Added new Matter Body methods (velocity and speed)

This commit is contained in:
Richard Davey 2023-04-04 15:05:42 +01:00
parent 0a8f9a9f04
commit 8adbb15c13

View file

@ -14,24 +14,6 @@ var Body = require('../lib/body/Body');
*/
var Velocity = {
/**
* Sets the angular velocity of the body instantly.
* Position, angle, force etc. are unchanged.
*
* @method Phaser.Physics.Matter.Components.Velocity#setAngularVelocity
* @since 3.0.0
*
* @param {number} value - The angular velocity.
*
* @return {this} This Game Object instance.
*/
setAngularVelocity: function (value)
{
Body.setAngularVelocity(this.body, value);
return this;
},
/**
* Sets the horizontal velocity of the physics body.
*
@ -88,6 +70,82 @@ var Velocity = {
Body.setVelocity(this.body, this._tempVec2);
return this;
},
/**
* Gets the current linear velocity of the physics body.
*
* @method Phaser.Physics.Matter.Components.Velocity#getVelocity
* @since 3.60.0
*
* @return {Phaser.Math.Types.Vec2Like} The current linear velocity of the body.
*/
getVelocity: function ()
{
return Body.getVelocity(this.body);
},
/**
* Sets the angular velocity of the body instantly.
* Position, angle, force etc. are unchanged.
*
* @method Phaser.Physics.Matter.Components.Velocity#setAngularVelocity
* @since 3.0.0
*
* @param {number} velocity - The angular velocity.
*
* @return {this} This Game Object instance.
*/
setAngularVelocity: function (velocity)
{
Body.setAngularVelocity(this.body, velocity);
return this;
},
/**
* Gets the current rotational velocity of the body.
*
* @method Phaser.Physics.Matter.Components.Velocity#getAngularVelocity
* @since 3.60.0
*
* @return {number} The current angular velocity of the body.
*/
getAngularVelocity: function ()
{
return Body.getAngularVelocity(this.body);
},
/**
* Sets the current rotational speed of the body.
* Direction is maintained. Affects body angular velocity.
*
* @method Phaser.Physics.Matter.Components.Velocity#setAngularSpeed
* @since 3.60.0
*
* @param {number} speed - The angular speed.
*
* @return {this} This Game Object instance.
*/
setAngularSpeed: function (speed)
{
Body.setAngularSpeed(this.body, speed);
return this;
},
/**
* Gets the current rotational speed of the body.
* Equivalent to the magnitude of its angular velocity.
*
* @method Phaser.Physics.Matter.Components.Speed#getAngularSpeed
* @since 3.60.0
*
* @return {number} The current angular velocity of the body.
*/
getAngularSpeed: function ()
{
return Body.getAngularSpeed(this.body);
}
};