Commit graph

5571 commits

Author SHA1 Message Date
Vaughan Hilts
e7b3b002d8 Update README.md to include steps for migrating PRs
This might be useful for people that are less familiar with Git.
2016-11-22 22:40:37 -05:00
Richard Davey
6bcac0067e Merge pull request #2870 from hilts-vaughan/issue-2851
Particles: Fixed an issue where particle systems held onto emitters b…
2016-11-23 03:28:42 +00:00
Richard Davey
1340d32167 Merge pull request #2871 from hilts-vaughan/issue-2822
Animation: Fixes an issue where setFrame would skip a frame if the an…
2016-11-23 03:27:50 +00:00
Richard Davey
34080eda6f Merge pull request #2868 from hilts-vaughan/issue-2806
Keys: Fixed an issue where the name annotations were missing on some …
2016-11-23 03:25:04 +00:00
Richard Davey
b068b5743e Merge pull request #2869 from hilts-vaughan/issue-c2815
Groups: Added the index parameter to the end of the parameter list fo…
2016-11-23 03:23:46 +00:00
Vaughan Hilts
86739184bb Animation: Fixes an issue where setFrame would skip a frame if the animation was currently playing backwards 2016-11-22 22:21:05 -05:00
Vaughan Hilts
904a8b00f1 Particles: Fixed an issue where particle systems held onto emitters by name instead of ID, which causes issues involving removal and cleanup 2016-11-22 22:20:52 -05:00
Vaughan Hilts
8b20045cba Groups: Added the index parameter to the end of the parameter list for the forEach callback that indicates the index of the child that is being iterated 2016-11-22 22:19:44 -05:00
Vaughan Hilts
9904fd2fca Keys: Fixed an issue where the name annotations were missing on some properties which made them not appear in documentation 2016-11-22 22:17:48 -05:00
Richard Davey
6a81bcb590 Updated PR info. 2016-11-23 03:06:33 +00:00
Richard Davey
026a091cef Swapped Phaser CE npm package and updated readme. 2016-11-23 03:00:42 +00:00
Richard Davey
620abf98bd README updates. 2016-11-23 02:33:28 +00:00
Richard Davey
65cc4cca34 Updates for Phaser CE and the split versions. 2016-11-23 02:21:46 +00:00
Richard Davey
710cd68bb8 Phaser CE 2.7.0 release. 2016-11-23 00:59:34 +00:00
Richard Davey
91b9ca70fe Preparing for 2.7 release. 2016-11-23 00:48:15 +00:00
Richard Davey
c298a45d1f Updated folder paths and the 2.7 README. 2016-11-23 00:17:46 +00:00
Richard Davey
8f4858c705 Fixed bug in DisplayObject where it was using PI_2 instead of PI2. 2016-11-22 19:44:55 +00:00
photonstorm
03fe5ef076 Updating to Webpack 2. 2016-11-22 16:25:54 +00:00
Richard Davey
ca06ac0d07 Added WebPack config. 2016-11-22 03:32:41 +00:00
Richard Davey
3a85f4ee91 Restructuring with Yarn + Webpack 2016-11-22 03:11:33 +00:00
Richard Davey
0dfcd217ee Setting up 3.0 folder. 2016-11-22 01:51:59 +00:00
Richard Davey
0d90f75b5f Splitting the dev branch up into versions. 2016-11-22 01:36:56 +00:00
Anzumana Taal
0d7f07f445 fix for pr
whitespace removed to make pr more readable
2016-11-21 19:08:26 +01:00
Anzumana Taal
8f8c00b9a5 whitespace fix for pr
Not sure yet why but somehow there was a lot of whitespace added which
made the pr much harder to read then intended
2016-11-21 19:07:03 +01:00
Anzumana Taal
82c1ed92c5 tutorial update
I moved around part of the tutorial. that way if people are trying what
is being said in that section they see an effect. since they added the
update function beforehand.
Otherwise people could wonder ( like myself ) why removing the
immovable of the ground has no effect. of course people could realize
this after reading the entire paragraph but when you code live with the
tutorial this error can occur. and we should make it as easy as possible
for people.
2016-11-21 18:52:12 +01:00
Richard Davey
7a155f66fe Added Tilemap back in and tested with Blitter object, and it works really fast. 2016-11-15 03:11:21 +00:00
Richard Davey
346fbc2cbd Blitter + Bob now rendering and updating fully. 2016-11-15 01:57:42 +00:00
Richard Davey
6866e8303a Added immediate option, to skip the Update Manager. 2016-11-15 01:57:29 +00:00
Richard Davey
e150efea1f Added Blitter Game Object, for fast drawing of texture frames, with single level transforms. 2016-11-14 23:38:41 +00:00
Richard Davey
67eb8753e8 Added default values. 2016-11-14 23:38:20 +00:00
Richard Davey
4d4344bf03 Arcade Physics updated to use new Transform system. 2016-11-11 02:20:31 +00:00
photonstorm
aac31f6858 FBOs are bound to parents. 2016-11-10 17:05:04 +00:00
photonstorm
e66c1514e0 Transforms update vertex data on parent changes. 2016-11-10 17:04:55 +00:00
photonstorm
49c57089b3 Quick test. 2016-11-10 17:04:37 +00:00
photonstorm
fa3905c8c7 Containers added themselves to States properly. 2016-11-10 17:04:29 +00:00
Richard Davey
d0eab7a4e7 Added Ellipse.circumferencePoint 2016-11-10 03:00:41 +00:00
Richard Davey
f621f4aa81 Added ref to State Manager. 2016-11-10 02:01:02 +00:00
Richard Davey
13d8f332f4 Drag events. 2016-11-10 00:53:29 +00:00
Richard Davey
fb8da7ac08 Fixed transform look-up. 2016-11-10 00:41:15 +00:00
Richard Davey
8d8ca49f5e Fixed UpdateManager call. 2016-11-10 00:10:48 +00:00
Richard Davey
89885dcb7c Refactored the Input Manager. 2016-11-10 00:10:39 +00:00
photonstorm
be13ededee Panic stations. 2016-11-09 15:33:47 +00:00
photonstorm
38868d6ecf Fixed Pixel Field. 2016-11-09 15:33:42 +00:00
photonstorm
519c121a52 Updated the way the State Config works. 2016-11-09 14:52:53 +00:00
photonstorm
9064727b41 Added performance.now polyfill. 2016-11-09 14:52:44 +00:00
photonstorm
c0a98c467f Removed the console debug. 2016-11-09 14:52:34 +00:00
photonstorm
0c14b261d5 Removed all the _old properties. 2016-11-09 14:52:23 +00:00
photonstorm
7a35f68ddc MainLoop rendering interpolation done. 2016-11-09 12:25:26 +00:00
Richard Davey
961997ac5c Debugging the loop. 2016-11-09 09:05:50 +00:00
Richard Davey
48f90fec34 Implemented a State based MainLoop system, with fully split logic / render cycles and frame rate. Each State can now set its own frame rate. Added in more Camera commands, moved the Tween Manager into the State Systems, and started work on the new heavily reduced Game object. 2016-11-08 01:50:57 +00:00