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Update CHANGELOG.md
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@ -307,6 +307,7 @@ The Animation API has had a significant overhaul to improve playback handling. I
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* `Types.GameObjects.Text.GetTextSizeObject` is a new type def for the GetTextSize function results.
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* The `Arcade.Body.resetFlags` method has a new optional boolean parameter `clear`. If set, it clears the `wasTouching` flags on the Body. This happens automatically when `Body.reset` is called. Previous to this, the flags were not reset until the next physics step (thanks @samme)
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* `Utils.Array.StableSort` has been recoded. It's now based on Two-Screens stable sort 0.1.8 and has been updated to fit into Phaser better and no longer create any window bound objects. The `inplace` function has been removed, just call `StableSort(array)` directly now. All classes that used `StableSort.inplace` have been updated to call it directly.
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* If a Scene is paused, or sent to sleep, it will automatically call `Keyboard.resetKeys`. This means that if you hold a key down, then sleep or pause a Scene, then release the key and resume or wake the Scene, it will no longer think it is still being held down (thanks @samme)
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### Namespace Updates
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