Richard Davey
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9cd1fa45fb
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Updated jsdocs
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2023-04-12 00:08:42 +01:00 |
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Richard Davey
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3af1d9002c
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Reset playCalled on complete. Emit new texture ready event.
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2023-04-12 00:01:15 +01:00 |
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Richard Davey
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950fabe306
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Added texture ready event
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2023-04-12 00:00:58 +01:00 |
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Richard Davey
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91d598bd4f
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Added getWebGLTexture method
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2023-04-11 23:42:17 +01:00 |
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Richard Davey
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8c2e591362
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Moved PLAY event to after texture creation. Added frameReady property. Better paused handling.
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2023-04-11 19:46:13 +01:00 |
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Richard Davey
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93620ca39e
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Fixed markers and video looping
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2023-04-11 18:26:46 +01:00 |
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Richard Davey
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ec8dda5d17
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Removed all mention of 'loadEvent' and 'asBlob'
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2023-04-11 18:26:35 +01:00 |
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Richard Davey
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8412e53df3
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Working perfectly for modern and legacy browsers.
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2023-04-11 17:03:00 +01:00 |
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Richard Davey
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1384ff8cf5
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Now just adds a dictionary entry into the cache, doesn't create a DOM element, doesn't hang the browser.
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2023-04-11 17:02:46 +01:00 |
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Richard Davey
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7904ecfb15
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Added requestVideoFrame polyfill
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2023-04-11 17:02:09 +01:00 |
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Richard Davey
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0d35651e66
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Removed 'hasRequestVideoFrame' and added 'getVideoURL' function
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2023-04-11 17:01:42 +01:00 |
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Richard Davey
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257fdaed4f
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All now working via promise + rvf flow
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2023-04-11 02:05:56 +01:00 |
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Richard Davey
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bff9184329
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Added new unsupported event
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2023-04-11 02:05:37 +01:00 |
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Richard Davey
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bde8bf3e11
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Device.Video.hasRequestVideoFrame is a new boolean property that tells if the browser support the new requestVideoFrameCallback API, or not.
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2023-04-11 01:34:13 +01:00 |
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Richard Davey
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45646c52a2
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Nearly finished refactoring of RVF / Promise path of Video game object
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2023-04-11 00:57:11 +01:00 |
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Richard Davey
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368cb4a146
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Added new Video events
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2023-04-11 00:39:14 +01:00 |
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Richard Davey
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90654dedc1
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Updated docs
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2023-04-11 00:39:03 +01:00 |
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Richard Davey
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af9a67f0a4
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Update Video.js
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2023-04-10 19:51:26 +01:00 |
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Richard Davey
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8ff50da910
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Fixed return type
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2023-04-10 17:49:42 +01:00 |
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Richard Davey
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68aacac2f3
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Merge pull request #6461 from EmilSV/revert_container_getBounds
reverted using getTextBounds for cotainer getBounds()
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2023-04-10 17:46:38 +01:00 |
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Richard Davey
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950f0a8363
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Tilemap.getLayerIndex will now return null if a given TilemapLayer instance doesn't belong to the Tilemap or has been destroyed.
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2023-04-10 17:43:02 +01:00 |
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Emil Schnedler Vad
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bc6ec0a124
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reverted using getTextBounds for cotainer getBounds()
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2023-04-08 20:37:12 +02:00 |
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Richard Davey
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6b6077f62b
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Recoding Video Game Object
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2023-04-07 19:18:54 +01:00 |
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Richard Davey
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9359fe4125
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Docs update
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2023-04-07 19:18:42 +01:00 |
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Richard Davey
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113430f70e
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Added all of the various missing FileConfig properties. Fix #6455
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2023-04-07 13:45:30 +01:00 |
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Richard Davey
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49511838f4
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Update CSSFileConfig.js
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2023-04-07 13:45:14 +01:00 |
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Richard Davey
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f895350f3e
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Fixed lint error. Also we can call batchGameObject directly #6456
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2023-04-07 13:31:38 +01:00 |
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Richard Davey
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77ce001a8a
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Merge pull request #6456 from rexrainbow/dynamictexture-stamp-skipbatch
Add `skipBatch` in StampConfig parameter of stamp method
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2023-04-07 13:29:51 +01:00 |
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samme
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48c3c99fed
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Change default callback scope to the timer event
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2023-04-06 10:25:09 -07:00 |
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Rex
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9c439671cc
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Add skipBatch in config parameter of stamp method
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2023-04-06 21:20:23 +08:00 |
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Richard Davey
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afe5401a25
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Add missing String cast. Fix #6451
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2023-04-05 14:47:00 +01:00 |
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Richard Davey
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77d75a8b68
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Tidy the docs
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2023-04-05 14:38:19 +01:00 |
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Richard Davey
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2099546830
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3.60 Beta 24 prep
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2023-04-04 18:02:17 +01:00 |
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Richard Davey
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4e18d35098
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Fixed doc types
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2023-04-04 17:55:56 +01:00 |
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Richard Davey
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3f045086d3
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Typo
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2023-04-04 17:55:37 +01:00 |
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Richard Davey
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49d56e7dc4
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Added new clearFX method and tidied up the docs and functions for FX removal. Fix #6451
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2023-04-04 15:46:11 +01:00 |
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Richard Davey
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26c90c4492
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Merge pull request #6450 from samme/docs/CameraConfig
Docs: correct types for SettingsConfig.cameras and SettingsObject.cameras
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2023-04-04 15:08:59 +01:00 |
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Richard Davey
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8adbb15c13
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Added new Matter Body methods (velocity and speed)
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2023-04-04 15:05:42 +01:00 |
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Richard Davey
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0a8f9a9f04
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Fixed jsdoc types
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2023-04-04 15:05:11 +01:00 |
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samme
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7864024cbf
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Docs: correct cameras types
Phaser.Types.Scenes.SettingsConfig, Phaser.Types.Scenes.SettingsObject
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2023-04-03 16:03:51 -07:00 |
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Richard Davey
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24c85af875
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Upgrade to MatterJS v0.19
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2023-04-03 22:01:39 +01:00 |
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Richard Davey
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ddc79c71a2
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Update WebAudioSound.js
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2023-04-03 20:19:26 +01:00 |
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Richard Davey
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0f72a9781b
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Updated jsdocs
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2023-04-03 18:35:25 +01:00 |
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Richard Davey
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715ee10367
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Clarifying the docs. Fix #6446
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2023-04-03 18:30:05 +01:00 |
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Richard Davey
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19dfdeac14
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jsdoc fixes and beta 23 prep
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2023-03-31 18:39:40 +01:00 |
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Richard Davey
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5e0dd72153
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You will now get a warning from the AnimationManager and AnimationState if you try to add an animation with a key that already exists. Fix #6434
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2023-03-31 16:37:01 +01:00 |
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Richard Davey
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ac060e8355
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Set maxDim within the loop
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2023-03-31 15:49:23 +01:00 |
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Richard Davey
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6d49b94305
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Reverted pixel rounding. Should address offset pixelArt issues on HighDPI displays. #6327
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2023-03-31 15:12:34 +01:00 |
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Richard Davey
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01afa66230
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clear now has 2 arguments to clear pre/post or both. Fix #6440
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2023-03-31 14:45:37 +01:00 |
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Richard Davey
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f97d4d2477
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Merge pull request #6400 from imothee/addTilesetImage-tilesetOffset
Adds tileOffset param to Phaser.Tilemaps.Tilemap#addTilesetImage
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2023-03-31 14:34:53 +01:00 |
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