Richard Davey
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a01535ea78
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Group.add and Group.addMultiple now respect the Group.maxSize property, stopping you from over-populating a Group.
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2018-04-13 17:59:29 +01:00 |
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samme
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470d2bc08a
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Add descriptions for Phaser.GameObjects.Group
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2018-04-12 20:10:03 -07:00 |
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Richard Davey
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15c4334dc7
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jsdoc fixes
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2018-03-28 14:11:46 +01:00 |
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orblazer
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ae0b3b841b
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Fix types on GameObjects
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2018-03-27 14:52:58 +02:00 |
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Richard Davey
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1f44366bc7
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-03-27 01:09:34 +01:00 |
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Richard Davey
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933e193ccf
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Group.destroy has a new optional argument destroyChildren which will automatically call destroy on all children of a Group if set to true (the default is false, hence it doesn't change the public API). Fix #3246
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2018-03-27 01:09:30 +01:00 |
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orblazer
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f42f1bf132
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Change structs for generic types
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2018-03-23 16:54:12 +01:00 |
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orblazer
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439df07fd5
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Fix "object" type on GameObjects and Input
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2018-03-21 12:19:31 +01:00 |
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orblazer
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87633fdfad
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Fix multiple types on GameObjects
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2018-03-20 15:56:31 +01:00 |
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orblazer
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4cff464555
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Fix nullable types
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2018-03-20 15:36:03 +01:00 |
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Richard Davey
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b6f2c80ae6
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Groups will now listen for a destroy event from any Game Object added to them, and if received will automatically remove that GameObject from the Group. Fix #3418
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2018-03-20 01:08:45 +00:00 |
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samme
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731b006ec3
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Add active to Group create methods
- Adds `active=true` argument to Group#create
- Adds `active=true` config value to Group#createMultiple etc.
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2018-03-14 12:22:08 -07:00 |
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iamchristopher
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1d402a732e
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Fixed Group doesn't remove children from Scene when cleared
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2018-03-05 19:04:01 -05:00 |
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Richard Davey
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8bce7ea7c9
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Added jsdocs.
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2018-02-12 17:21:06 +00:00 |
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Richard Davey
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b6b8f70550
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DisplayList now just extends List and removed the Plugin, as it acts as its own plugin now.
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2018-02-12 16:59:57 +00:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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