Commit graph

11900 commits

Author SHA1 Message Date
Richard Davey
43067aa30e Completed Tilemap class docs 2018-09-28 14:02:12 +01:00
Richard Davey
99ba77c29d Added jsdocs. 2018-09-28 12:45:01 +01:00
Richard Davey
3aef1e8a65 Set.size will now only set the new size if the value is smaller than the current size, truncating the Set in the process. Values larger than the current size are ignored.
Plus added jsdocs.
2018-09-28 12:44:55 +01:00
Richard Davey
c237209bb8 Added new jsdocs 2018-09-28 12:19:21 +01:00
Richard Davey
be5b325fa1
Merge pull request #4072 from samme/docs/GameConfig
GameConfig docs
2018-09-28 11:08:24 +01:00
Richard Davey
314e5a496a
Merge pull request #4063 from samme/docs/arcade-physics-2
Arcade Physics docs
2018-09-28 11:08:04 +01:00
Richard Davey
37076516e2
Merge branch 'master' into docs/arcade-physics-2 2018-09-28 11:07:44 +01:00
Richard Davey
5a4d1e53c1 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-09-28 11:04:27 +01:00
Richard Davey
818a28073f Added jsdocs 2018-09-28 11:04:19 +01:00
Richard Davey
534814adb0
Merge pull request #4065 from rgk/patch-4
Matter.js Force Component Docs
2018-09-28 11:03:34 +01:00
Richard Davey
24fdcb5ffd New docs 2018-09-28 10:32:58 +01:00
samme
eaec923245 GameConfig docs 2018-09-27 15:37:54 -07:00
Richard Davey
3944e580cc Fixed an error in the batchSprite methods in the Canvas and WebGL Renderers that would incorrectly set the frame dimensions on Sprites with the crop component. This was particularly noticeable on Sprites with trimmed animation frames 2018-09-27 16:49:52 +01:00
Richard Davey
5ad4c8dc2b All of the Animation Events now pass the Game Object as the final argument, this includes animationstart, animationrestart, animationrepeat, animationupdate and animationcomplete. 2018-09-27 15:55:16 +01:00
Richard Davey
82ddc031c7 Added new batch of jsdocs 2018-09-27 15:29:32 +01:00
Richard Davey
d8fcde46c3 When using CanvasTexture.refresh or Graphics.generateTexture it would throw WebGL warnings like 'bindTexture: Attempt to bind a deleted texture'. This was due to the Frames losing sync with the glTexture reference used by their TextureSource. Fix #4050 2018-09-27 14:16:22 +01:00
Richard Davey
a17b0c2e6c jsdoc fixes 2018-09-27 14:16:09 +01:00
Richard Davey
b45df05ddb Updated to get the frame names 2018-09-27 14:15:58 +01:00
Richard Davey
ab48c1c479 The Texture.getFramesFromTextureSource method has a new boolean argument includeBase, which defaults to false and allows you to set if the base frame should be returned into the array or not.
The `Texture.getFramesFromTextureSource` method was returning an array of Frame names by mistake, instead of Frame references. It now returns the Frames themselves.
