Richard Davey
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d51fa15cdf
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Made docs include mention of post fx. #5942
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2021-12-21 17:41:52 +00:00 |
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Richard Davey
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8f428f79d5
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Update CHANGELOG-v3.60.md
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2021-12-21 17:16:22 +00:00 |
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Richard Davey
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063e8c78ef
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Including a render object within the Game Config will no longer erase any top-level config render settings. The render object will now take priority over the game config, but both will be used. Close #5935
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2021-12-21 17:16:22 +00:00 |
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Richard Davey
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dcbfd7677e
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The GetValue function has a new optional parameter altSource which allows you to provide an alternative object to source the value from.
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2021-12-21 17:16:22 +00:00 |
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Richard Davey
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a7e299d7cf
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Merge pull request #5944 from antkhnvsk/patch-1
Remove `path` from package.json dependencies
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2021-12-21 15:47:35 +00:00 |
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Richard Davey
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a0e67745ff
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Merge pull request #5946 from andymikulski/fix-timeout-after-wake
Bugfix: TimeStep: Continue to use `setTimeout` after waking
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2021-12-21 15:33:23 +00:00 |
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Richard Davey
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20633c4a22
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Upgraded eslint and terser
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2021-12-21 13:12:50 +00:00 |
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J.C
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214cdf6c1c
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on iOS 10, the webkitAudioContext does not have a parameter, it will cause error if you pass one.
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2021-12-21 17:26:29 +08:00 |
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J.C
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7da6f4d747
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in canvas mode, don't draw stuff with no size, it will throws error, and actually unnecessary.
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2021-12-21 17:18:35 +08:00 |
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J.C
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271ce6932a
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polyfill for audio.dataset if it's missing on some browser.
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2021-12-21 17:17:32 +08:00 |
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J.C
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57dee7c461
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1, add missing polyfill for IE9,10
2, IE9, 10, function alias causes error and all audio can't work properly
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2021-12-21 17:09:55 +08:00 |
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Andy Mikulski
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607bbe4ccd
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TimeStep: Continue to use setTimeout after waking
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2021-12-19 11:11:48 -07:00 |
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Anton Khaynovskiy
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cc57277f8c
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move path to devDependencies
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2021-12-16 23:10:48 +03:00 |
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Richard Davey
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38fa339196
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2021-12-15 22:26:20 +00:00 |
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Richard Davey
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36299a96df
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Update package-lock.json
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2021-12-15 22:26:18 +00:00 |
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Richard Davey
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ba132ab25c
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Fixed JSDocs
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2021-12-15 22:26:04 +00:00 |
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Anton Khaynovskiy
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1f292d80b0
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remove path from package.json dependencies
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2021-12-15 18:45:26 +03:00 |
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Richard Davey
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ba68697ba2
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Update CHANGELOG-v3.60.md
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2021-12-14 17:46:13 +00:00 |
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Richard Davey
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8a38f04ef2
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You can now create Aseprite anims directly on a Sprite
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2021-12-14 17:46:10 +00:00 |
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Richard Davey
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371724bd14
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Update TypeScript and webpack plugin
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2021-12-14 17:14:19 +00:00 |
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Richard Davey
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53d7e57d11
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Update CHANGELOG-v3.60.md
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2021-12-07 18:44:49 +00:00 |
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Richard Davey
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480df91037
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Move to its own change log
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2021-12-07 18:20:31 +00:00 |
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Richard Davey
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45a068dcf1
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Update CHANGELOG.md
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2021-12-07 17:30:56 +00:00 |
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Richard Davey
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476ed38e33
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Removed deprecated functions
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2021-12-07 17:30:56 +00:00 |
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Richard Davey
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b49ba5a4f7
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Update CHANGELOG.md
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2021-12-07 17:30:56 +00:00 |
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Richard Davey
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6b7a000975
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Fix eslint
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2021-12-07 17:30:56 +00:00 |
