jsdoc fixes and beta 23 prep

This commit is contained in:
Richard Davey 2023-03-31 18:39:40 +01:00
parent 6c46427ba7
commit 19dfdeac14
4 changed files with 13 additions and 3 deletions

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@ -1,6 +1,6 @@
{
"name": "phaser",
"version": "3.60.0-beta.22",
"version": "3.60.0-beta.23",
"release": "Miku",
"description": "A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.",
"author": "Richard Davey <rich@photonstorm.com> (https://www.photonstorm.com)",

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@ -8,7 +8,7 @@
* The Animation Update Event.
*
* This event is dispatched by a Sprite when an animation playing on it updates. This happens when the animation changes frame.
* An animation will change frame based on the frme rate and other factors like `timeScale` and `delay`. It can also change
* An animation will change frame based on the frame rate and other factors like `timeScale` and `delay`. It can also change
* frame when stopped or restarted.
*
* Listen for it on the Sprite using `sprite.on('animationupdate', listener)`

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@ -20,7 +20,7 @@ var CONST = {
* @type {string}
* @since 3.0.0
*/
VERSION: '3.60.0-beta.22',
VERSION: '3.60.0-beta.23',
BlendModes: require('./renderer/BlendModes'),

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@ -451,6 +451,16 @@ var Timeline = new Class({
/**
* Adds one or more events to this Timeline.
*
* You can pass in a single configuration object, or an array of them:
*
* ```js
* const timeline = this.add.timeline({
* at: 1000,
* run: () => {
* this.add.sprite(400, 300, 'logo');
* }
* });
* ```
*
* @method Phaser.Time.Timeline#add
* @since 3.60.0