2018-09-27 14:11:14 +01:00
Richard Davey
c2f77a858b Updated log 2018-09-27 13:09:47 +01:00
Richard Davey
95d4651db8 Dynamic Layers support multiple tilesets now 2018-09-27 13:09:40 +01:00
Richard Davey
0d5b209259 Consolidated gidMap creation 2018-09-27 13:09:23 +01:00
Richard Davey
e05f7c7ed0 Dynamic Tilemap Layers now support multiple tilesets per layer 2018-09-27 13:09:08 +01:00
Richard Davey
aff073a6c0 Updated log 2018-09-27 12:12:33 +01:00
Richard Davey
d92c7bf5b0 Added setTilesets method. 2018-09-27 12:12:29 +01:00
Richard Davey
d59f772d66 Tilemap.getTileset is a new method that will return a Tileset based on its name. 2018-09-27 12:12:16 +01:00
Richard Davey
53b57ccbab Clear arrays on destroy and updated docs 2018-09-27 11:48:04 +01:00
Richard Davey
e5e8f84e96 Updated log 2018-09-27 11:47:56 +01:00
Richard Davey
07e1f07caf Added support for Static Tilemap Layers to support multiple Tilesets per layer. 2018-09-27 11:34:37 +01:00
Richard Davey
c1d6e438cc Removed un-used property. 2018-09-27 11:34:13 +01:00
Richard Davey
39c55ef719 Made warnings shorter. 2018-09-27 11:33:58 +01:00
Richard Davey
bed4abc8ed Updated ParseTilesets function to handle Tiled 1.2 and 1.1 formats 2018-09-27 00:41:11 +01:00
samme
adb2181a8a Add docs for groups and Arcade.Factory 2018-09-26 12:25:09 -07:00
samme
536555236f Add PhysicsGroupConfig.enable, Arcade.Body#setEnable() 2018-09-26 10:25:45 -07:00
samme
5d38357533 Use defaultStrokeWidth in Arcade.Body#drawDebug() 2018-09-26 09:50:48 -07:00
Richard Davey
8cc7650f8c Arcade Physics Bodies will now sync the display origin of the parent Game Object to the body properties as part of the updateBounds call. 2018-09-26 17:15:22 +01:00
Richard Davey
32bd01daba If you used a scaled Dynamic Tilemap Layer and rotated or flipped tiles, the tiles that were rotated or flipped would be positioned incorrectly in WebGL. Fix #3778 2018-09-26 16:49:18 +01:00
Richard Davey
6fef0fb57e The Device.OS check for node will now do a typeof first to avoid issues with rollup packaged builds needing to shim the variable out. Fix #4058 2018-09-26 16:36:45 +01:00
Richard Davey
849de9020c Updated log 2018-09-26 16:32:48 +01:00
Richard Davey
945a2eb0fb TextureTintPipeline.batchTexture has a new optional argument skipFlip which allows you to control the internal render texture flip Y check. 2018-09-26 16:32:41 +01:00
Richard Davey
25f8d29659 If you used a RenderTexture as a tileset then Dynamic Tilemap Layers would render the tiles inversed on the y-axis in WebGL. Fix #4017 2018-09-26 16:32:27 +01:00
Richard Davey
b4e59405b4 Calling Tilemap.renderDebug ignored the layer scale when drawing to the Graphics object. It will now scale the layer before drawing. Fix #4026 2018-09-26 16:18:44 +01:00
Richard Davey
c0e5197f7c Static Tilemap Layers now support tile rotation and flipping. Previously this was a feature only for Dynamic Tilemap Layers, but now both have it. Close #4037 2018-09-26 16:07:32 +01:00
Richard Davey
94d21da3ca The Static Tilemap Layer would stop drawing all tiles from that point on, if it encountered a tile which had invalid texture coordinates (such as a tile from another tileset). It now skips invalid tiles properly again. Fix #4002 2018-09-26 15:27:19 +01:00
Richard Davey
e9417825f0 Updated change log 2018-09-26 14:15:45 +01:00
Richard Davey
9c5876ffb0 Skip conditional if fromVerts given. Correctly set parts reference. 2018-09-26 14:15:38 +01:00
Richard Davey
80f7539a41 Matter.verts, available via this.matter.verts from within a Scene, is a quick way of accessing the Matter Vertices functions. 2018-09-26 14:13:03 +01:00
Richard Davey
df7245e3c5 Added all of the new Matter debug rendering options 2018-09-26 14:12:20 +01:00
Richard Davey
eb09c35056 The poly-decomp library, as used by Matter.js, has been updated to 0.3.0. 2018-09-26 11:08:55 +01:00
Richard Davey
684838aabe Polygon.setTo can now take a string of space separated numbers when creating the polygon data, i.e.: '40 0 40 20 100 20 100 80 40 80 40 100 0 50'. This update also impacts the Polygon Shape object, which can now also take this format as well. 2018-09-26 11:01:48 +01:00