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Richard Davey
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c7ee6ff44d
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Merge pull request #5937 from EmilSV/fix/move_scene_below
fix sceneManager moveBelow and moveAbove
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2021-12-07 16:18:28 +00:00 |
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Richard Davey
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3d36ee5bb3
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Merge pull request #5936 from samme/fix/point-light-get-bounds
Remove GetBounds component from PointLight
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2021-12-07 16:15:47 +00:00 |
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Richard Davey
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3f8ef32899
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eslint upgrade
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2021-12-07 15:58:06 +00:00 |
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Richard Davey
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17407dcea6
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Updated eslint and webpack
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2021-12-06 16:25:01 +00:00 |
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Emil Schnedler Vad
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92694ac5ee
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fix sceneManager moveBelow and moveAbove
made the code account for that sceneA index decrement if SceneB is below it
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2021-12-05 16:57:51 +01:00 |
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samme
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e9e72a3ea5
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Remove GetBounds component from PointLight
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2021-12-04 11:55:19 -08:00 |
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Richard Davey
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8db0d2849d
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Merge pull request #5933 from samme/fix/scene-pause-sleep
Fix the pause and sleep status checks
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2021-12-01 23:31:13 +00:00 |
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samme
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82d7861930
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Fix the pause and sleep status checks
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2021-12-01 14:38:15 -08:00 |
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Richard Davey
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931a99a11d
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Update CHANGELOG.md
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2021-12-01 21:24:07 +00:00 |
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Richard Davey
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31cbacbe20
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Can only sleep a running scene
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2021-12-01 21:24:03 +00:00 |
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Richard Davey
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fa8a25f6a8
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Update CHANGELOG.md
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2021-12-01 18:37:31 +00:00 |
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Richard Davey
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e56391d8ed
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Merge pull request #5918 from rexrainbow/shape-gameobject-mask
Allow Shape game object to be a mask
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2021-12-01 18:36:04 +00:00 |
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Richard Davey
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5e40753da2
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Update CHANGELOG.md
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2021-12-01 18:30:04 +00:00 |
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Richard Davey
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982ab23aba
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Update InputPlugin.js
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2021-12-01 18:30:02 +00:00 |
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Richard Davey
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11ae9f1b35
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Make use of the disable method to avoid duplication of code
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2021-12-01 18:10:04 +00:00 |
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Richard Davey
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f2ef340d6b
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Update CHANGELOG.md
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2021-12-01 17:59:50 +00:00 |
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Richard Davey
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a9538c0145
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Updated function to use internal vars and fixed jsdoc. Also don't return if input false, as object may still be in arrays anyway #5839
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2021-12-01 17:59:46 +00:00 |
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Richard Davey
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385800ec2f
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Merge pull request #5839 from natureofcode/fix/issue-5828
Fix #5828, improve GameObject#disableInteractive() and InputPlugin#disable()
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2021-12-01 17:46:34 +00:00 |
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Richard Davey
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c9c3455d21
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Update CHANGELOG.md
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2021-12-01 17:41:49 +00:00 |
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Richard Davey
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322a6131f8
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Added clarifications to the documentation re: out handling. Close #5796
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2021-12-01 17:41:46 +00:00 |
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Richard Davey
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9e7af59a4e
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Update CHANGELOG.md
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2021-12-01 17:24:16 +00:00 |
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Richard Davey
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7188040d7d
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The GameObject.willRender method will now factor in the parent displayList , if it has one, to the end result. This fixes issues like that where an invisible Layer will still process input events. Fix #5883
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2021-12-01 17:24:12 +00:00 |
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Richard Davey
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9d9c64db5b
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Update CHANGELOG.md
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2021-12-01 17:03:04 +00:00 |
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Richard Davey
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e1718f9fbe
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The InputPlugin.sortGameObjects will now assign a value of 0 to any game object not in the render list, but still viable for input, such as an invisible object with alwaysEnabled set to true. This fixes an issue where non-render list objects would be skipped. Fix #5507
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2021-12-01 17:03:01 +00:00 |
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