Richard Davey
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13601ad31b
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Removed completeAnimation , load and setFrame and updated other methods to use new component properties.
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2020-09-03 17:44:46 +01:00 |
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Richard Davey
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96bc2e89d3
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Removed load and fixed staggerPlay
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2020-09-03 17:42:10 +01:00 |
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Richard Davey
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b4b5338f28
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Added playReverse , delayedPlay and stop methods and better docs.
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2020-09-03 17:38:36 +01:00 |
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Richard Davey
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33cc87121c
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The BuildGameObjectAnimation function now uses the PlayAnimationConfig object to set the values.
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2020-09-03 17:37:21 +01:00 |
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Richard Davey
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050c2a61b6
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Fixed data-type
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2020-09-03 17:36:36 +01:00 |
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Richard Davey
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b9e5f3e9bc
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GroupCreateConfig , which is used when calling Group.createMultiple or Group.createFromConfig , can now accept the following new properties: setOrigin: { x, y, stepX, stepY } which are applied to the items created by the Group.
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2020-09-03 17:36:05 +01:00 |
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Richard Davey
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f505f6a3e3
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Actions.setOrigin will now call updateDisplayOrigin on the items array, otherwise the effects can't be seen when rendering.
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2020-09-03 17:34:16 +01:00 |
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samme
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803c300ae4
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Add ArcadeWorldConfig.fixedStep
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2020-09-03 07:32:44 -07:00 |
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Richard Davey
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15c6e7718c
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New Animation events
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2020-09-03 15:04:09 +01:00 |
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Richard Davey
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28c6635ea3
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Utils.Array.SortByDigits is a new function that takes the given array of strings and runs a numeric sort on it, ignoring any non-digits.
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2020-09-03 15:01:55 +01:00 |
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Richard Davey
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bba8285665
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Return type fix
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2020-09-03 11:27:12 +01:00 |
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Richard Davey
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0ba7de7a60
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Deps update
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2020-09-03 09:41:23 +01:00 |
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Richard Davey
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793359cab6
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Update CHANGELOG.md
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2020-09-02 22:58:40 +01:00 |
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Richard Davey
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52c7406aa8
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Update CHANGELOG.md
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2020-09-02 22:55:54 +01:00 |
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Richard Davey
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d92195a8b8
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Default rotation as well
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2020-09-02 22:55:51 +01:00 |
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Richard Davey
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2d65ff169e
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Update CHANGELOG.md
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2020-09-02 22:50:30 +01:00 |
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Richard Davey
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1562525a51
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When using Camera.setRenderToTexture its zoom value would be applied twice. Fix #4221
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2020-09-02 22:50:27 +01:00 |
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Richard Davey
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e6cfacb3a4
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Update CHANGELOG.md
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2020-09-02 22:27:43 +01:00 |
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Richard Davey
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cf17dbe7e9
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Previously, the easeParams array within a Tweens props object, or a multi-object tween, were ignored and it was only used if set on the root Tween object. It will now work correctly set at any depth. Fix #4292
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2020-09-02 22:27:40 +01:00 |
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Richard Davey
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cff035f596
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2020-09-02 21:52:39 +01:00 |
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Richard Davey
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97c31b71af
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Update CHANGELOG.md
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2020-09-02 21:52:37 +01:00 |
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Richard Davey
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5e9b629a97
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Merge pull request #5284 from samme/feature/scene-resume-wake-reset-keys
Reset keys when scene sleeps or pauses
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2020-09-02 21:50:42 +01:00 |
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Richard Davey
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070fc70fe7
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Lint fix
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2020-09-02 18:07:21 +01:00 |
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Richard Davey
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05c4a3304f
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Update CHANGELOG.md
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2020-09-02 18:01:31 +01:00 |
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Richard Davey
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e01f310d16
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Added new properties, support for config playback and better delayed handling
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2020-09-02 17:56:09 +01:00 |
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Richard Davey
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a2f0c2e7e3
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Added getTotalFrames and calculateDuration methods.
