUpdate method.
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2019-03-05 14:17:57 +00:00 |
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sky-coding
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bab6a0bd69
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remove erroneous doc comment parameter
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2019-02-20 20:48:09 -08:00 |
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Richard Davey
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0479badd6e
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Properties are optional
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2019-02-13 17:20:10 +00:00 |
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Richard Davey
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42cb39749f
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Matter and Snapshot typedefs
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2019-02-13 15:22:29 +00:00 |
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Richard Davey
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b4dbfea0a1
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Impact typedefs
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2019-02-13 15:05:16 +00:00 |
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Richard Davey
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3bb73c5664
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Fixed Group defs and completed Arcade Physics defs
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2019-02-13 14:45:36 +00:00 |
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Richard Davey
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e7b1d086e7
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Moving all of the typedefs to properly namespaced scopes, rather than globals
\o/ ~ "Someone, save me!"
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2019-02-13 12:35:12 +00:00 |
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Richard Davey
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b50e1c78b5
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Lots more jsdoc tweaks and improvements
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2019-02-12 15:01:54 +00:00 |
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Richard Davey
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dc73993fe2
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Added jsdoc version numbers
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2019-02-12 12:22:25 +00:00 |
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Richard Davey
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ccaae460a4
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Added jsdoc version numbers to each event
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2019-02-12 11:37:58 +00:00 |
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Richard Davey
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62399a3aa5
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Removed un-used package
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2019-02-10 17:33:51 +00:00 |
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Richard Davey
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0ab61ac6de
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When the Matter World creates its wall bounds, the left and right walls now extend further up and down than before, so that in a 4-wall setting there are no gaps in the corners, which previously allowed for fast moving objects that hit a corner intersection point to sometimes travel through it.
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2019-02-09 16:27:20 +00:00 |
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Richard Davey
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fd8d75ab02
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Refactored the Pointer Constraint to make it work more like a real pointer does, added missing events, added full jsdocs.
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2019-02-09 16:02:21 +00:00 |
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Richard Davey
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7041601893
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Added drag events to Pointer Constraint
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2019-02-09 14:58:42 +00:00 |
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Richard Davey
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bb83f4803e
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Testing Pointer events.
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2019-02-08 19:46:23 +00:00 |
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Richard Davey
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5f03d2cd5e
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Testing Composite.remove, instead of removeBody.
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2019-02-08 19:46:13 +00:00 |
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Richard Davey
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0b4dc5f037
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Should be a config setter.
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2019-02-04 21:50:55 +00:00 |
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Richard Davey
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60542a25cc
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Numerous jsdoc and TS related fixes
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2019-02-04 17:16:08 +00:00 |
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