Richard Davey
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a739be27a1
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RenderTexture.resize will allow you to resize the underlying Render Texture to the new dimensions given. Doing this also clears the Render Texture at the same time
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2018-05-29 12:07:40 +01:00 |
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Richard Davey
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1a1dbe2dd7
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lint fix
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2018-05-23 14:55:51 +01:00 |
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Richard Davey
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137f97b325
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RenderTexture.destroy has been renamed to preDestroy to take advantage of the preDestroy callback system.
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2018-05-22 15:55:22 +01:00 |
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Richard Davey
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606ba6d8d7
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Added new Mask component and added to all relevant Game Objects
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2018-04-20 18:57:49 +01:00 |
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Felipe Alfonso
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d3beb043e2
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Added parent to game objects that called CanvasPool.create2D
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2018-04-13 12:48:34 -03:00 |
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Felipe Alfonso
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198180fec6
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Fixed issue https://github.com/photonstorm/phaser/issues/3475
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2018-04-03 12:03:02 -03:00 |
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Richard Davey
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fba8183d94
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Fixed docs order
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2018-03-29 12:54:33 +01:00 |
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Richard Davey
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2cd7da0126
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The RenderTexture now uses the ComputedSize component instead of Size (which requires a frame), allowing calls to getBounds to work. Fix #3451
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2018-03-23 10:00:25 +00:00 |
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orblazer
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87633fdfad
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Fix multiple types on GameObjects
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2018-03-20 15:56:31 +01:00 |
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Richard Davey
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620bcc6ae5
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jsdoc fixes and additions
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2018-03-19 13:45:00 +00:00 |
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Felipe Alfonso
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9a21b4c7f4
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Fixed issue with render texture tint
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2018-03-06 15:56:33 -03:00 |
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Richard Davey
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bfabe35cdf
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eslint fixes
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2018-03-05 21:49:08 +00:00 |
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Felipe Alfonso
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ddc85cfdc7
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Added support for tint and alpha to RenderTexture
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2018-03-05 16:57:41 -03:00 |
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Richard Davey
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4c59d9a35d
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Added jsdocs
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2018-03-05 02:24:47 +00:00 |
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Richard Davey
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ae1c91cf6a
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eslint fixes
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2018-03-05 01:40:11 +00:00 |
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Felipe Alfonso
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7c96e93c47
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Canvas RenderTexture rendering added
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2018-02-23 21:05:15 -03:00 |
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Felipe Alfonso
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ef8e92dc01
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RenderTexture base webgl implementation
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2018-02-23 00:44:22 -03:00 |
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