Richard Davey
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41d007fe67
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Origin.updateDisplayOrigin no longer applies a Math.floor to the display origins, allowing you to have a 0.x origin for a Game Object that only has a width or height of 1. This fixes issues with things like 1x1 rectangles displaying incorrectly during rendering.
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2019-07-15 16:30:08 +01:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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4e817497d4
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Namespace fixes
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2019-02-12 12:48:41 +00:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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7aa46657c2
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
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Thomas Tan
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0fcfe73de1
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Missed some cases
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2018-05-22 16:08:44 +08:00 |
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Thomas Tan
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2c5cadc67c
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Use this return type annotation
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2018-05-22 12:46:26 +08:00 |
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Richard Davey
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91008232ad
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jsdoc fixes
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2018-03-29 13:12:07 +01:00 |
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Richard Davey
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747f09af86
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jsdoc fixes
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2018-03-28 15:04:09 +01:00 |
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orblazer
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ae0b3b841b
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Fix types on GameObjects
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2018-03-27 14:52:58 +02:00 |
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Richard Davey
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4de9690f98
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The setFrame method of the Texture component has been updated so that it will now automatically reset the width and height of a Game Object to match that of the new Frame. Related, it will also adjust the display origin values, because they are size based. If the Frame has a custom pivot it will set the origin to match the custom pivot instead.
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2018-03-02 16:23:43 +00:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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5085ed5c9f
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Added setOriginFromFrame.
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2018-02-09 15:21:49 +00:00 |
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Richard Davey
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9e8ee078e8
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Fixed mixin jsdoc defs
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2018-02-01 01:36:52 +00:00 |
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Richard Davey
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c254cb2991
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Added jsdocs
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2018-02-01 00:25:33 +00:00 |
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Richard Davey
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950a125d71
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Added jsdocs
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2018-02-01 00:04:45 +00:00 |
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Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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