Vaughan Hilts
e7b3b002d8
Update README.md to include steps for migrating PRs
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This might be useful for people that are less familiar with Git.
2016-11-22 22:40:37 -05:00
Richard Davey
6bcac0067e
Merge pull request #2870 from hilts-vaughan/issue-2851
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Particles: Fixed an issue where particle systems held onto emitters b…
2016-11-23 03:28:42 +00:00
Richard Davey
1340d32167
Merge pull request #2871 from hilts-vaughan/issue-2822
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Animation: Fixes an issue where setFrame would skip a frame if the an…
2016-11-23 03:27:50 +00:00
Richard Davey
34080eda6f
Merge pull request #2868 from hilts-vaughan/issue-2806
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Keys: Fixed an issue where the name annotations were missing on some …
2016-11-23 03:25:04 +00:00
Richard Davey
b068b5743e
Merge pull request #2869 from hilts-vaughan/issue-c2815
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Groups: Added the index parameter to the end of the parameter list fo…
2016-11-23 03:23:46 +00:00
Vaughan Hilts
86739184bb
Animation: Fixes an issue where setFrame would skip a frame if the animation was currently playing backwards
2016-11-22 22:21:05 -05:00
Vaughan Hilts
904a8b00f1
Particles: Fixed an issue where particle systems held onto emitters by name instead of ID, which causes issues involving removal and cleanup
2016-11-22 22:20:52 -05:00
Vaughan Hilts
8b20045cba
Groups: Added the index parameter to the end of the parameter list for the forEach callback that indicates the index of the child that is being iterated
2016-11-22 22:19:44 -05:00
Vaughan Hilts
9904fd2fca
Keys: Fixed an issue where the name annotations were missing on some properties which made them not appear in documentation
2016-11-22 22:17:48 -05:00
Richard Davey
6a81bcb590
Updated PR info.
2016-11-23 03:06:33 +00:00
Richard Davey
026a091cef
Swapped Phaser CE npm package and updated readme.
2016-11-23 03:00:42 +00:00
Richard Davey
620abf98bd
README updates.
2016-11-23 02:33:28 +00:00
Richard Davey
65cc4cca34
Updates for Phaser CE and the split versions.
2016-11-23 02:21:46 +00:00
Richard Davey
710cd68bb8
Phaser CE 2.7.0 release.
2016-11-23 00:59:34 +00:00
Richard Davey
91b9ca70fe
Preparing for 2.7 release.
2016-11-23 00:48:15 +00:00
Richard Davey
c298a45d1f
Updated folder paths and the 2.7 README.
2016-11-23 00:17:46 +00:00
Richard Davey
8f4858c705
Fixed bug in DisplayObject where it was using PI_2
instead of PI2
.
2016-11-22 19:44:55 +00:00
photonstorm
03fe5ef076
Updating to Webpack 2.
2016-11-22 16:25:54 +00:00
Richard Davey
ca06ac0d07
Added WebPack config.
2016-11-22 03:32:41 +00:00
Richard Davey
3a85f4ee91
Restructuring with Yarn + Webpack
2016-11-22 03:11:33 +00:00
Richard Davey
0dfcd217ee
Setting up 3.0 folder.
2016-11-22 01:51:59 +00:00
Richard Davey
0d90f75b5f
Splitting the dev branch up into versions.
2016-11-22 01:36:56 +00:00
Anzumana Taal
0d7f07f445
fix for pr
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whitespace removed to make pr more readable
2016-11-21 19:08:26 +01:00
Anzumana Taal
8f8c00b9a5
whitespace fix for pr
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Not sure yet why but somehow there was a lot of whitespace added which
made the pr much harder to read then intended
2016-11-21 19:07:03 +01:00
Anzumana Taal
82c1ed92c5
tutorial update
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I moved around part of the tutorial. that way if people are trying what
is being said in that section they see an effect. since they added the
update function beforehand.
Otherwise people could wonder ( like myself ) why removing the
immovable of the ground has no effect. of course people could realize
this after reading the entire paragraph but when you code live with the
tutorial this error can occur. and we should make it as easy as possible
for people.
2016-11-21 18:52:12 +01:00
Richard Davey
7a155f66fe
Added Tilemap back in and tested with Blitter object, and it works really fast.
2016-11-15 03:11:21 +00:00
Richard Davey
346fbc2cbd
Blitter + Bob now rendering and updating fully.
2016-11-15 01:57:42 +00:00
Richard Davey
6866e8303a
Added immediate option, to skip the Update Manager.
2016-11-15 01:57:29 +00:00
Richard Davey
e150efea1f
Added Blitter Game Object, for fast drawing of texture frames, with single level transforms.
2016-11-14 23:38:41 +00:00
Richard Davey
67eb8753e8
Added default values.
2016-11-14 23:38:20 +00:00
Richard Davey
4d4344bf03
Arcade Physics updated to use new Transform system.
2016-11-11 02:20:31 +00:00
photonstorm
aac31f6858
FBOs are bound to parents.
2016-11-10 17:05:04 +00:00
photonstorm
e66c1514e0
Transforms update vertex data on parent changes.
2016-11-10 17:04:55 +00:00
photonstorm
49c57089b3
Quick test.
2016-11-10 17:04:37 +00:00
photonstorm
fa3905c8c7
Containers added themselves to States properly.
2016-11-10 17:04:29 +00:00
Richard Davey
d0eab7a4e7
Added Ellipse.circumferencePoint
2016-11-10 03:00:41 +00:00
Richard Davey
f621f4aa81
Added ref to State Manager.
2016-11-10 02:01:02 +00:00
Richard Davey
13d8f332f4
Drag events.
2016-11-10 00:53:29 +00:00
Richard Davey
fb8da7ac08
Fixed transform look-up.
2016-11-10 00:41:15 +00:00
Richard Davey
8d8ca49f5e
Fixed UpdateManager call.
2016-11-10 00:10:48 +00:00
Richard Davey
89885dcb7c
Refactored the Input Manager.
2016-11-10 00:10:39 +00:00
photonstorm
be13ededee
Panic stations.
2016-11-09 15:33:47 +00:00
photonstorm
38868d6ecf
Fixed Pixel Field.
2016-11-09 15:33:42 +00:00
photonstorm
519c121a52
Updated the way the State Config works.
2016-11-09 14:52:53 +00:00
photonstorm
9064727b41
Added performance.now polyfill.
2016-11-09 14:52:44 +00:00
photonstorm
c0a98c467f
Removed the console debug.
2016-11-09 14:52:34 +00:00
photonstorm
0c14b261d5
Removed all the _old properties.
2016-11-09 14:52:23 +00:00
photonstorm
7a35f68ddc
MainLoop rendering interpolation done.
2016-11-09 12:25:26 +00:00
Richard Davey
961997ac5c
Debugging the loop.
2016-11-09 09:05:50 +00:00
Richard Davey
48f90fec34
Implemented a State based MainLoop system, with fully split logic / render cycles and frame rate. Each State can now set its own frame rate. Added in more Camera commands, moved the Tween Manager into the State Systems, and started work on the new heavily reduced Game object.
2016-11-08 01:50:57 +00:00