Richard Davey
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4a58ed3935
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The start of a new CanvasTexture class
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2018-04-23 18:37:44 +01:00 |
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Richard Davey
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d96d677bea
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TextureSource will automatically create a canvas texture if required and holds a reference to the renderer internally
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2018-04-23 18:37:30 +01:00 |
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Felipe Alfonso
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1ce2311465
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tile culling and clipping progress
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2018-04-23 13:45:42 -03:00 |
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Richard Davey
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e685c50f8a
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Clear manager
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2018-04-23 17:30:18 +01:00 |
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Richard Davey
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649378ed0a
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Tidied up canvas creation and texture deletion
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2018-04-23 17:30:09 +01:00 |
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Richard Davey
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e3c28d3cd9
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Removed un-needed arguments
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2018-04-23 17:28:37 +01:00 |
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Richard Davey
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ed2eafb3b3
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Code tidying
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2018-04-23 00:13:11 +01:00 |
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Richard Davey
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ced2d34b34
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BitmapMask and GeometryMask both have new destroy methods which clear their references, freeing them for gc.
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2018-04-23 00:13:04 +01:00 |
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Richard Davey
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d2db5cae89
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-04-22 23:10:18 +01:00 |
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Richard Davey
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a7651349f0
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Updated change log
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2018-04-22 23:10:14 +01:00 |
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Richard Davey
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30a0ff02cb
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Merge pull request #3600 from samme/docs/particles
Add docs for gameobjects/particles
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2018-04-22 23:07:51 +01:00 |
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Richard Davey
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f34a507002
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Merge pull request #3605 from zilbuz/master
Update GetBounds.getBounds() JSDoc
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2018-04-22 23:06:25 +01:00 |
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Richard Davey
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0f875359f2
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Merge pull request #3607 from Fabadiculous/docs
Docs for GetPhysicsPlugins, Factorial, FloatBetween and Difference
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2018-04-22 23:05:29 +01:00 |
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iamchristopher
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0b684e5734
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Merge remote-tracking branch 'upstream/master'
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2018-04-22 15:25:49 -04:00 |
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Daniel
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96d1b691fa
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Add full stop to docs
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2018-04-22 17:07:55 +10:00 |
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Daniel
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0e3c1064c9
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Actually fill in the doc tags, instead of commiting the wrong thing
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2018-04-22 17:04:11 +10:00 |
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Daniel
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0a422fce0c
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Add full stops at the end of doc sentences
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2018-04-22 17:03:47 +10:00 |
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Daniel
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d67559debc
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Fill all description tags for Phaser.Math.Difference
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2018-04-22 17:00:03 +10:00 |
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Daniel
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ea1d01b325
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Fill all description tags for Phaser.Math.Factorial
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2018-04-22 16:59:44 +10:00 |
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Daniel
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9701d68af2
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Fill all description tags for Phaser.Math.FloatBetween
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2018-04-22 16:59:25 +10:00 |
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Daniel
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d7c5d8951a
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Fill all description tags for Phaser.Math.Factorial
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2018-04-22 16:53:35 +10:00 |
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Daniel
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2c584d3d0e
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Fill all description tags in GetPhysicsPlugins.js
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2018-04-22 16:50:09 +10:00 |
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iamchristopher
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674254e5d1
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Removed update from CHANGELOG
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2018-04-21 16:34:35 -04:00 |
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iamchristopher
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85a9014b28
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Merge remote-tracking branch 'upstream/master' into feature-multi-image-loader
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2018-04-21 16:15:19 -04:00 |
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Pavle Goloskokovic
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116e62fafe
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Setting locked lag only if there are locked audio tags
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2018-04-21 20:09:18 +02:00 |
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Pavle Goloskokovic
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eec19e146a
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Removing locked actions from queue before performing it
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2018-04-21 20:08:25 +02:00 |
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Pavle Goloskokovic
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923ac40d65
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No need for resetting lockedActionsQueue
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2018-04-21 20:06:14 +02:00 |
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Pavle Goloskokovic
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53b69f036c
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Removed assigning lockedActionsQueue to empty array since it is initialized in constructor
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2018-04-21 20:02:48 +02:00 |
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Pavle Goloskokovic
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f89a11793f
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Initializing lockedActionsQueue in constructor
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2018-04-21 19:58:52 +02:00 |
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samme
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711d2a6193
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Minor additions and corrections to docs
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2018-04-20 21:00:19 -07:00 |
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Richard Davey
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606ba6d8d7
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Added new Mask component and added to all relevant Game Objects
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2018-04-20 18:57:49 +01:00 |
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Richard Davey
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9cd2565c6e
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Added new SHADER_REQUIRE
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2018-04-20 18:57:34 +01:00 |
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Richard Davey
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445439e253
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The Texture Manager will now emit an addtexture event whenever you add a new texture to it, which includes when you load images files from the Loader (as it automatically populates the Texture Manager). Once you receive an addtexture event you know the image is loaded and the texture is safe to be applied to a Game Object.
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2018-04-20 18:57:23 +01:00 |
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Basile Desloges
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a7fc306329
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Update GetBounds.getBounds() JSDoc so that @generic matches with @param and @return
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2018-04-20 17:55:32 +02:00 |
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samme
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8b939d7790
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Omit EmitterOpEmitConfig, EmitterOpUpdateConfig
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2018-04-20 06:51:31 -07:00 |
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Richard Davey
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84fa696f97
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-04-20 14:03:10 +01:00 |
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Richard Davey
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6626fae27d
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eslint fix
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2018-04-20 14:03:06 +01:00 |
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Richard Davey
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1185586b23
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Web Audio context.close now picks up the Promise.
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2018-04-20 14:01:57 +01:00 |
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Richard Davey
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d50cb2505f
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Merge pull request #3599 from wtravO/JSDocFix
Fixed bug in AnimationConfig jsdoc and filled in several empty descriptions
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2018-04-20 13:55:43 +01:00 |
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Richard Davey
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e3aa437340
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DataManagerPlugin would throw an error on Game.destroy if you had any Scenes in the Scene Manager had not been run. Fix #3596
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2018-04-20 13:34:45 +01:00 |
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Richard Davey
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4018d6ab39
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Added require.extensions and eslint rule. Fix #3598
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2018-04-20 01:10:04 +01:00 |
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Richard Davey
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6299019838
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Updated to use typeof DefinePlugin check.
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2018-04-20 00:23:24 +01:00 |
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Richard Davey
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fc4fdc4e3c
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Preparing for 3.6.1
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2018-04-19 22:47:10 +01:00 |
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samme
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0b881e9a4e
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Add particles docs
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2018-04-19 14:05:21 -07:00 |
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Travis O'Neal
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67ea16e3b2
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Fixed bug in AnimationConfig jsdoc and filled in several empty descriptions
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2018-04-19 11:36:13 -04:00 |
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Richard Davey
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75b250ba5b
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3.6.0 Release
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2018-04-19 14:45:54 +01:00 |
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Richard Davey
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349a95bc4b
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Updating to 3.6.0
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2018-04-19 14:45:45 +01:00 |
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Richard Davey
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cfc4528370
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Containers no longer in beta.
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2018-04-19 14:35:17 +01:00 |
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Richard Davey
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59ec8de57b
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-04-19 14:28:25 +01:00 |
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Richard Davey
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305ffdf840
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Updated change log
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2018-04-19 14:28:22 +01:00 |
|