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2020-09-02 17:43:44 +01:00 |
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Richard Davey
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90fbb0f13d
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Updated jsdocs for play to show it can take the new config
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2020-09-02 17:41:43 +01:00 |
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Richard Davey
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fe74eb70f7
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Create PlayAnimationConfig.js
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2020-09-02 17:41:23 +01:00 |
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Richard Davey
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f58f94ecf6
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Formatting
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2020-09-02 14:42:26 +01:00 |
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Richard Davey
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ace0ee7bab
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Fixed JSDoc event names
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2020-09-02 12:34:58 +01:00 |
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Richard Davey
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6e181eda5b
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Update CHANGELOG.md
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2020-09-02 12:24:29 +01:00 |
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Richard Davey
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8f8a90bedd
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Utils.Array.StableSort has been recoded. It's now based on Two-Screens stable sort 0.1.8 and has been updated to fit into Phaser better and no longer create any window bound objects. The inplace function has been removed, just call StableSort(array) directly now. All classes that used StableSort.inplace have been updated to call it directly.
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2020-09-02 12:24:27 +01:00 |
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Richard Davey
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27fd496e8f
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Updated to stablesort 0.1.8 and recoded to fit our style. Removed inplace static function.
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2020-09-02 12:21:36 +01:00 |
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Richard Davey
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0d934c730e
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Every single Tilemap.Component function has now been made public. This means you can call the Component functions directly, should you need to, outside of the Tilemap system.
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2020-09-02 11:54:24 +01:00 |
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Richard Davey
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09f11b84e6
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2020-09-02 11:14:47 +01:00 |
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Richard Davey
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a12fb3e93f
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Update CHANGELOG.md
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2020-09-02 11:14:42 +01:00 |
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Richard Davey
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2980a416c9
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Merge pull request #5278 from samme/fix/arcade-body-resetFlags
Reset flags when resetting an Arcade Body
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2020-09-02 11:11:34 +01:00 |
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samme
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288d023bab
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Reset keys when scene sleeps or pauses #5281
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2020-09-01 12:42:57 -07:00 |
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Richard Davey
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5d565d1637
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Update CHANGELOG.md
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2020-09-01 20:28:45 +01:00 |
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Richard Davey
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07865a5823
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Final set of namespace changes. Fix #5062
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2020-09-01 20:28:42 +01:00 |
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samme
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e194e9586f
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Add delta arg to WORLD_STEP event
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2020-09-01 11:33:31 -07:00 |
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Richard Davey
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9e2a8f4271
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Update CHANGELOG.md
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2020-09-01 18:56:04 +01:00 |
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Richard Davey
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d2cc809fdb
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Exported functions to namespace
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2020-09-01 18:56:01 +01:00 |
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Richard Davey
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da3f9b22c3
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Exposed on the main API namespace
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2020-09-01 18:38:57 +01:00 |
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Richard Davey
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302a49863b
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Improved jsdocs
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2020-09-01 18:38:44 +01:00 |
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Richard Davey
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5b96ade1c7
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Types.GameObjects.Text.GetTextSizeObject
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2020-09-01 18:38:35 +01:00 |
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Richard Davey
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4f825e20a1
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Update CHANGELOG.md
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2020-09-01 18:06:26 +01:00 |
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Richard Davey
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506426f706
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The Color.HSVToRGB function has been rewritten to use the HSL and HSV formula from Wikipedia, giving much better results. Fix #5089
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2020-09-01 18:06:23 +01:00 |
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Richard Davey
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9a2643852e
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Update CHANGELOG.md
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2020-09-01 17:51:20 +01:00 |
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Richard Davey
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02ac6bcb7d
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If inputWindowEvents is set in the Game Config, then the MouseManager will now listen for the events on window.top instead of just window , which should help in situations where the pointer is released outside of an embedded iframe. Fix #4824
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2020-09-01 17:51:17 +01:00 |
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