photonstorm
45f06bd01c
Fixed #1866
2015-07-09 16:41:53 +01:00
photonstorm
8e6f9574ea
Heavily tweaked tint texture handling. Can now be set by a texture and cached internally.
2015-05-08 04:13:34 +01:00
photonstorm
9cb7122743
Improved code formatting.
2015-05-08 01:51:06 +01:00
photonstorm
12362a8300
Mark new textures as valid.
2015-05-07 02:44:29 +01:00
photonstorm
8981e9603e
Removed Frame.uuid and updating TileSprite to work with animated sprites.
2015-04-21 05:11:19 +01:00
photonstorm
cdfc4ff45b
Pixi.Sprite.renderCanvas and renderWebGL now has a new optional matrix parameter. You can use this to render the Sprite with an alternative transform matrix without actually adjusting the Sprite matrix at all.
2015-04-17 03:20:44 +01:00
photonstorm
fe9a9fcd63
More Pixi updates.
2015-03-05 19:26:53 +00:00
photonstorm
bec18cb46c
Removed redundant event call.
2015-02-19 15:27:59 +00:00
photonstorm
dfc8ff32d2
You can now tint animated Sprites in Canvas mode. Or change the texture atlas frame of a tinted Sprite or Image. Please note that this is pretty expensive (depending in the browser), as the tint is re-applied every time the *frame changes*. The Pixi tint cache has also been removed to allow for subtle tint color shifts and to avoid blowing up memory. So use this feature sparingly! But at least it does now work ( #1070 )
2015-02-10 14:53:55 +00:00
photonstorm
2380d1827b
Updated to latest Pixi dev branch.
2014-12-02 09:03:55 +00:00
photonstorm
0ff7fbbe42
Merged latest Pixi fixes.
2014-11-23 12:47:55 +00:00
photonstorm
395171b660
Added renderable check to Pixi.Sprite.
2014-11-18 12:36:11 +00:00
photonstorm
09e6839c63
Pixi update
2014-11-17 13:07:53 +00:00
photonstorm
8622d91dea
Pixi update.
2014-11-15 19:53:38 +00:00
photonstorm
b6001c8f21
Latest Pixi v2 fixes.
2014-11-11 13:59:43 +00:00
photonstorm
c47d9ea238
Integrated latest development build of Pixi (lots of v2 specific bugs fixed)
2014-11-08 19:26:16 +00:00
photonstorm
f75c95144f
Pixi v2 update.
2014-10-17 16:55:15 +01:00
photonstorm
0501ca69ae
Merged latest Pixi dev build.
2014-10-13 23:54:22 +01:00
photonstorm
163a6c46f3
Updated to Pixi 2.0.0-dev.
2014-10-10 20:36:04 +01:00
photonstorm
cca955f1fd
Updated to latest version of Pixi.
2014-08-28 23:11:13 +01:00
Richard Davey
053f862b6b
Merge pull request #1023 from lucbloom/sprite-textureChange-obsolete
...
Removed obsolete code in setTexture
2014-07-15 15:14:36 +01:00
Luc Bloom
5328069329
Removed obsolete code in setTexture
...
This code has no side-effects besides assigning “textureChange”, which
is used nor reset anywhere else.
2014-07-15 13:28:31 +02:00
photonstorm
46eb906253
Pixi 1.6 merge.
2014-07-10 20:39:13 +01:00
photonstorm
78759260de
Updated Pixi.Sprite
2014-07-10 14:46:48 +01:00
photonstorm
4fc26e4a26
Updated to the latest version of Pixi.
2014-07-09 05:40:50 +01:00
photonstorm
86f972a765
Updated to latest Pixi dev branch.
2014-07-03 10:49:58 +01:00
photonstorm
181fd1ae56
Merged Pixi 1.5.4 with Phaser - all of the lovely new Pixi features are in, like complex Graphics objects and masking.
2014-07-01 15:03:46 +01:00
photonstorm
16853d0e82
Updated to Pixi 1.5.2 release.
2014-03-31 11:04:02 +01:00
Christian Wesselhoeft
61f18b675c
Trim trailing whitespace.
2014-03-25 14:56:04 -07:00
photonstorm
6cc09fce67
Updated Pixi to fix roundToPixel error.
2014-03-03 16:13:50 +00:00
photonstorm
5d5c64d22f
Tilemap.createCollisionObjects will parse Tiled data for objectgroups and convert polyline instances into physics objects you can collide with in the world.
...
After defining tiles that collide on a Tilemap, you need to call Tilemap.generateCollisionData(layer) to populate the physics world with the data required.
Debug.renderPhysicsBody updated to take camera location and body rotation into account.
Body movement functions put back to velocity :)
Updated to latest dev version of pixi and latest p2.js
Updated docs
2014-02-18 03:01:51 +00:00
photonstorm
35e4c03bad
TileSprites are now much more tidy and can run from a frame in a texture. They can also be animated. New TileSprite.autoScroll function added.
2014-02-13 23:13:10 +00:00
photonstorm
ab5c07dfe8
Updated to Pixi 1.5 final.
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InputHandler.pixelPerfectOver - performs a pixel perfect check to see if any pointer is over the current object (warning: very expensive!)
InputHandler.pixelPerfectClick - performs a pixel perfect check but only when the pointer touches/clicks on the current object.
2014-02-12 01:25:36 +00:00
photonstorm
bca64c2adb
Huge update to Phaser.Text. Much more lean, but loads of great new options added including drop shadows, gradient fills, fonts with spaces in the name, etc.
2014-02-09 13:36:02 +00:00
photonstorm
4aa945f991
Removed PixiPatch as it's no longer needed. Re-worked all of the Sprite autoCull and inWorld checks and cached the bounds. Fixed the Body calculations so physics is working again.
2014-02-09 03:48:31 +00:00
photonstorm
9737710200
Upgraded to Pixi.js 1.4.4
2014-02-06 00:19:46 +00:00
photonstorm
0acef49a7c
RenderTexture now displays correctly in Canvas games.
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Stage.display property added. A direct reference to the root Pixi Stage object (very useful for RenderTexture manipulation)
2013-12-23 04:20:09 +00:00
photonstorm
666df67453
Tidying up the wip folder and updating pixi.
2013-12-03 20:50:34 +00:00
photonstorm
299115ca5d
The entire Phaser library has been updated to match the new JSHint configuration.
2013-11-25 04:40:04 +00:00
photonstorm
8b793cd8d7
Updated to latest version of Pixi.js. Lovely new WebGL filters now working happily :)
2013-11-06 04:51:23 +00:00
Richard Davey
89b00db103
Tilemap Rendering is working :)
2013-09-12 00:55:27 +01:00
Richard Davey
22847f6ade
DebugUtils converted, re-name spaced the Input classes and started on Camera culling.
2013-08-31 21:50:34 +01:00
Richard Davey
09def364c3
Farewell TypeScript, see you on the other side.
2013-08-28 07:02:57 +01:00